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Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Location Remarks | Romance |
A collection of Halsin's remarks and overhead conversations with other characters.
Greetings
Regular greetings
Depending on their approval rating, Halsin may greet the player with:
Negative (<0):
- "What do you want?"
- "You wish to speak? Fine."
- "Oak father grant me patience… what do you want?"
Neutral and above (0+):
- "Oak father preserve you."
If spoken to by someone other than the player character:
- "I'm afraid there's not much I can say - I've sworn confidence to someone else already."
Romance
Partnered - Halsin is primary partner:
- "My heart soars just to look upon you. What do you need?
- "Speak to me, lover."
- "All of nature's bounty pales next to you. Do you need something?"
- "You wish to speak? I am here for you."
Partnered - Halsin is secondary partner:
- "What word, my love?"
- "You truly are a feast for my eyes - nature outdid itself with you. Did you wish to speak?"
- "I have longed to hear your voice. Speak to me."
- "Nature has been most kind to let me share in your heart. What do you need?"
Remarks
Selected
Out of combat
- Hmm?
- What comes now?
- Yes?
- I am ready.
- Oak Father, watch over your servant.
- Whatever shall it be?
- What comes next?
- I am ready, whatever may come.
- There is much to do.
- What shall it be?
- I am prepared.
- I am here.
- Silvanus' blessings.
- What is needed?
- Oak Father's blessings.
- Shall we continue?
- Speak to me.
- The Oak Father's work is never done.
Sneaking
- Yes?
- Low and quiet.
- What comes next?
- May nature cloak me.
- I am ready.
- I must whisper.
- What is it?
- To work.
- The Oak Father's work is never-ending.
- I am prepared.
- Unseen, and ready.
- Gently does it.
- Oak Father, guide me.
- Mmm-hmm?
- I am stooped, but ready.
- Need to keep quiet.
- What is to be done?
In combat
- We shall carry the day.
- Nature shall be defended, at any cost.
- Let our enemies' corpses nourish the ground.
- Oak Father, harden my heart.
- None can withstand nature's wrath.
- Silvanus, guide my blows.
- Unleash me.
- Let us see the battle won.
- The scent of blood is in the air.
- Enemies afoot.
- I am ready.
- Nature's fury shall not be checked.
- I shall not yield.
- Whatever may come, I stand ready.
- Enemies abound.
- Oak Father, shield your servant.
- We shall prevail.
- Let none stand in our way.
Selection spam
Out of combat
- What I would not give for a chunk of fresh honeycomb...
- Such attention... I never realised I was so popular.
- Are you feeling lonely, perhaps?
- Unwise, perhaps, to poke a bear this much...
In combat
- Battle is afoot - you can poke me once we are safe.
- Perhaps try attacking the enemy?
- Admirable stamina, yet terrible priorities.
- You are insistent, are you not?
Sneaking
- Most consider it unwise to poke a bear.
- My, you are eager, are you not?
- Please. I am trying to be stealthy.
- Calm yourself. There is plenty of me to go around.
Moving
Out of combat
- Very well.
- On my way.
- Yes.
- Off I go.
- I shall move there.
- Over there? So be it.
- So be it.
- One moment.
- Making my way.
- The very spot.
- Over there? Of course.
- Oak Father, guide my step.
- Moving.
- It shall be so.
- I shall go.
- There I shall be.
- Over I go.
- Better move.
- I see.
- At once.
- Here I go.
- Time to move.
- Right away.
- If that is where I am needed.
Sneaking
- Gently does it…
- There? Very well.
- There? Of course.
- Low and quiet.
- At once.
- I must get into position.
- I see. It shall be done.
- Over I go.
- I must be light of step.
- I need to get there - unseen.
- Yes.
- Time to move.
In combat
- That is where I am needed.
- Moving.
- Silvanus, guide my step.
- Yes.
- On my way.
- Right away.
- Cannot give up now.
- Moving to position.
- I cannot falter.
- Must keep going.
- Oak Father, guide me.
- I see. At once.
- With haste.
- I must not stop.
- On the move.
- I must reach there.
- There.
- No time to spare.
Attack
Out of combat
- It shall be done.
- Woe betide any who stand against me.
- Into the fray.
- I must strike.
- Attack? Very well.
- Let nature's fury be unleashed.
- Oak Father, guide my blow.
- So be it.
- Battle beckons.
- Consider the blow as good as struck.
- I have nature's fury at my back.
- My blood is up.
- Fast and hard - leave it to me.
- I shall strike.
