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Act Two of Baldur's Gate 3 takes place after Act One as the player enters the Shadow-Cursed Lands to reach Moonrise Towers.
Companions
Three additional companions can be recruited in Act Two if they survived the events of Act One and the player completes their requisite quests.
Summary
TBD
Point of No Return
The exact delineation between Act One and Act Two can be somewhat confusing for new players as entering the Shadow-Cursed Lands from either the Mountain Pass or the Underdark will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the Wilderness and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the Gauntlet of Shar. Another alert will trigger, and after this point it becomes impossible to return to the Wilderness, all of the Wilderness waypoints will be inaccessible, and all incomplete quests from the Wilderness will automatically close.
Quest
For a full list of Act One Quests see: Act Two Quests
Main Quests
The main quest of Act Two is Infiltrate Moonrise Towers. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various Non-Player Characters.
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Side Quests
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Locations
Ruined Battlefield
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The Ruined Battlefield is the first location in the Shadow-Cursed Lands in Act Two.
Last Light Inn
The Last Light Inn is a location in Act Two, occupied by the Harpers and the Flaming Fist. If the Tiefling Refugees survived the attack on Emerald Grove, then they will be here as well.
Reithwin Town
Reithwin Town is a town that straddles the River Chionthar in the Shadow-Cursed Lands. It was a wealthy town, as evidenced by its extensive stonework and elaborate architecture.
Moonrise Towers
Moonrise Tower is the main area of Act Two. In the distant past, it used to be a temple to Selune, but is now used as the base of operations for the Cult of the Absolute.
Grand Mausoleum
The Grand Mausoleum is a location north-west of Reithwin Town, beyond the graveyard. It is the Thorm family mausoleum, and final resting place of Ketheric Thorm's late wife, Melodia.
Gauntlet of Shar
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The Gauntlet of Shar is the major dungeon of Act Two, featuring many puzzles and combat encounters.
Trivia
TBD