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Arabella
Arabella | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 5 | ||||||
AC | 10 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 25kg / 50lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | - | ||||||
Resistances | |||||||
Character information | |||||||
Location | Druid Grove | ||||||
Family | Locke (father), Komira (mother) | ||||||
Enemies | Kagha | ||||||
Arabella is a Tiefling child NPC in Baldur's Gate 3. She is the daughter of Locke and Komira, and is being held hostage by Kagha for attempting to steal the Idol of Silvanus. She is the objective of the Save Arabella quest.
Passive Features
Chapter One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Her parents will ask the player to rescue her, at the entrance to the Ritual Room. Arabella will be found inside the Druids' Chambers, beeing threatened by Kagha and her snake, Teela, while Rath is trying to dissuade Kagha from hurting her.
The player can intervene to save Arabella. If she is saved, she will return to her parents, who will scold her for her actions. The player will receive Komira's Locket as a reward, and Arabella will explain that she thought the Druids will try to listen to the Refugees if she stole their idol. She will express disappointment on her failed quest and worry that Mol might be angry with her.
If Kagha is not convinced, Arabella will be killed by Teela. She can later be avenged either during the Investigate Kagha quest or, if her parents and Kagha are still alive, during the Tiefling Party at the player's camp, where Kagha will be poisoned by Komira and Locke.
Chapter Two
Should Arabella survive the events of Chapter One, she can be found at the entrance to the Graveyard between The House of Healing and the Mason's Guild in the Shadow-Cursed Lands, searching for her parents. Should the player agree to search for them this will start the quest Find Arabella's Parents and the party are able to invite her to Camp.