- To battle.
- None shall resist me.
- Very well.
- It shall be dealt with.
Sneaking
- Woe betide the victim of my blow...
- This one is mine.
- I shall strike.
- I shall handle this.
- Unseen, until it is too late.
- I shall deal with this.
- I must attack without mercy.
- Keep low. Strike hard.
- It shall be done.
- A surprise attack? Very well.
- I shall strike like a hidden serpent.
- The first blow shall be mine.
In combat
- I fight for the Oak Father's realm.
- The power of the bear lies within me.
- Silvanus, let me strike true.
- Yield, or die.
- I shall see you laid low.
- Oak Father, give me your strength.
- Let every enemy of nature fall.
- Every enemy of nature must fall.
- May the carrion birds grow fat on you.
- I must be without mercy.
- I shall never relent.
- I shall not rest.
- There shall be no mercy.
- None shall defeat me.
- I have nature's fury on my side.
- None shall withstand me.
- Let me strike true.
- The power of nature flows through me.
Hiding
Out of combat
- Stealth is in order.
- Oak Father, let me go unnoticed.
- Quite a bulk to conceal...
- I shall avoid every gaze.
- May I be unseen, like nature's smallest creatures.
- Time to conceal myself.
- Unseen. Nature shields me.
- I must hide.
- I must be as the snake - low and quiet.
- Down I go...
- Oak Father, avert all eyes from me...
- Let none see me.
In combat
- Oak Father, guide my hand.
- All shall fall before nature's fury.
- Let stealth be my weapon.
- The worms shall feast on nature's foes.
- I shall die before I yield.
- I shall prevail.
- I must protect the Oak Father's realm.
- I shall see this battle won.
- Oak Father, I fight for you.
- Nature's strength lies within me.
- I shall not relent.
- Let nature's enemies lie broken.
Utility actions
Referred in game devnotes as taking an action like casting Identify, Freedom of Movement, etc.
Out of combat
- Allow me.
- Very good.
- I shall handle this.
- Right away.
- Indeed.
- Very well.
- Yes.
- I shall get it done.
- It shall be done.
- I shall see to it.
- Consider it done.
- At once.
Sneaking
- At once.
- It shall be done.
- Allow me.
- I shall see to it.
- Leave it to me.
- Consider it done.
- With haste.
- Let me see...
- Of course.
- Yes.
- Very well.
- Right away.
In combat
- Every moment counts.
- It shall be done.
- Yes.
- Oak Father, preserve me.
- No time to waste.
- At once.
- I shall see to it.
- Consider it done.
- Let none impede me.
- It shall be done.
- Right away.
- I must act.
Helping party member
Reactions differ depending not only on current situation (combat/out of combat), but also on Halsin's relationship towards character
Helping unconscious
Relationship | Out of combat | Sneaking | In combat |
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Negative |
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Neutral |
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Positive |
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Romantic |
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Helping restrained
Relationship | Out of combat | Sneaking | In combat |
---|---|---|---|
Negative |
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Neutral |
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Positive |
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Romantic |
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Healing and buffing
Casting a buff
Relationship | Out of combat | Sneaking | In combat |
---|---|---|---|
Negative |
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Neutral |
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Positive |
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Romantic |
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Healing a party member
Relationship | Out of combat | Sneaking | In combat |
---|---|---|---|
Negative |
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Neutral |
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Positive |
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Romantic |
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Talking to another character
Relationship | Out of combat | Sneaking |
---|---|---|
Negative |
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Neutral |
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Positive |
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Romantic |
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Refusing to talk
- I'm afraid there's not much I can say - I've sworn confidence to someone already. (Being another player's companion)
- Perhaps later. Such a foreboding place is ill-suited to conversation. (In Nightsong’s Prison)
- Danger is afoot - I cannot spare the time for words just now. (In Last Light Inn under Siege)
- Battle has been joined. We cannot let up until Ketheric Thorm is no more. (Assaulting Moonrise)
Health and rest
At low health
- The life is ebbing out of me. I need aid.
- I am close to my limit.
- I will perish without aid.
After a Short Rest
- A welcome rest.
- Most refreshing.
- I needed that.
- A short respite, but better than nothing.
Attacked by party member
- Ouch! Get it together!
- Oof. Watch yourself!
On character death
- Player (Custom origin/The Dark Urge): No!
- All other companions: [Name], no!
Interacting with environment
- (The globe) The world looks so small. Like you could just reach out and take it.
