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Lae'zel | |||||||||||||
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Role | Origin character, companion | ||||||||||||
Created by | Kevin Vanord | ||||||||||||
Voiced by | Devora Wilde | ||||||||||||
Information | |||||||||||||
Full name | Lae'zel | ||||||||||||
Race | Githyanki | ||||||||||||
Class | Fighter | ||||||||||||
Background | Soldier | ||||||||||||
Hometown | Astral Plane | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 16 | ||||||||||||
Hit points | 12 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Reroll once when landing a 1 or 2 on damage rolls with Two-Handed melee weapons. | ||||||||||||
| Additional proficiencies | ||||||||||||
| Automatically attack an enemy moving out of your reach |
Lae'zel of crèche K'liir is an Origin character and a recruitable Companion with the Soldier background. She is a Githyanki and a Fighter and can be romanced by characters of any gender.
A ferocious warrior zealously devoted to the Lich Queen, she will do whatever is necessary to end the terror of the Illithid and prove herself to her queen. She can be first found on the Nautiloid during the prologue where she serves as a temporary companion, and properly recruited at the start of Act 1.
Overview
Background
A fierce warrior from crèche K'liir, Lae'zel is a follower of Vlaakith, the Lich Queen of the githyanki. Sworn to obey her queen and serve as a blade against the Illithid, she was captured on her quest to present a Mind Flayer head to her queen. Now, tadpoled and with few options at hand, she must find a way to rid herself of the parasite and finally prove herself as a worthy warrior to the Undying Queen. How she does it, and whether or not she remains loyal to Vlaakith, is something she can decide throughout the game.
Starting class
Lae'zel starts as a Fighter, with a focus on two-handed weapons as is githyanki tradition. Upon reaching level 3, she will default to the Battle Master subclass, allowing her to control the battlefield and subdue foes with great martial skills.
Special features
Lae'zel does not have any special features unique to her. Being the only githyanki companion, she can, however, make the most out of all the githyanki exclusive passives and abilities from their racial equipment found throughout the game.
Personal quest
Lae'zel's personal quest is The Githyanki Warrior, spanning all acts of the game. In it, she will explore the strong feelings of duty for her people and her zealous devotion to her queen, and begin questioning where her loyalties should truly lie.
Recruitment
Lae'zel can be recruited as a temporary companion during the Prologue on the Nautiloid by agreeing to fight with her when encountered. She can then become a permanent companion during Act One.
Prologue
- Lae'zel is first encountered on the nautiloid during the prologue. While escaping from the ship, she joins the party as a temporary companion. She leaves the party after successfully escaping. If Lae'zel is chosen as an Origin, she will be replaced in this encounter with Losiir.
Act One
- Lae'zel is encountered again a second time in the Wilderness near the Roadside Cliffs at X: 242 Y: 370. She has been captured in a wooden cage by two tieflings, Damays and Nymessa. If the player is able to free her, she can be invited to join the party.
- If she dies aboard the Nautiloid, her body will be found at the beach starting area. She can be brought back to life and recruited.
- If players progress further to the Emerald Grove and trigger the attack scene at the gates, she will break out of her cage and disappear, killing Damays and Nymessa if they are still alive. She can then be found later on and be recruitable again.
- After breaking out of the cage, she has been refused from joining up with the party until this point, she will show up when the party encounters the githyanki near the Mountain Pass. If she doesn't turn hostile during the encounter she can be recruited at the end of the battle. If she dies during it as an ally or neutral, she can be resurrected and still join.
- If players miss all the recruitment opportunities above, or refuse her, she can be found again one final time near the first waypoint in the Rosymorn Monastery Trail where the crèche is located for a final recruitment opportunity.
Should the party proceed inside the crèche without having recruited Lae'zel, she will be disappear from the mountain pass. When players proceed to the Shadow-Cursed Lands, they will find her as an Undead there, having went the wrong way when trying to find the crèche.
Approval
Lae'zel prefers direct approaches and is focused on quickly finding a solution to the tadpole infection, without wasting any time. She approves of direct solutions to problems, as well as not getting involved in petty issues unnecessarily. Displaying feats of martial skill and being resolute also sit well with her.
Lae'zel dislikes acts of mercy and compassion, showing submission, respect or diplomacy when force is also an option. She doesn't agree with helping others for the sake of benevolence, despises showing weakness and will vehemently disapprove of any form of neutral or positive interaction with Illithid of any sort.
Romance
Lae'zel can be romanced by characters of any gender. At first only about sex, the relationship will eventually turn more serious as Lae'zel starts seeing them first as an equal, then as a partner.
