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Chill of the Mountain
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Chill of the Mountain is an action that allows a to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of .
Description
Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft.
Properties
- Cost:
-
Action +
Ki Point
- Damage:
-
1d10 (1~10)
Cold
- Details:
-
Attack roll
-
Range: 18 m / 60 ft
At Higher Levels
At level 9, the damage dice increases by one to

Condition: Ray of Frost
Duration: 1 turn
- Movement Speed is reduced by
3 m / 10 ft.
How to learn
Classes:
- Class level 3: Way of the Four Elements