- (The astrolabe) Imagine all that lies beyond the stars... even I feel small, in comparison.
- (The telescope) What can I spy?
- (Small hole) Optimistic, to think I can fit through there.
- (Tiny hole) There is simply no chance. I am far too large.
Surprised by mimic
- Another mimic. Damnable things.
- A mimic - hidden in plain sight.
Looking into a mirror
- A touch weary, perhaps.
- More like my father, with each passing day.
- Not bad, for a druid of my vintage.
Interacting with an item
Referred in game devnotes as using something like a button, a lever or a book
Out of combat
- I shall see to this.
- Right away.
- Right away.
- I shall investigate.
- Yes.
- Leave it to me.
- Of course.
- I shall handle this.
- Worth a look, perhaps.
- Right away.
- Better see to this.
- Let me see...
- I shall investigate.
- What do we have here?
- I shall see to it.
- Hmm...
- At once.
- Consider it done.
- I shall handle this.
- Allow me.
- I shall see to it.
- Right away.
- Let me see to that.
- With haste.
Taking an item
Out of combat
- At once.
- I shall investigate.
- Allow me to fetch that.
- I shall retrieve that.
- Let me see...
- Something worth taking?
- Very well.
- Something of use, perhaps?
- Better take this.
- Interesting.
- Let me see...
- Must not leave this behind.
- I shall take this.
- Ought to take this.
- May be of use.
- This could be important. Or not.
- This may prove useful.
- Ought to take this.
- Free for the taking.
- Better take this.
- May serve some purpose.
- Better hold on to this.
- I shall claim this.
- I shall take this.
Can't use an item
Out of combat/Sneaking
- This is not the right moment.
In combat
- Hardly the time for this.
- I cannot allow this to distract me - not now.
- I must leave this, for now.
- Better wait until a safer moment.
Opening a container
Out of combat
- I shall take a look.
- At once.
- Hmm, what is to be found?
- Allow me.
- Allow me.
- Something to be discovered?
- What lies within?
- Now, what shall I find?
- What do we have here?
- What might be found?
- Let me get you open...
- Must be thorough.
- Better have a gander...
- What might this be hiding?
- Better see what is inside.
- Need to open this.
- What lies within?
- Right away,
- I shall open it.
- Let me see.
- Better see this open.
- I shall deal with this.
- Better get this open.
- I need to get this open.
Found a locked item
Something that can be unlocked from elsewhere
- Locked. The means to open it may be nearby.
- I cannot open this. Better look around.
- Locked. I need to look elsewhere.
- No use. This must be unlocked from elsewhere.
Found an inactive item
Something that can be activated from elsewhere
- No use. This is controlled from elsewhere.
- I should look around for the means to turn this on.
- Dormant. I should search nearby.
- This will not work. I should look elsewhere.
Picking a lock
Out of combat
- I shall see it unlocked.
- Let me see...
- Let me get this open.
- This lock will yield soon enough.
- Very good.
- Better get this unlocked...
- Let me get this open...
- Locked? Not for long.
- Just a moment.
- Consider it open.
- It shall be unlocked.
- I shall see it open.
- No lock shall thwart me.
- This lock shall yield to me.
- At once.
- Time this was unlocked.
- Better get this open.
- Need this unlocked.
- I shall force the lock.
- Consider it unlocked.
- At once.
- I shall see to it.
Pickpocketing
Sneaking
- Let me see what I can claim.
- Gently does it...
- A light touch is in order.
- It shall be done.
- A light step, and a lighter touch.
- Deftness is called for.
- Let me see what can be taken.
- Pilfering it is, then.
- An unusual strategy.
- In the heat of battle? So be it.
- Quite a distraction...
- I shall see it done.
- What a time for pilfering.
- Whatever it takes.
Successfully picking a pocket
Sneaking
- The prize is claimed.
- What is to be had?
- All for the taking.
- What is to be found?
- A light touch pays off.
- Let me see...
- The lightest of touches...
- A successful pilfering.
- A rich bounty, I hope.
- Unnoticed. Good.
- Free for the taking.
- Light as a feather.
- Success.
- Quite a feat.
- My fingerwork stands to me.
- I surprise myself, at times.
- Unnoticed. Good.
- Deftly done.
Dipping Weapon
Out of combat
- I must use every advantage.
- This will do some damage.
- A useful advantage.
- A little extra damage-dealing. Good.
- This will prove a boon in a fight.
- I would not want to be on the receiving end...
- A welcome edge.
- A little extra bite.
- Better be careful where I point this...
