- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to all damage except
Psychic damage, and
Advantage on Strength checks and
Saving throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Properties
Stack ID:
RAGE
Status groups: SG_Rage, SG_RemoveOnRespec
Loses duration: end of turn
![](/w/images/thumb/f/fe/Options_Icon.png/25px-Options_Icon.png)
Grants:
Notes
- The bonus damage does not increase to 3 at level 9 like the normal version of .
- The resistance component of this effect is not impeded by heavy armour.
Conditions with the same stack ID
Conditions with the stack ID RAGE
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|