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"You live to sway and subvert your audience, engaging common crowds and high society alike. Preserving art and bringing joy to the hapless and downtrodden heightens your charismatic aura."
Background Features
- Acrobatics Proficiency: Gain Proficiency with Dexterity (Acrobatics) Ability Checks.
- Performance Proficiency: Gain Proficiency with Charisma (Performance) Ability Checks.
Background Goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
- A Bard's Muse: Inspire Alfira the bard.
- A Story for the Ages: Turn someone to your side with a well-timed tale.
- Choose Bard option after Persuasion when convincing Kagha to abandon the Shadow Druids.
- Alternatively, read the four Druid frescos in the room before confronting her and succeed the Persuasion roll (No roll needed for Wood Elves and Wood Half-Elves).
- A Very Tall Tale: Tell Volo a dramatic story fit for a chapbook.
- Celebrant: Enjoy a dance in camp with the tieflings.
- Chicken Chase Extraordinaire: Win a match of chicken chase.
- This can be achieved with either the Owlbear Cub or the default chicken used if the cub is not present.
- Feel the Beat: Successfully perform on the goblin war drum.
- Give Them A Show: Get the goblins on your side while duelling Crusher.
- Defeat Crusher in a duel and, after he surrenders, choose the Intimidate option to make him kiss your foot.
- Heart of the Creator: Perform in a play with Bernard the automaton.
- Life of the Party: Take part in the Goblin Camp's toast.
- Made You Look: Earn Mattis' respect by taking his ring.
- The Art of Agony: Perform for Loviatar's pleasure in her ritual.
- The Price of Ink: Free Oskar the painter from the Zhentarim.
Act Two
- A Story You Won't Believe: Pass all Performance checks when telling a tall tale to the brewer.
- A Tale of Two Souls: Complete the saga of Art, Halsin and the spirit of the land.
- Eclipse of the Heart: Recount Ketheric Thorm's past to him, shaking his resolve.
- It Came From Shadows: Discover the source of the Shadow Curse.
- Living Legend: Accept Jaheira's invitation to talk.
- Memento Mori: Offer condolences to Harper Meygan.
- Plucking the Lyre's Web: Play the Spider's Lyre to attract the drider.
- Strings of Fate: Bring Art his lute.
- Tales of Yore: Piece the scriptures together correctly and reveal the secret in the town square.
- Town of Shadows: Find out the fate of each of the major characters in the town: the brewer, the surgeon, the toll collector and the mason.
Act Three
- Blabbermouth: Complete Lens' interview.
- Drama Sleuth: Take up Valeria's investigation.
- Explosive Artistry: Obtain the runepowder from Wulbren.
- Finding her Stage: Reunite with Alfira in Baldur's Gate.
- Making It Sing to Your Tune: Sabotage the printing press.
- Personal Invitation: Witness Gortash's coronation.
- Skald's Song: Witness the Gur funeral.
- Taking the Spotlight: Willingly step up to the circus' stage.