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Philgrave's Mansion

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Lower City
Felogyr's Fireworks
Philgrave's Mansion Vonayn's Home
Philgrave's Mansion is a Location within the Lower City in Act Three of Baldur's Gate 3.
Carrion calls himself a 'spirit medium'.<...> He has a mansion, down near the water. A forsaken place, dank and decayed as he is.
Lady Jannath, describing the whereabouts of Mystic Carrion

Philgrave's Mansion is a large house located in the Heapside district of the Lower City, to the south of Felogyr's Fireworks and to the west from the Guild-controlled alleys. It has three floors and a basement.

Philgrave's mansion is occupied by Mystic CarrionMystic Carrion and his undead retinue. Their behaviour and foul odours concern the local citisens, though the Flaming Fist do nothing to investigate the problem. The trees and other plants around the mansion look blighted and dying as well, despite efforts to revive them. If both AstarionAstarion and ShadowheartShadowheart are in the party, she initiates banter dialogue near the mansion, emphasizing the possible reason for this.

Access[edit | edit source]

Philgrave's Mansion can be entered several ways:

  • A locked door in a stone wall at X: -8 Y: -158. It requires a DC 10 Perception check DC 10 Perception check to detect when first approached. When interacted with, a dialogue begins. Another passive DC 15 Arcana check DC 15 Arcana check reveals the door requires a password to open.
  • A hole in the wall at X: 29 Y: -166 leads straight into the mansion basement. It is initially hidden behind several crates and requires DC 5 Perception check DC 5 Perception check to find. The crate covering it is red-outlined; moving it may be considered a transgression by the nearby NPCs. The hole can be used by Small and Tiny characters only (including those disguiseddisguised and wildshapedwildshaped as such).
  • The balcony entrance at X: 17 Y: -169 allows entrance the third floor of the mansion. The balcony can be accessed by any means of spatial movement such as Misty StepMisty Step or Grant FlightGrant Flight. A DC 25 Sleight of Hand check DC 25 Sleight of Hand check is then required to lockpick the doors.

Ground Floor[edit | edit source]

The ground floor is separated into the small lobby and the larger living room. A staircase from the lobby leads to the locked door (requires DC 15 Sleight of Hand check DC 15 Sleight of Hand check to lockpick) to the first floor.

Mystic CarrionMystic Carrion resides in the living room, accompanied by a Ghast named UlnarUlnar. There are a number of caskets and coffins strewn about the salon. One such is also placed in the lobby, under the stairs to the first floor. If one is interacted with, the casket breaks open and an Ancient ServantAncient Servant breaks free. From time to time will-o-wisps resembling Soul Echoes appear in the room, and Carrion talks to them, calling them ghosts in his submission.

The dialogue with Carrion starts automatically after entering the living room. Its layout differs, depending on whether the party have the Free the ArtistFree the Artist quest active and also on whether any party member succeeded in reading at least one page of the Necromancy of Thay (they need not be present at the moment). Otherwise, Carrion may act as a trader, selling several Very rare pieces of equipment.

In the farmost part of the floor stands a locked wooden chest, containing a Torch of Revocation - a Story Item necessary to complete the Free the ArtistFree the Artist quest, as well as gold and random precious alchemical ingredients. The chest requires DC 25 Sleight of Hand check DC 25 Sleight of Hand check to lockpick, or can be opened with the key pickpocketed from Carrion. Otherwise, the torch can be the reward for the sub-quest Find Mystic Carrion's ServantFind Mystic Carrion's Servant. It is possible as well to steal the torch from the chest using means of invisibilityinvisibility without ever talking to Carrion.

A small part of the first floor is completely separated by walls. Inside is the hatch which leads to the mansion basement. This area is accessed through a secret door on the middle floor.

