Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Abby

From bg3.wiki

Manglin' Abby is a human cultist in Act Three.

Involvement[edit | edit source]

Act Three[edit | edit source]

Abby joins the attack on the party during the battle with Farslayer of Bhaal Ghislev Farslayer of Bhaal Ghislev. She appears from the Bhaal Temple entrance on the other side of the nearby bridge in the Undercity Ruins. Using her passive feature Propelling Strike Propelling Strike, she attempts to push targets into the chasm.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Enraged Throw Enraged Throw ()
Object (1~8)'"`UNIQ--ref-00000049-QINU`"' + Strength modifier Damage TypesBludgeoning

Pick up an item or creature and throw it at a target, dealing additional damage and knocking it Prone Prone.

Your Strength affects the additional damage and how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

You also deal additional damage based on your Strength.

Available only when Frenzied Frenzied.

 Range: 18 m / 60 ft
Frenzied Strike Frenzied Strike ()
Normal weapon damage

As a bonus action, make a melee attack with your equipped weapon.

Will cause a stack of Frenzied Strain Frenzied Strain on the barbarian.

 Range: Normal weapon range
Recharge: Per turn
Frenzy Frenzy ()

Your Rage Rage turns into a frenzy! You gain Frenzied Strike Frenzied Strike and Enraged Throw Enraged Throw. You can also make an Improvised Melee Weapon Improvised Melee Weapon attack as a bonus action.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

 Range: Self
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Reckless Attack Reckless Attack ()
Normal weapon damage Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range

Related quests[edit | edit source]