Divine Strike
More actions
Divine Strike is a weapon action available to level 8 Clerics of the following Domains: Life, Trickery, Nature, Tempest, and War. It is usable once per turn and deals 1d8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen domain.

Variations edit
| Domain | Damage | Variation |
|---|---|---|
| Death | 1d8Necrotic |
|
| Life | 1d8Radiant |
|
| Nature | 1d8Cold |
|
| 1d8Fire |
| |
| 1d8Lightning |
| |
| Tempest | 1d8Thunder |
|
| Trickery | 1d8Poison |
|
| War | 1d8Weapon |
|
Using Divine Strike edit
There are two ways of using Divine Strike. First, is to use it directly with the corresponding attack ability (e.g. Divine Strike: Radiant (Melee)). Second, is to use any other weapon attack and let Divine Strike trigger as a post-strike reaction upon hit. Triggering it this way does not cost a Reaction, but it is configured the same way as other reactions in the reactions tab.
Using Divine Strike as a reaction means it can be used in conjunction with any attack such as an offhand attack, a weapon action, with a special arrow, or an Opportunity Attack. On the other hand, using the ability directly is always equivalent to a basic main-hand attack with the 1d8 bonus damage from Divine Strike. Thus, it is usually better to trigger Divine Strike as a reaction since it works in far more situations.
Divine Strike only works with melee and ranged weapons and cannot be used with unarmed attacks or thrown weapons, even as a reaction.
Notes edit
- War cleric's variant of Divine Strike inherits the damage type from the weapon in the primary hand, so it can deal a wide variety of damage types such as Force with the Ne'er Misser or Psychic with the Shadow Blade. The main-hand weapon's damage type is used even if the triggering attack was made with an offhand weapon.
Bugs edit
- The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly does not prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.
- Activating Divine Strike directly does not trigger on-hit weapon functors found on many weapons, such as Sussur Dagger. Using Divine Strike as a post-strike reaction does trigger on-hit weapon functors.
- When playing Honour mode, all Divine Strikes (when used as a post-strike reaction) are changed to not invoke additional DRS mechanics. However, only Divine Strike from the Death Domain (when activated directly) is changed to not invoke additional DRS; all other direct-use variants of Divine Strike will continue to invoke DRS.
- Note, the changed variants of Divine Strike will cease to function with effects/passives which trigger when certain kinds of damage are dealt, such as the thunder damage from Tempest Domain and Hat of Storm Scion's Power.
- Melee variants of Divine Strike are not properly tagged with the
DamageTypecorresponding to their damage types. Most notably, this means that Divine Strike: Thunder (Melee) cannot trigger Destructive Wrath. This issue is not present with the ranged variants. - For ranged variants, when wielding two Hand Crossbows and Dual Wielding toggle enabled, the Divine Strike action will consume both an Action and Bonus Action, but the offhand attack will not be performed.
- This wiki displays the ability icons that each Divine Strike variant is supposed to use; however, each ingame variant (except for Death/Necrotic) displays the default Divine Strike container icon.









