- This shall prove fearsome in battle.
- I must seize every advantage.
- This will leave a mark.
- All the more potent now.
- A most lethal coating.
- Woe betide my foes now.
- This shall wreak some havoc.
- A welcome advantage.
- I must seize every advantage.
Camp followers
Throwing Scratch's ball after he is dismissed
- Even the most loyal of companions needs his rest. Sleep on, Scratch.
- Scratch needs his rest. I can handle this without him. [1]
- The poor dog is still weary. I must give him a chance to recover.
- The valiant Scratch deserves his rest. Best leave him be for another while.
Throwing Scratch's ball after his death
- I am sorry, Scratch.
- I torment myself - Scratch is not going to come.
- Poor Scratch. I hope he is at peace.
- I hope you are happy, wherever you are.
Throwing Boo
- Take flight, Boo!
At Epilogue party
Greeting
- You made it! Now the revelry can truly begin.
Near the bonfire
- I cannot remember the last time I heard 'The Ballad of the Endless Spring' performed - now there's a ditty worthy of a knee slap.
- Perhaps the bard knows some of my favourites - unless my taste in music is too antique of course.
- Reunited with friends, amidst nature. What more could I wish for?
At the table
- I must be careful to not overindulge tonight, lest I lose control and slip into bear form...
- Withers has laid out quite a spread of food, for one comprising mostly of bone. Perhaps he wishes to live vicariously through the attendees' appetites.
Location Remarks
Act Two
Act Three
Party Banter
Halsin and Astarion
- Halsin: What do you know of Umberlee, Astarion?
- Astarion: Oh, lots. Rhymes with 'under-sea' for one thing. Fitting, eh?
- Halsin: I... I suppose it is, yes. But perhaps do not refer to her as such - she is a vengeful, capricious goddess. Who knows what may cause her ire.
- Astarion: But she's fine with 'the Bitch Queen'? Give her some credit, Halsin.
(If the player is romancing Halsin in act 3)
- Astarion: I hear things got wild between you two. I hope no one was too badly mauled.
- Halsin: We're all in one piece. Perhaps you'll join us next time.
- Astarion: It's bad enough having one person with fangs trying to keep control of themselves. Two of us could be dangerous.
(If the player is romancing Astarion, and Astarion stayed a spawn)
- Halsin: Astarion, I am astonished. To relish in intimacy again after such hardship is a wound many never recover from.
- Astarion: Are you charging for this sage advice, or is sticking your nose into my business just a hobby?
- Halsin: Jest all you will. I believe now in your honest heart.
(If the player is romancing Astarion, and Astarion became an ascendant)
- Halsin: To give oneself wholly, and to have a lover totally in your thrall...? A harmless game, until it becomes real. I worry for the two of you, Astarion.
- Halsin: For your sake, I hope some of it is just a fantasy, deep in your heart.
- Astarion: Must you take everything so seriously? We're both happy with our arrangement - that's all that matters.
Halsin and Gale
(At Last Light Inn)
- Halsin: Last Light Inn - hearth aglow and lanterns lit, just like a hundred years ago!
- Gale: I imagine the vista was more idyllic back then. As were its patrons' chances of surviving the walk home.
- Halsin: Still though, when you are expecting nothing but desolation, even a small glimmer of hope fills the heart.
(At an abandoned house in Shadow-Cursed Lands)
- Gale: Home and hearth, reduced to ruins. The shadow curse stole more than the light from this place.
- Halsin: That is why it must be stopped. Imagine, a whole century of life and love, denied the chance to ever take place.
- Halsin: Whole generations were denied their chance to flourish. I must put this right, for them.
(At Reithwin Town)
- Halsin: To think, long ago, the druids feared this market town would grow into a city, and threaten nature's realm... little did we realise what the true threat was.
- Gale: Divination is a skill few can master. The rest of us must simply muddle along, content to view the past with a clarity the future rarely offers.
- Halsin: Perhaps I can yet turn hindsight into foresight - provided the curse is lifted. A better way for all.
(At Grand Mausoleum)
- Halsin: I never favoured tombs - nothing but vanity. Upon death, mortal remains should be returned to nature, to nourish and replenish itself.
- Halsin: To seal away that which a person no longer needs is to lessen the Oak Father's bounty for all.
- Gale: I'm not sure Ketheric Thorm would prove the most bounteous of bodies...
- Halsin: Yes, you are right. He is one sort I would rather seal away forever, to prevent his rot from causing any further harm.