If the party have acted against Carrion, or if he is attacked, all the caskets in the room break open, releasing seven Ancient Servants, and combat begins with all characters on this floor, including Mystic Carrion and Ulnar. Attacking Carrion after agreeing to find his servant ThrumboThrumbo for him (but without siding with Thrumbo first) is one of the possible ways to earn the Always Trust a Dishonest PersonAlways Trust a Dishonest Person inspiration for the characters with the CharlatanCharlatan background. Killing Carrion regardless of siding with Thrumbo grants the An Overdue SlaughterAn Overdue Slaughter inspiration for the Dark UrgeDark Urge characters.

If the party side with Thrumbo in his conflict with Carrion, and kill Carrion, then Thrumbo and his fellow Strange Beggars come to the mansion and remain there in the living room, with Thrumbo acting as a trader from now on.

First Floor[edit | edit source]

The first floor of the mansion is a dusty salon with a staircase leading up to the top floor. It features several red-outlined bookcases, which may contain random spell scrolls.

The ghoul named LigusLigus wanders between this floor and the top one. He does not react to the party breaking and entering the room, but stops them from accessing the stairs, telling them it is "not safe for guests" there. Repeated attempts to ascend the staircase against the warning make Ligus and his fellow creatures waiting on the top floor hostile.

The farmost end of the salon has a locked door (DC 15 Sleight of Hand check DC 15 Sleight of Hand check). Behind this door is a macabre room filled with disfigured bodies and body parts. A Soul Coin can be found in the viscera on the table. A camouflaged stone door in this room at X: 16 Y: -154 (not highlighted by any ability checks) hides a ladder to the basement.

Top Floor[edit | edit source]

The upstairs area is inhabited by three more Ghouls - CarpalCarpal, HamateHamate, and RectusRectus) and a Ghast ThenarThenar.[2]

In the far end is a locked door to the balcony. If entrance is gained from this point without any means of invisibilityinvisibility, Thenar asks the party to leave. He can be placated with a successful DC 15 Deception, Intimidation, or Persuasion check DC 15 Deception, Intimidation, or Persuasion check. A failed check or an attempt to proceed without it makes all the ghouls hostile.

A Gold Pendant can be found on the table upstairs next to the staircase, and a Red Carmine Mask on the table across the balcony.

The room at X: 8 Y: -155 contains a Beggar's Portrait, which is highlighted by a DC 10 Perception check DC 10 Perception check. The portrait is warded with necrotic magic and requires passing a DC 15 Arcana check DC 15 Arcana check. If the check is failed, the portrait issues a cloud of DarknessDarkness, and the interacting character suffers PsychicPsychic damage,[verify] with DC 10 Wisdom saving throwWisdom saving throw. Success awards Thrumbo's Note, which progresses the Find Mystic Carrion's ServantFind Mystic Carrion's Servant quest. There is also a wooden chest tucked in the corner. It contains gold, a random set of potions and / or spell scrolls, and a book titled Writin Exorcises penned by Thrumbo for his "brothers" to practice the alphabet.

Basement[edit | edit source]

This is a separate location accessed either through the hatch in the isolated part of the ground floor, or through the hole from the rivershore outside.

This is a laboratory which has seen use. Multiple alchemical ingredients can be found on the shelves and in containers here.The Bottle Racks in this basement are not empty, unlike similar containers elsewhere; they mostly keep healing potions of various grade. A bookcase at X: -1502 Y: -130 may house random spell scrolls.

On the working desk the stone reading easel contains the book titled A Mummy's Memories, which progresses the End Mystic Carrion's ImmortalityEnd Mystic Carrion's Immortality quest, marking the entrance to the Ancient Lair on the map. A bottle of Elixir of Necrotic Resistance stands aside it.

If the Dark Amethyst was not previously acquired in the Whispering Depths in Act One, it can be obtained here.

Outside, around the building[edit | edit source]

There are several NPC vignettes placed around Philgrave's Mansion.

