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Template:Status group page

Template page
Revision as of 14:59, 8 January 2024 by Nattern (talk | contribs) (Added list of conditions.)


Example:

{{Status group page
| name = SG RemoveOnRespec
| description = All conditions in this group are removed if you [[respec]] your charater.
}}

Result:

SG_RemoveOnRespec is a status group. All conditions in this group are removed if you respec your charater.

List of conditions in SG_RemoveOnRespec

More...
Condition Effects

{{{page}}} [[{{{page}}}|Absorbed Essence: Illasera]]

{{{page}}} [[{{{page}}}|Absorbed Essence: Sendai]]

{{{page}}} [[{{{page}}}|Aid]]

  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

{{{page}}} [[{{{page}}}|Arcane Ward]]

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

{{{page}}} [[{{{page}}}|Armour of Agathys]]

Gained x Temporary Hit Points. If hit with a melee attack, the attacker takes x Cold damage and this effect ends.

{{{page}}} [[{{{page}}}|Aspect of the Elk]]

  • Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.

{{{page}}} [[{{{page}}}|Aspect of the Elk Aura]]

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

{{{page}}} [[{{{page}}}|Aspect of the Stallion]]

{{{page}}} [[{{{page}}}|Aspect of the Wolf]]

{{{page}}} [[{{{page}}}|Aspect of the Wolf Aura]]

{{{page}}} [[{{{page}}}|Aura of Courage]]

  • Can't be Frightened Frightened within 3 m / 10 ft of the spellcaster.

{{{page}}} [[{{{page}}}|Aura of Courage]]

  • The paladin and any nearby allies can't be Frightened Frightened.

{{{page}}} [[{{{page}}}|Aura of Devotion]]

  • Can't be Charmed Charmed within 3 m / 10 ft of the spellcaster.

{{{page}}} [[{{{page}}}|Aura of Devotion]]

  • The paladin and any nearby allies can't be Charmed Charmed.

{{{page}}} [[{{{page}}}|Aura of Hate]]

  • Deals an additional +Charisma modifier to damage dealt with melee weapons within 3 m / 10 ft of the spellcaster.

{{{page}}} [[{{{page}}}|Aura of Hate]]

  • The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.

{{{page}}} [[{{{page}}}|Aura of Murder]]

{{{page}}} [[{{{page}}}|Aura of Murder]]

{{{page}}} [[{{{page}}}|Aura of Protection]]

{{{page}}} [[{{{page}}}|Aura of Protection]]

{{{page}}} [[{{{page}}}|Aura of Terror]]

  • Bane's oppressive aura gives the affected entity Disadvantage Icon.png Disadvantage on attack rolls and Saving throws while within 3 m / 10 ft of the spellcaster.

{{{page}}} [[{{{page}}}|Aura of Terror]]

{{{page}}} [[{{{page}}}|Aura of Warding]]

  • Resistant to damage from spells within 3 m / 10 ft of the spellcaster.

{{{page}}} [[{{{page}}}|Aura of Warding]]

  • The paladin and any nearby allies have Resistance to damage from spells.

{{{page}}} [[{{{page}}}|Avatar of Tyranny]]

{{{page}}} [[{{{page}}}|Barkskin]]

{{{page}}} [[{{{page}}}|Beacon of Hope]]

{{{page}}} [[{{{page}}}|Bear's Endurance]]

{{{page}}} [[{{{page}}}|Bend Luck: Ability Check Bonus]]

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png+1d4 bonus to D20.png Ability Checks.

{{{page}}} [[{{{page}}}|Bend Luck: Ability Check Penalty]]

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png-1d4 penalty to D20.png Ability Checks.

{{{page}}} [[{{{page}}}|Bless]]

{{{page}}} [[{{{page}}}|Blessing of the Trickster]]

Has Advantage Icon.png Advantage on Stealth Checks.

{{{page}}} [[{{{page}}}|Blinked to the Ethereal Plane]]

  • Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
  • At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.

{{{page}}} [[{{{page}}}|Blurred]]

  • Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.

{{{page}}} [[{{{page}}}|Bolstering Magic: Boon]]

{{{page}}} [[{{{page}}}|Brand of the Silverlight]]

  • This creature's weapon attacks deal an additional 5d8Damage TypesRadiant damage.

