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Cold Damage

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Revision as of 19:10, 23 August 2023 by Shio (talk | contribs) (Text changes, added damage type templates, expanded table entries, added tables)
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Damage TypesCold damage is a non-physical, elemental magic, Damage Type available in Baldur's Gate 3. Damage TypesCold damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.


Damage TypesCold damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of Damage TypesCold damage often run counter to those related to Damage TypesFire damage.

*Given the extensive support for Ice Surfaces they, and aspects interacting with them, will be treated as factors of Cold Damage for this page.

Equipment

Gear that inflicts Cold damage
Item Type Base Cold Damage Enables Spell Special Cold Factors
Allandra's Whelm Tridents 1d4 (1~4)Damage TypesCold Enables Frigid Blade weapon action once per Short Rest
Arrow of Ice Arrows 2d4 (2~8)Damage TypesCold Creates Ice Surface
Cold Snap Daggers 1d4 (1~4)Damage TypesCold Enables Chilling Counter effect
Frost Prince Amulets 2d6 (2~12)Damage TypesCold * Enables Level 1 cast Ice Knife spell once per Long Rest
Mourning Frost Quarterstaves 1d4 (1~4)Damage TypesCold

1d8 (1~8)Damage TypesCold *

Enables Heart of Ice effect

Enables Insidious Cold effect

Enables cast Ray of Frost cantrip

Ring of Elemental Infusion Rings 1d4 (1~4)Damage TypesCold * Enables Elemental Infusion effect
Snow-Dusted Monastery Gloves Gloves 1d4 (1~4)Damage TypesCold *

2d6 (2~12)Damage TypesCold *

Enables Chilling Strike effect

Enables cast Ice Knife spell

* Damage is indicative of enabled spell/effects, not the base gear

Gear that impacts Cold damage
Item Type Special Cold Factors
Amulet of Elemental Torment Amulets Enables Nature's Vengeance effect
Boots of Elemental Momentum Boots Enables Elemental Momentum effect
Cloak of Elemental Absorption Cloaks Enables Absorb Elements
Cloak of the Weave Cloaks
Coldbrim Hat Hats Enables Coldbrim Chill effect
Darkfire Shortbow Shortbows Gives Resistance to Damage TypesCold damage
Hoarfrost Boots Boots Gives Hoarfrost Balance effect
Icebite Robe Clothing Gives Resistance to Damage TypesCold damage

Enables Level 3 cast Armour of Agathys once per Long Rest

Necklace of Elemental Augmentation Amulets Gives Elemental Augmentation effect
Robe of Summer Clothing Gives Resistance to Damage TypesCold damage
Snowburst Ring Rings Enables Snowburst effect
Wavemother's Robe Clothing Gives Temperature Adjustment effect
Winter's Clutches Gloves Enables Winter's Clutches effect

Actions

Actions that inflicts Cold damage
Source Base Cold Damage Special Cold Factors
Attack (Myrmidon): Water Level 10 Circle of the Moon Druid Wild Shape
Explosive Icicle Level 10 Circle of the Moon Druid Wild Shape
Frigid Blade Gear: Allandra's Whelm Proficiency Bonus as Damage TypesCold damage

1d4 (1~4)Damage TypesCold *

Applies Frostbite when the attack hits

Once per Short Rest

Heimal Strike Level 10 Circle of the Moon Druid Wild Shape

* Damage is indicative of enabled spell/effects, not the base gear

Spells

Spells that cause/impact Cold damage
Spell Level Base Cold Damage Upcast Cold Damage Concentration AOE Saving Throw Special Cold Factors
Armour of Agathys 1 5Damage TypesCold 5Damage TypesCold Damage inflicted upon being melee attacked
Chromatic Orb: Cold 1 2d8 (2~16)Damage TypesCold 1d8 (1~8)Damage TypesCold Creates Ice Surface
Cone of Cold 5 8d8 (8~64)Damage TypesCold 1d8 (1~8)Damage TypesCold Constitution: Halve Creates Ice Surface
Fire Shield: Chill 4 2d8 (2~16)Damage TypesCold N/A Damage inflicted upon being melee attacked