  • Near the stairs leading to the Eastside district Druid KlarrvoxDruid Klarrvox is tending to a dying young tree, praying to ChanteaChantea to help it cure and bloom.
  • In the alley between Philgrave's Mansion building and the Felogyr's Fireworks Battrick DegronceBattrick Degronce tries to make Fist Jimi BorleasFist Jimi Borleas see his concerns about the foul smell emanating from the house and strange lumping figures going out at night. Fist Jimi Borleas, however, is not interested in doing anything about the complaint and looks for the easiest explanation.
  • Near the Heapside Strand Waypoint SilfySilfy sells the Baldur's Mouth Gazette.

Heapside Strand beach[edit | edit source]

This is a short strip of beach going from the Philgrave's Mansion to the east, featuring several wooden berths with moored boats, a long wooden roadwalk ending with a round pergola, and a small fish market. Two stone stairs lead from the beach to the alley between Philgrave's Mansion and Felogyr's Fireworks shop.

An Old TroutmanOld Troutman here is a trader selling some seafood Camp Supplies.

The only other building which has the exit onto the beach is Vonayn's Home, which is important to progress the quests initiated in the Philgrave's Mansion. Knotted roots from its terrace lead into the alleys controlled by the Guild.

When the party approach the beach for the first time and reach approximately the X: 45 Y: -145 point, a pack of Sahuagin emerge from the sea. They focus on attacking the party, rather than nearby civilian NPCs. The Sahuagin ChampionSahuagin Champion can be looted for random Valuables and a Smelly Bag, which contents the first (if veiled) mentioning of the Iron Throne in the game. Defending the locals from the sahuagin attack also results in a reward of gold from the nearest living NPC.

The Heapside Strand beach also features several NPC vignettes.

  • In the pergola in the end of a wooden berth Beulla SandfootBeulla Sandfoot and Fyrd NuughFyrd Nuugh discuss the problems of smuggling food inside the city so that their business may remain unnoticed by the Guild and Nine-Fingers KeeneNine-Fingers Keene in particular.
  • Halfway up the stairs, on a landing, GlorissimaGlorissima is begging aloud for alms. Her son Meem GraylingMeem Grayling looks sleepy and wants nothing except some rest.
  • Two gnomes near the fish market, RossinaRossina and GroutGrout, are the only Forest GnomeForest Gnome NPCs found throughout the game.

The Heapside Strand beach also provides a failsafe option [verify] in case the party have somehow lost one or more Netherstones while exploring the Iron Throne. In this case, the Netherstone(s) can be looted from the Sahuagin Champion, or bought off from the Old Troutman, or simply found inside a large fish lying on the sand between the farmost berths. Also, the corpses of any Iron Throne captives who were not saved from the underwater prison can be eventually washed out onto this beach.

Waypoints[edit | edit source]

This location has the following WaypointWaypoint nearby:

  • caption = Heapside Strand Heapside Strand X: 22 Y: -135

Related Quests[edit | edit source]

Characters[edit | edit source]

Strange beggars[edit | edit source]

Creatures[edit | edit source]

Outside, around the building[edit | edit source]

Heapside Strand beach[edit | edit source]

Non-player characters[edit | edit source]

Sahuagin assault[edit | edit source]

Loot[edit | edit source]

Mystic Carrion's sells[edit | edit source]

Buried Treasure[edit | edit source]

Footnotes and references[edit | edit source]

  1. Appears in Oskar's atelier if the quest Free the ArtistFree the Artist was initiated, and Oskar FevrasOskar Fevras was saved from the Zhentarim in Act One within it. The letter lies in a locked Rustic chest in the secret cubby.
  2. All monickers of the Carrion's undead minions, including the runaway ones (but excluding Thrumbo), are references to the latin names of the bones of the humanoid body.
  3. 3.0 3.1 These characters appear only after killing Mystic Carrion, if the party sided with Thrumbo in their conflict
  4. Initially within the caskets and coffins, until their container is interacted or Carrion is attacked
  5. This Dirt Mound is red-outlined, digging it up in plain sight and looting the chest is considered a trespassing by nearby NPC characters.