(At Wyrm's Rock Fortress)
- Halsin: Brickwork and stonework - this place is far out of balance with nature. But the Oak Father will reclaim this all, eventually.
- Gale: Not too soon, I hope. I've a craving for a soft bed, a hot bath and a large glass of Arabellan Dry - none of which I've ever found hidden under a log.
- Halsin: You may thrive, but what of other life? A city is no place for wild creatures.
- Gale: City's teem with life. Rats, pigeons, flies - they count no less, for all their more pestilent qualities.
(If the player is romancing Halsin in act 3)
- Gale: Wildshaping must sprinkle some spice on your love life, Halsin.
- Halsin: Indeed it does. Did you never experience such delights with Mystra?
- Halsin: I hear the gods enjoy taking on the form of swans, horses, eagles and the like when visiting with mortals.
- Gale: Oh no. Quite the opposite, actually. She mostly preferred our interactions to be abstract and incorporeal. Most invigorating.
(If the player is romancing Gale; after act 3 romance scene)
- Gale: Halsin, you must have accumulated considerable wisdom on matters of the heart in your long life.
- Gale: Anything you'd like to pass on to a strapping, love-struck wizard such as myself?
- Halsin: Dispensing advice on matters of the heart would be like swapping boots - what suits me may be a poor fit for you.
- Gale: Ah. Well, there's no faulting that logic. At least you didn't tell me to 'be myself'.
- Halsin: Oh no, perish the thought. That can be outright cruel advice to offer in certain cases.
Halsin and Karlach
(At Ruined Battlefield)
- Karlach: I can almost reconstruct this battle in my mind. Unfortunately.
- Halsin: At least you were not present. Grim as it is now, it was worse on the day of the battle. A vivid wound upon my memory.
- Karlach: Tsk. Poor man.
- Halsin: I was lucky - I lived, when so many did not. It would take me a day and a night to recite the names of all the friends I lost.
(At Last Light Inn Graveyard)
- Karlach: Well, well. Who's buried here?
- Halsin: Flaming Fists, Harpers, refugees, perhaps... The shadow curse has indiscriminate taste in victims.
- Karlach: May they rest in peace.
- Halsin: Peace and rest are strangers in these lands, until the shadows are banished.
(At Last Light Inn, if it's cursed)
- Halsin: All gone... devoured by the shadows. Oak Father preserve us, it's just like a hundred years ago.
- Karlach: Stay strong, bear man. We're still here.
- Halsin: We are. Yet there is a burden to being the survivor... the witness to others' tragedies. It only grows heavier with time.
(At Mason's Guild)
- Halsin: I knew one of Reithwin's head masons. She was a good woman, and strong as an ox.
- Karlach: Really? Are strong women your type, Halsin?
- Halsin: I don't discriminate against any type.
- Karlach: Truly a bear man of the people.
(At Moonrise Towers)
- Halsin: This fortress was a seat of the High Heralds, I believe. Long gone from here, of course.
- Karlach: The who now?
- Halsin: A council of intellectuals, respected throughout Faerûn - leading authorities on heraldry of course, but also history, genealogy, and diplomacy.
- Karlach: Seems like diplomacy failed, if they allowed Ketheric Thorm to take over - twice.
(At Moonrise Towers Throne Room)
(If the shadowcurse hasn't been lifted)
- Halsin: I can only hope we still find time to vanquish the curse. I can think of little else.
- Karlach: You can talk of little else too.
- Halsin: I make no apologies for knowing what is important to me.
(If the shadowcurse has been lifted)
- Halsin: We have lifted the shadow curse, but a new challenge awaits us.
- Karlach: Baldur's Gate - we can't get there soon enough.
- Halsin: I am... less anxious to find myself in a city. So removed from nature's power - I do not know how I will fare.
- Karlach: Stick with me. I'll show you around and square up if anyone bothers you.
(While assaulting Moonrise Towers)
- Karlach: Take no prisoners.
- Halsin: I doubt many will seek to surrender. But if they do... mercy costs us nothing, Karlach.
- Karlach: Nothing but the win.
(At The Lodge)
- Halsin: There is an admirable harmony to the Society of Brilliance. Beings of all sorts, united in the pursuit of intellect...
- Karlach: The pursuit of intellect. Fun.
- Halsin: Hailing from the Underdark can dampen one's sense of fun, I will admit. Down there, noises such as laughter tend to attract predators.
- Karlach: Sounds like a place I used to know...
(At The Blushing Mermaid)
- Halsin: You and I may struggle to go unnoticed in such environs, Karlach.