10 Turn Duration

Glyph of Warding: Cold 3 5d8 (5~40)Damage TypesCold 1d8 (1~8)Damage TypesCold Dexterity: Halve Inflicts damage upon contact with Hostile Target
Hunger of Hadar 3 2d6 (2~12)Damage TypesCold N/A Damage inflicted to Targets starting their turn in AOE

10 turn duration

Ice Knife 1 2d6 (2~12)Damage TypesCold 1d6 (1~6)Damage TypesCold Dexterity: Negate Creates Ice Surface
Ice Storm 4 4d6 (4~24)Damage TypesCold N/A Dexterity: Halve Creates Ice Surface
Otiluke's Freezing Sphere 6 10d6 (10~60)Damage TypesCold N/A Constitution: Negate
Protection from Energy: Cold 3 N/A N/A Gives Resistance to Damage TypesCold damage
Ray of Frost 0 1d8 (1~8)Damage TypesCold 1d8 (1~8)Damage TypesCold Inflicts Ray of Frost (Condition)

Upcast damage unlocks at Spellcaster Level 5, and again at Spellcaster Level 10

Sleet Storm 3 N/A N/A Constitution: Concentration Creates Ice Surface

Interrupts Concentration 10 turn duration

Wall of Ice 6 10d6 (10~60)Damage TypesCold N/A Dexterity: Halve Initial damage to enemies in spell path

Upon wall destruction leaves cloud of frigid air with same damage values

10 turn duration

Effects

Persistent effects that impact Cold damage
Source Effect Description
Animal Aspect: Crocodile Level 6 Wildheart Barbarian On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone.
Bestial Heart: Bear Heart Level 3 Wildheart Barbarian Gives resistance to all Damage Types (i.e.Damage TypesCold) except Psychic.
Chilling Counter Gear: Cold Snap When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.
Chilling Strike Gear: Snow-Dusted Monastery Gloves Your unarmed attacks deal an additional 1d4 (1~4)Damage TypesCold damage.
Coldbrim Chill Gear: Coldbrim Hat Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
Elemental Adept: Cold Feat Your spells ignore Resistance to Damage TypesCold. When you cast Damage TypesCold spells you cannot role a 1.
Elemental Augmentation Gear: Necklace of Elemental Augmentation When one of your cantrips deals Elemental damage (i.e. Damage TypesCold), add your Spellcasting Modifier to the damage dealt.
Elemental Infusion Gear: Ring of Elemental Infusion When you deal Elemental damage (i.e. Damage TypesCold) using a spell or cantrip, that element infuses your weapon. Until the end of your next turn, you deal an additional D4 Slashing.png 1d4 of that element on your successful weapon attack.
Elemental Momentum Gear: Boots of Elemental Momentum Whenever the wearer deals Elemental damage (i.e. Damage TypesCold) with spells or cantrips, they gain Momentum for 2 turns.
Heart of Ice Gear: Mourning Frost When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold damage.
Hoarfrost Balance Gear: Hoarfrost Boots You cannot fall prone while traversing Ice Surfaces.
Insidious Cold Gear: Mourning Frost Dealing Damage TypesCold damage with a spell possibly inflicts Chilled upon the Target.
Nature's Vengeance Gear: Amulet of Elemental Torment When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects.
Snowburst Gear: Snowburst Ring When the wearer deals Damage TypesCold damage, they also create an Ice Surface around the Target(s).
Temperature Adjustment Gear: Wavemother's Robe You have Resistance to Damage TypesFire and Damage TypesCold Damage.
Winter's Clutches Gear: Winter's Clutches When the wearer deals Damage TypesCold damage, inflict 2 turns of Encrusted with Frost upon the Target(s).

Conditions

Chilled

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Encrusted with Frost

This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking Damage TypesCold damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.

Frostbite

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Frozen

[Placeholder] Frozen information to be added to the Wiki.

Ray of Frost

Wet

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Surfaces

Ice Surface

Ice Surface is the signature Surface of Damage TypesCold damage being directly created by many Damage TypesCold spells with area effects. Ice Surfaces can also be created by Blood and Water Surfaces when they, or a target standing in them, are hit by a Damage TypesCold damage or another Ice Surface is created that connects to them.

Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming Prone. Prone targets are more open to attack and attacks made within melee range role with Advantage.

Steam Cloud

Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing Damage TypesCold damage. Steam Clouds can be created by igniting Water Surfaces with Damage TypesFire damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by Damage TypesFire damage.