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Wild Magic table (Sorcerer)

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Wild Magic Sorcerers have a chance to unleash one of the following effects after a level 1 or higher spell is cast. The Sorcerer character level defines which effects are possible.

Wild Magic Sorcerer Effects

The following section can be transcluded into other pages with {{:Wild Magic table (Sorcerer)}}.

Effect Min Level Description
Action Surge Action Surge 1 You gain an additional action this turn.
Blur Blur 1 Each creature within 9 m / 30 ft becomes Blurred Blurred.
Burning Burning 2 Each creature and item within 6 m / 20 ft starts burning and takes 1d6FireFire per turn.
Cambion Cambion 10 Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone.
Cats and Dogs Cats and Dogs 2 Each creature within 9 m / 30 ft is randomly transformed into either a cat or a dog.
Enchant Weapons Enchant Weapons 1 Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4ForceForce.
Enlarge/Reduce Enlarge/Reduce 2 Each creature within 9 m / 30 ft is randomly Enlarged Enlarged or Reduced Reduced.
Entangle Entangle 2 Create a vine surface around yourself, slowing down creatures, possibly Entangling Entangling them.
Explosive Healing Explosive Healing 1 When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit pointshit points per Spell Slot level used.
Flight Flight 2 You can Fly Fly until the end of the turn.
Fog Fog 1 Create a cloud of fog around yourself. Creatures within are Heavily Obscured and Blinded Blinded.
Polymorph Polymorph 2 You are transformed into a beast.
Resilient Sphere Resilient Sphere 2 Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. Movement Speed is halved.
Shield Shield 2 Armour Class Armour Class is increased by 5 and you are immune to the effects of Magic Missile Magic Missile
Slow Slow 2 You are Slowed Slowed.
Sorcery Points Sorcery Points 2 Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level.
Speak with Animals Speak with Animals 2 Gain the ability to comprehend and communicate with beasts.
Spike Growth Spike Growth 2 Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4PiercingPiercing for every 1.5 m / 5 ft it moves.
Summon Mephit Summon Mephit 1 Summon a hostile mephit.
Swap Swap 1 Swap positions with a target each time you cast a spell or cantrip.
Telekinesis Telekinesis 2 Able to lift and throw objects and creatures with your mind until the end of your turn.
Teleport Teleport 1 Until the end of your next turn, you can use a bonus action to teleport up to 9 m / 30 ft
Turn Magic Turn Magic 2 At the start of each turn, trigger a new random magical effect.