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Zealot Brinn can be found down the stairs that lead into Moonrise Towers' ground floor, greeting newcomers during Act Two.
Welcome, True Soul. The Disciple will have work for you, I expect. So much to be done.
Brinn

Involvement edit

Act Two edit

Moonrise Towers edit

Brinn is first encountered when the party enter Moonrise Towers, where he remarks on them being a True Soul, and that Disciple Z'rellDisciple Z'rell would want to see them. If spoken with, he nudges them towards the audience chamber and throne room, where Z'rell is, mentioning that she will find work for the party.

Defending Moonrise Towers edit

If the NightsongNightsong is freed and the Harpers launch their assault on Moonrise Towers, Brinn is part of the remaining forces defending Moonrise Towers, and can be encountered in the ground floor hall standing behind Z'rell.

Combat edit

Attacks and abilities edit

Branding SmiteBranding Smite (Action + Bonus Action + Level 2 Spell Slot)   –  Halberd
Damage: 7~26
1d10 + 4SlashingSlashing
+ 2d6RadiantRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

Range: Normal weapon range Range: Normal weapon range
CleaveCleave (Action)   –  Halberd
Damage: 4 + modifiers
4 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
Divine SmiteDivine Smite (Action + Level 1 Spell Slot)   –  Halberd
Damage: 8~38
1d10 + 4SlashingSlashing
+ 2d8RadiantRadiant
+ 1d8RadiantRadiant

Your weapon deals an additional 2d8RadiantRadiantDRS damage, increased by 1d8RadiantRadiant damage when attacking Fiends or Undead.

Range: Normal weapon range Range: Normal weapon range
LacerateLacerate (Action)   –  Halberd
Damage: 5~14
1d10 + 4SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Lay on Hands: Greater HealingLay on Hands: Greater Healing (Action + 2 Lay on Hands Charge)
Healing:
4 × (Paladin level)HealingHealing

Imbue your hands with divine power to heal an ally.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Lay on Hands: Lesser HealingLay on Hands: Lesser Healing (Action + Lay on Hands Charge)
Healing:
2 × (Paladin level)HealingHealing

Imbue your hands with divine power to heal an ally.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 5~14
1d10 + 4SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Rush AttackRush Attack (Action)   –  Halberd
Damage: 5~8
1d4 + 4PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Thunderous SmiteThunderous Smite (Action + Bonus Action + Level 1 Spell Slot)   –  Halberd
Damage: 7~26
1d10 + 4SlashingSlashing
+ 2d6ThunderThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range

Tactician only edit

Abjure EnemyAbjure Enemy (Action + Channel Oath Charge)

Frighten Frighten an enemy. They have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls, and they cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft

Loot edit