- Karlach: True enough. Hard to hide pretty under a bushel.
- Halsin: I meant more in terms of size. Folk of our stature can be a lure for drunkards seeking a brawl, I have found.
- Karlach: Ooh! Fun.
(At Guildhall)
- Karlach: I smell a fight brewing.
- Halsin: Then let it brew. Some radical thinkers claim that peace is a valid option, you know.
- Karlach: And miss a good barroom brawl? Not me, sir.
(At Sorcerous Sundries)
- Halsin: This place reminds me of a magpie's nest. Random baubles, doodahs, and what-have-yous, all jumbled together without a care.
- Karlach: Fun, right? Who knows what you could find.
- Halsin: Danger, going by past experience. A cursed tome. An unstable spell. A haunted poppet...
- Karlach: [In a singsongy voice] Haunted poppet, haunted poppet.
(At Morphic Pool)
- Halsin: I cannot help but feel that destiny is tightening its grip on our forward path.
- Karlach: Win or lose, we're nearly there, right?
- Halsin: Indeed. But I just wanted to take the chance to say - it has been a pleasure, Karlach.
- Karlach: The feeling's highly mutual, bear man.
(If the player is romancing Halsin in act 3)
- Karlach: You're old as sin, right Halsin? You must have lots of good stories.
- Halsin: A few. But people always warm to the most salacious chapters.
- Halsin: They forget how much I study, meditate, and as a bear - hibernate. I must have spent a hundred years or more asleep.
- Karlach: Sleep and adventure. Maybe I'll come back as a bear in some future life.
(If the player is romancing Karlach; after act 3 romance scene)
- Halsin: Nature affords us few greater powers of healing than what love can provide, Karlach.
- Halsin: I was concerned that your pursuit of a cure might cloud your final days. I am glad I was wrong.
- Karlach: Me too. Even with so much at stake... in this little heart of mine, I've never been happier.
Halsin and Lae'zel
(At The Counting House)
- Halsin: Such hoarding of wealth. A tomb for riches that could be put to better use.
- Lae'zel: I've heard the same said of bears - the kind you take the shape of. They hoard, gorge, and hibernate through hard times.
- Halsin: True... but only until the thaw, then life goes on. This gold may never see daylight again, while others go cold and hungry.
(If the player is romancing Halsin in act 3)
- Lae'zel: You've quite the appetite, Halsin. I'd wager you've bedded more of your foes than you've felled.
- Halsin: Hmm. A challenging sum. The chimera has three heads... but does it still count as one?
- Lae'zel: Must have been a challenging kill.
- Halsin: Kill... yes.
Halsin and Shadowheart
(In Shadow-Cursed Lands)
- Halsin: Once, you could hear nature's symphony in this place. Now it is quiet. Quiet and dead.
- Shadowheart: I can make some animal noises, if it'll make you feel more at home.
- Halsin: You bleat well enough as it is.
(At Shadow-Cursed Lands Forest)
(If Shadowheart is still loyal to Shar)
- Shadowheart: Chin up, Halsin. I know you don't favour Lady Shar's darkness, but look - trees!
- Halsin: I will not be taunted in this place - not after all it has taken from me. Show respect, or you will force my hand.
- Shadowheart: Is that so? It's quite a hand...
(If Shadowheart no longer loyal to Shar)
- Shadowheart: Halsin... were there ever wolves in these woods?
- Halsin: Once, certainly. But not for a hundred years. Any that still prowl this land can scarcely be called wolves any longer.
- Shadowheart: I see... a hundred years is too far back, for what I had in mind. No matter.
(At Grand Mausoleum)
- Shadowheart: So this is where you interred Ketheric Thorm, Halsin? Couldn't you have done a little more to prevent his return...?
- Halsin: We did the best we could, under dire circumstances. You would suggest otherwise?
- Shadowheart: All I'm saying is that it's more difficult to come back from the dead if you were chopped up and had the pieces delivered to different corners of the realm.
(At Gauntlet of Shar)
(If Shadowheart is still loyal to Shar)
- Halsin: Shar's armies of destruction arose from within these halls.
- Shadowheart: Those who do not listen to the reason of Lady Shar words must instead feel the keenness of her blade.
- Halsin: You sound like a student - reciting words for a test without considering their meaning.
- Shadowheart: I've considered them plenty. Besides, Lady Shar favours action over words. Try it out, sometime.
(If Shadowheart no longer loyal to Shar)
- Halsin: I daresay you are no longer comfortable in this place, Shadowheart.