Description
Appearance
Lae'zel has yellowish-green skin, with black accents under her ochre eyes, cheeks and neck. Her scars, most prominent of all one that runs from her nose to her chin, give her the mean look of a seasoned warrior. Black mottles adorn her face on her cheeks, becoming proper bumps near her eyebrows. Like all githyanki, she has a small nose and her ears are long and pointed, with ridges protruding on the outer edges. Her hair, kept shoulder-length, is brown and straight, with a few adorned braids running along the side of her head. Though shorter than the rest of the companions, and with a wiry, though muscled frame, she stands proud and intimidating.
Personality
Lae'zel is depicted as xenophobic, arrogant, and quick to anger. Proud of her race, she frequently makes comments to the party detailing githyanki customs and the nature of her people, often as a means to illustrate githyanki superiority. She can be rough in her expressions and often cares little for the feelings of others. In her mission to remove her mind flayer parasite, she does not hesitate to intimidate or harm those who would step in her way. She is fiercely loyal to her queen Vlaakith, desperately seeking to prove her worth to the Lich Queen. Over time with the party, she becomes more accepting of her companions, though never losing her biting edge. Despite her often brutish behaviour, she is keenly observant with people and frequently understands the feelings of party members. Lae'zel isn't above pragmatism either, willing to go along with a plan she disagrees with or work together with someone she dislikes, as long as the party stand to benefit. Still juvenile to her people, she also shows some youthful stubbornness at times.
When romanced, Lae'zel will slowly begin to soften to her partner, and start enjoying the small things together with them, even seeing worth in Faerûn as a place to live in.
History
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Lae'zel is reserved when it comes to herself, and shares only fragments of her past before the conflict against the Absolute. She hails from crèche K'liir, also known as Stardock, a githyanki enclave on an asteroid in the Tears of Selûne, an asteroid cluster near the namesake moon. There, Lae'zel received the customary githyanki martial education, with lessons on how to battle, raid and plunder in the name of Vlaakith. This brutal training instilled a hatred for illithid in her, as well as turn her into an ruthless warrior who would do anything to accomplish her missions. During her time in the creche, she and her clutch battled beholders in a nearby asteroid and infiltrated a neogi spelljammer, laying waste to its crew. Tested by battle, but still considered a youngling by her people, she wished to prove herself to Vlaakith by presenting her a severed head of an illithid.
Lae'zel is captured by the nautiloid on her mission to slay ghaik to prove herself worthy to her queen, and is tadpoled in a cruel mockery of their ancestral feud.
Events of Baldur's Gate 3
The Githyanki Warrior
Lae'zel's companion quest ties into two further, separate quests. In Free Lae'zel, the party finds her trapped in a cage by a pair of tieflings, and must decide how to proceed. During Free Orpheus, Lae'zel can decide the fate of her people: free Orpheus and kill him, remaining in servitude of Vlaakith or break his chains and lead the fight against the Lich Queen for freedom.
Endings
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If Lae'zel betrayed Vlaakith, allied with Voss and freed Orpheus, she will ally with the revolutionaries and bring the fight to Vlaakith. Should Orpheus have become illithid, and was given a mercy killing, Lae'zel will call Quulos, one of Orpheus' dragons, and join Voss as they prepare to battle the Lich Queen. In the Epilogue, when spoken through her astral projection, she will mention that she and Voss are soon meeting Zaerith Menyar-Ag-Gith, leader of the Githzerai, and is hopeful they can form an alliance and unify the Gith once more.
Should Lae'zel remain loyal to Vlaakith, and fulfilled her decree to slay Orpheus, she will be welcomed back to Tu'narath, the Lich Queen's seat of power. There, she is ascended by the queen herself, a ritual reserved for only the mightiest heroes of the githyanki. A scene shows Vlaakith on her throne, welcoming Lae'zel nonchalant. From the shadows, githyanki zombies stare lifelessly as Lae'zel approaches and the queen uses her psionic powers to force Lae'zel to kneel using her silver sword, grinning as she does. The camera slowly leaves the chamber as the doors close, Lae'zel's fate sealed. Withers can be asked about her whereabouts in the Epilogue, to which he will reply that she has ascended as she wished, but he can sense her presence no longer. He implies that she may have been consumed by the queen, as the rumours go, yet he cannot be certain.
Quest rewards
- Silver Sword of the Astral Plane — granted by Voss for showing him the Orphic Hammer as part of the quest Free Orpheus
Interactions
Act One
Act Two
- Once Orpheus is revealed to be the being trapped in the Astral Prism, Lae'zel can be spoken to. She'll share her disbelief, and tell the party more about the long thought dead Prince of the Comets.
Act Three
Loot
Lae'zel can be killed and looted. She will have the same items as her starting equipment except for her underwear.
Starting equipment
Achievements
Gallery
Related literature
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Notes
- Can be spoken to with .
References
External links