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Zira

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Zealot Zira is stationed in the Moonrise Towers Prison in Act Two.

Portrait Zira.png
Don't get too close to the prisoners - they're desperate enough to try anything.
Zira

Involvement[edit | edit source]

Act Two[edit | edit source]

Moonrise Towers[edit | edit source]

Zira is first encountered in the Moonrise Towers Prison, conversing with fellow drow Soreni Zealot Soreni about the fates of the True Souls that have received audiences from Ketheric Thorm Ketheric Thorm and the Absolute.

Should the party attempt to help the gnomes help the gnomes and tieflings escape tieflings escape from the prison, Zira can join The Warden The Warden in pursuit of the escapees should the cells be opened (either by the party, or by the Warden). Zira can engage the prisoners in combat and kill them if the party do not intervene.

Defending Moonrise Towers[edit | edit source]

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Zira is killed during the subsequent battle. Her corpse can be found on the bridge leading into Moonrise Towers proper, at X: -153 Y: -114.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Branding Smite Melee.webp
Branding Smite Branding Smite ( +  + )
Damage: 2~12
D6 Radiant.png
Normal weapon damage
+ 2d6Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

 Range: Normal weapon range
Cleave.webp
Cleave Cleave ()   –  Halberd
Damage: 4 + modifiers
4 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Hamstring Shot.webp
Hamstring Shot Hamstring Shot ()   –  Shortbow
Damage: 1~6

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Lacerate.webp
Lacerate Lacerate ()   –  Halberd
Damage: 5~14
D10 Slashing.png
1d10 + 4Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ( + 2)
Healing:
Paladin Level x 4Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ( + )
Healing:
Paladin Level x 2Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Halberd
Damage: 5~14
D10 Slashing.png
1d10 + 4Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Damage: 1~6

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Rush Attack.webp
Rush Attack Rush Attack ()   –  Halberd
Damage: 5~8
D4 Piercing.png
1d4 + 4Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Throw.webp
Throw Throw ()   –  Void Bulb
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ( +  + )
Damage: 2~12
D6 Thunder.png
Normal weapon damage
+ 2d6Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician only[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ( + )

Frighten Frighten an enemy. They'll have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls , and they cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Loot[edit | edit source]