{{{page}}} [[{{{page}}}|Bull's Strength]]

{{{page}}} [[{{{page}}}|Channel Divinity: Cloak of Shadows]]

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

{{{page}}} [[{{{page}}}|Cloak of Shadows]]

{{{page}}} [[{{{page}}}|Continual Flame]]

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

{{{page}}} [[{{{page}}}|Countercharm]]

{{{page}}} [[{{{page}}}|Darkvision]]

  • Can see in the dark out to the range of 24 m / 80 ft.

{{{page}}} [[{{{page}}}|Darkvision]]

  • Can see in the dark out to the range of 12 m / 40 ft.

{{{page}}} [[{{{page}}}|Defensive Flourish]]

{{{page}}} [[{{{page}}}|Detect Thoughts]]

  • Can read the thoughts of certain creatures while talking to them.

{{{page}}} [[{{{page}}}|Detecting Presence]]

{{{page}}} [[{{{page}}}|Disguise Self]]

  • Appearance is entirely changed.

{{{page}}} [[{{{page}}}|Divine Favour]]

  • Your weapons deal an additional 1d4Damage TypesRadiant damage.

{{{page}}} [[{{{page}}}|Divine Guardian]]

Protected by a paladin's divine essence. Resistant to all damage.

{{{page}}} [[{{{page}}}|Divine Sense]]

{{{page}}} [[{{{page}}}|Duergar Antidote]]

{{{page}}} [[{{{page}}}|Eagle's Splendour]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Acid Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Cold Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Fire Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Lightning Resistance]]

{{{page}}} [[{{{page}}}|Elemental Affinity: Poison Resistance]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Acid]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Cold]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Fire]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Lightning]]

{{{page}}} [[{{{page}}}|Elemental Weapon: Thunder]]

{{{page}}} [[{{{page}}}|Elixir of Barkskin]]

{{{page}}} [[{{{page}}}|Elixir of Darkvision]]

  • Can see in the dark up to 12 m / 40 ft.

{{{page}}} [[{{{page}}}|Elixir of The Colossus]]

{{{page}}} [[{{{page}}}|Endless Rage]]

  • Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
    • Deal an additional 1d4Damage TypesPhysical damage with weapon attacks (damage type inherited from equipped weapon)
    • Suffer 1d4Damage TypesPsychic damage per turn
  • Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.

{{{page}}} [[{{{page}}}|Enlarged]]

{{{page}}} [[{{{page}}}|Entropic Ward]]

  • Missed an attack on a warlock. The warlock has Advantage Icon.png Advantage on their next Attack roll against the affected entity.

{{{page}}} [[{{{page}}}|Evasive Footwork]]

Enemies have Disadvantage Icon.png Disadvantage on melee attacks against the affected entity.

{{{page}}} [[{{{page}}}|Expeditious Retreat]]

{{{page}}} [[{{{page}}}|False Life]]

{{{page}}} [[{{{page}}}|Feather Fall]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Acid]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Bludgeoning]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Cold]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Fire]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Force]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Lightning]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Necrotic]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Piercing]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Poison]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Psychic]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Radiant]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Slashing]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Thunder]]

{{{page}}} [[{{{page}}}|Fire Shield: Chill]]

  • Wreathed in ice-cold flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesFire damage.
  • Deals 2d8Damage TypesCold damage to anyone who hits with a melee attack.

{{{page}}} [[{{{page}}}|Fire Shield: Warm]]

  • Wreathed in scorching flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesCold damage.
  • Deals 2d8Damage TypesFire damage to anyone who hits with a melee attack.

{{{page}}} [[{{{page}}}|Flight]]

  • Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.

{{{page}}} [[{{{page}}}|Freedom of Movement]]

{{{page}}} [[{{{page}}}|Frenzied]]

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

{{{page}}} [[{{{page}}}|Frenzied Spores]]

  • Glut has increased hit points and Strength. It has access to more spore spells.

{{{page}}} [[{{{page}}}|Gaseous Form]]

{{{page}}} [[{{{page}}}|Ghastly Fume]]

The affected entity's foul stench creates a pungent cloud that Nauseates Nauseates all creatures around it.

{{{page}}} [[{{{page}}}|Great Weapon Master: Bonus Attack]]

{{{page}}} [[{{{page}}}|Greater Invisibility]]

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

{{{page}}} [[{{{page}}}|Guidance]]

{{{page}}} [[{{{page}}}|Guided Strike: Active]]

{{{page}}} [[{{{page}}}|Half-Orcish Fury]]

  • The next time the affected entity is Downed Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.

{{{page}}} [[{{{page}}}|Hastened]]