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Fighter is a character Class in Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.
The Fighter subclasses are:
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Fighting Style | ,
2nd | ||
3rd | Choose a subclass | |
4th | ||
5th | +3 | |
6th | ||
7th | Subclass feature | |
8th | ||
9th | +4 | |
10th | Subclass feature | |
11th | ||
12th |
Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.
Class information
- Hit points
- At Level 1: 10 + Modifier
- On level up: 6 + Modifier
- Key Ability Scores
- for physical attacks.
- for physical attacks with Finesse weapons, Armour Class (non- Heavy armour), and Initiative.
- for Hit Points (and Concentration Checks for Eldritch Knights).
- for Spells (Eldritch Knight only).
- Saving throw proficiencies
- ,
- Equipment Proficiencies
- Simple weapons, Martial weapons
- Light armour, Medium armour, Heavy armour
- Shields
- Skills proficiencies (Choose 2)
- , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Longsword, Scale Mail, Leather Boots
- Spellcasting Ability
- for the effective use of items, scrolls, and equipment.
Level progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Draw on your stamina to protect yourself. Once per short rest, you can regain 1d10 + Fighter Levelhit points.
- Fighting Style
-
- You gain a +2 bonus to Ranged Weapon attack rolls.
- You gain a +1 bonus to Armour Class while wearing Armour.
- When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- When you have a Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
- When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.
Level 2
- Immediately gain an extra Action to use this turn. Recharges on a Short Rest.
Level 3
Choose a subclass:
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|
Level 4
- Choose a Feat.
Subclass features:
Battle Master | Eldritch Knight | Champion |
---|---|---|
(none) |
|
(none) |
Level 5
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
Level 6
- Choose a Feat.
Level 7
- Subclass features:
Battle Master | Eldritch Knight | Champion |
---|---|---|
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|
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Level 8
- Choose a Feat.
Level 9
- You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead Recharge: Long rest.
Level 10
Subclass features:
Battle Master | Eldritch Knight | Champion |
---|---|---|
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Level 11
- You can make two additional attacks (instead of one) after using the Attack action.
Level 12
- Choose a Feat.