- Shadowheart: That's an understatement if I ever heard one.
- Halsin: True. But you are among friends. Whatever lies ahead, we shall face it together.
- Shadowheart: Thank you.
(While assaulting Moonrise Towers)
(If Shadowheart is still loyal to Shar)
- Shadowheart: Odd that you're fighting Ketheric Thorm again, only this time with a warrior of Lady Shar at your side.
- Halsin: They say that history does not repeat, but it does rhyme, now and again. This is a rather unharmonious example.
- Shadowheart: Indeed. 'Shadowheart and Halsin, Sharran and Bear. Who would have dreamt of an alliance so rare'.
- Halsin: Like I said - unharmonious.
(If Shadowheart no longer loyal to Shar)
- Shadowheart: Second time's a charm, eh, Halsin? Let's make sure Ketheric Thorm is gone for good this time.
- Halsin: Indeed. Though I wondered if you might have some empathy for him... both being former disciples of Shar.
- Shadowheart: Hardly - he's merely one more obstacle - and a killable one, now that Nightsong is free.
(At Mind Flayer Colony)
- Shadowheart: This place is like some moist, unappealing maze. Can your nose guide us, Halsin?
- Halsin: I fear not. The vapours in this alien cloaca are most bizarre.
- Shadowheart: Cloaca...? You could have just said tunnels, you know. I'm nauseous enough as it is.
(At Steel Watch Foundry)
- Halsin: The birthing ground of those steel monstrosities. I would feel little sorrow if this place should close forever.
- Shadowheart: Oh come on, you have to be at least a little impressed by the craftsmanship. There's only so much you can do with wood.
- Halsin: Not so, in my experience. There is little I cannot whittle.
- Shadowheart: Did you do that on purpose...?
(If the player is romancing Halsin in act 3)
- Shadowheart: Halsin, if I were a druid, what animal do you think I'd be?
- Halsin: Given your memory issues, perhaps a goldfish?
- Shadowheart: I'd hoped for something a bit more exotic... but would you carry around my fish bowl, feed me flakes of food?
- Halsin: Only the finest, of course.
(If the player is romancing Shadowheart, and Shadowheart chose Selune)
- Halsin: I heard you learnt how to swim, Shadowheart - well done.
- Halsin: You know, if you and your love ever wish to enjoy the waters with me, I could attempt a kelpie... or even a porpoise.
- Shadowheart: Depends, are you buoyant? I may need a life preserver if I get in over my head.
(If the player is romancing Shadowheart, and Shadowheart chose Shar)
- Halsin: I heard what took place at Selûne's shrine, Shadowheart. Was such defilement truly necessary?
- Shadowheart: Lady Shar demanded an offering, and I provided. Are you truly that scandalised, Halsin?
- Halsin: More disappointed, I would say.
- Shadowheart: Sounds like jealousy, to me. I couldn't risk your wild side getting too excited at the scent of blood...
Halsin and Wyll
(At Ruined Battlefield)
- Wyll: My boyhood texts claimed bodies from this battle drifted downriver for a week.
- Halsin: Many who deserved an honourable burial had to be abandoned. The shadow curse inspired great haste.
- Wyll: That's right - you were there, weren't you?
- Halsin: I was. Part of my spirit was shorn away from me here, and never left.
(At Last Light Inn - Cellar Shrine)
- Halsin: A shrine of Selûne, tucked away like an unsprouted seed.
- Wyll: Another nature metaphor? I admire your consistency, Halsin.
- Halsin: When you care about something deeply enough, it consumes every thought and word.
(At The Waning Moon)
- Halsin: The scent of hops and barley is most persistent here, even after all this time.
- Wyll: Enough to make me thirsty, even. I've always preferred wine to whiskey and ale, but I certainly wouldn't turn away a full flagon right about now.
- Halsin: After the shadow curse, I became overly fond of honey mead and melancholy evenings by myself. Now I rarely imbibe - only on the most special of occasions.
- Wyll: I say we put an end to your dry spell. Once Ketheric falls, the first round's on me.
(At Grand Mausoleum)
- Wyll: No signs of life - but the spirits of the past still linger here.
- Halsin: Do I note some trepidation? Spirits are but echoes of nature's cycle. Most give no cause to elicit fear... most, but not all.
- Wyll: When I was very young, father told me the dear ones we lose are quiet - but ever watchful.
- Wyll: I think he meant to comfort me. But I shivered for weeks, thinking I was being hounded by wide-eyed spirits.
