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Zira

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Revision as of 02:20, 24 November 2024 by NCBlizzy (talk | contribs)
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Zealot Zira is a drow Zealot of the Absolute in Moonrise Towers in Act Two. She is stationed in the Moonrise Towers Prison, having a conversation with Zealot Soreni.

Portrait Zira.png
Don't get too close to the prisoners - they're desperate enough to try anything.
Zira

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Zira is first encountered in the Moonrise Towers Prison, conversing with fellow drow Zealot Soreni about the fates of the True Souls that have received audiences from Ketheric Thorm and the Absolute.

Should the party attempt to help the gnomes and tieflings escape from the prison, Zira can join The Warden in pursuit of the escapees should the cells be opened (either by the party, or by the Warden). Zira can then engage the prisoners in combat and kill them if the party does not intervene.

Defending Moonrise Towers[edit | edit source]

If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Zira is killed during the subsequent battle. Her corpse will be situated on the bridge leading into Moonrise Towers proper, at X: -153 Y: -114.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack Main Hand Attack ()   –  Halberd
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Branding Smite Branding Smite ()
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft

Tactician only[edit | edit source]

Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]