(At Gauntlet of Shar)
- Wyll: The statuary in here is so triumphal. Even the worst of us can see ourselves as heroes.
- Halsin: That is a truth that can evade minds far older than yours, Wyll. You are wise beyond your years.
- Wyll: Not wise enough to avoid Sharran sanctums, apparently.
- Halsin: I am loathe to see anyone behind bars. It reminds me of my time as a guest of the goblins.
- Wyll: That reminds me - how in the Nine Hells could goblins capture a chap as well-muscled as you?
- Halsin: Poor choice of companions, for one thing - gladly rectified, since then.
- Halsin: Besides, a large-enough pack of scavengers can take down even the strongest of bears.
(At Mind Flayer Colony Tadpoling Centre)
- Halsin: So many unfortunates must have been infected in this place. Imagine the horrors...
- Wyll: I don't need to imagine. I've got the souvenir in my skull to prove it.
- Halsin: Of couse, thoughtless of me, my apologies. But at least you cannot be infected twice... or at least, I hope not.
(At Philgrave's Mansion)
- Wyll: Father always shooed me away from this place. 'More rats than a Waterdeep dungeon.'
- Halsin: It is most unfair to pour such scorn on rats - they have their place in nature, same as you or I.
- Wyll: And I don't get the sense that my father was being literal.
(If the player is romancing Halsin in act 3)
- Wyll: Halsin, tell me about the man behind the hulking wall of muscle.
- Wyll: Do you actually do anything besides meditate, counsel, fight, train, and make love?
- Halsin: Is such an existence lacking?
- Wyll: Hm. Good question.
(If the player is romancing Wyll; after act 3 romance scene)
- Halsin: Very quick to say 'forever' to your newly betrothed, weren't you, Blade?
- Wyll: Forever could be tomorrow. Better to promise to do your utmost, as long as you have the moments left to share.
- Halsin: Scant few times I've seen youthful partnerships end well, but if anyone was formed to thrive in one, I think it may be you.
Halsin and Jaheira
(At Bloomridge Park)
- Halsin: Ah, a glimpse of nature. Like a sip of water to parched lips, eh, Jaheira?
- Jaheira: Baldurians think all druids to be hay-haired idlers, Halsin. Perhaps we ought not speak of nature - but high art, or politics?
- Halsin: I think on them also. But nothing matches the splendour of an ancient tree.
- Jaheira: It is so. And, should one favour bear-form, that tree in particular makes for excellent back-scratching...
(If the player is romancing Halsin in act 3)
- Jaheira: Archdruid. You appear to gather a rather fanatic following wherever you go. A noble thing, to serve nature so tirelessly.
- Halsin: I welcome all of nature's blessings, whether they come to me one at a time, or in multitudes. There is no shame in it.
- Jaheira: Consider me put in my place. Clearly, I have been spending too much time among the city-folk.
Halsin and Minsc
(At Baldur's Mouth)
- Minsc: See, Boo? They have made their repairs. The owner once used Boo to mop up her ale, and she and Minsc had a discussion on the matter.
- Halsin: Trouble seems to seek you out, Minsc. I know the feeling - the larger you are, the more likely someone wishes to test themselves against you.
- Minsc: Minsc sometimes wishes he was small as Boo - so that he might sit and listen to the storytellers in peace.
- Halsin: Perhaps you should study the druidic arts - with wildshape, you could make yourself as diminutive as you please. Smaller than Boo, even.
- Minsc: Oh. OHOHOHO.
(At Felogyr's Fireworks)
- Minsc: Bah. Boo says the many colours remind him of home, but Minsc has never enjoyed these fireworks.
- Halsin: They may have their purposes. You could cast fireballs of sorts, without having to spend years studying magic tomes.
- Minsc: ...Archdruid. You are as formidable in mind as you are in muscle.
- Minsc: Gather the sparking sticks, Boo! With sword in one hand and these in the other, we need truck with wizards no more!
(If the player is romancing Halsin in act 3)
- Minsc: Boo has been speaking to a certain squirrel-friend who frequents our camp, Halsin.
- Minsc: He was turned from a red squirrel to a grey, all by one shocking sight. Minsc thinks you owe him an apology.
- Halsin: Apologise for partaking in one of nature's most solemn rites? That squirrel should be glad to bear witness.
- Minsc: ...No, Boo, I do not know what this has to do with the bears...
Notes
- ↑ The caption in-game reads "hand" instead of "handle"; this is likely an oversight.