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Fraygo's Flophouse

From bg3.wiki
Wyrm's Crossing
Sharess' Caress
Fraygo's Flophouse Sharess' Caress
South Span Checkpoint
Fraygo's Flophouse is a Location within Wyrm's Crossing in Act Three of Baldur's Gate 3. It is a three-storied building on the western side of the Wyrm's Crossing, just north from the ramparts of South Span Checkpoint.


Portrait Rilia.png
Great - we can bunk with ten other people and pray none of them have sticky fingers!
Rilia, refusing to lodge at the Flophouse

Overview[edit | edit source]

Upon approaching the building, any party member may pass a Perception Perception check and recognize the flowery motif on the Flophouse patter, in case they have already found the Flowery Key in the tunnels beneath Open Hand Temple in Rivington. Near the entrance, Crak Crak and Rilia Rilia are discussing the lack of decent places to stay in the city.

The ground floor of the Flophouse consists of a mess hall and a kitchen. Between them is a wide stairs leading to the first floor. In the mess hall the player character can trade with Griska Trader Griska, who has various potions and alchemical ingredients in stock. Also, speaking to the adventurers Drim Drim and Rosanna Rosanna can bring approval from some companions (available for all character classes except Sorcerer Sorcerer). In the kitchen, the cook Queelia Arvis Queelia Arvis can sell some Camp Supplies.

Also, a flophouse employee Dashkent Moliver Dashkent Moliver walks back and forth between the reception desk and the kitchen. If the party has progressed the Solve the Open Hand Temple Murders Solve the Open Hand Temple Murders quest far enough to know that the killer dresses in red, they can ask Moliver about it.

First floor[edit | edit source]

The first floor is divided in two by the corridor starting from the stairs; both parts are lodgings with several bunks and a locked Wooden Chest near each one. The corridor is constantly patrolled by Bernyr Worker Bernyr and ends with a locked door to the outer balcony to the west and a small bathroom to the east. All containers here (as well as the backdoor) are red-outlined, but the chests can be looted with the help of sight-blocking means like Fog Cloud Fog Cloud.

In the southern part of the room, two vampire spawns - Dalyria Dalyria and Petras Pale Petras - can be found arguing. These two are Astarion Astarion's siblings, and interacting with them progresses his companion quest companion quest. The dialogue differs depending on whether the party know (or don't know) the true purpose of the scars on Astarion's back.

However, the interaction itself is possible only if none of the party members has a light effect active, or an item with such effect equipped (such as Daylight Daylight or The Blood of Lathander). Otherwise, both spawn receive Sunlight Hypersensitivity Sunlight Hypersensitivity and teleport away [1]. If playing as Astarion Origin, interacting with the spawns grants some approval or disapproval, depending on the player character's choices during the dialogue.

If Astarion is currently not present, the player character may eavesdrop on the spawns' conversation (requires a DC 10 Stealth check for a Rogue Rogue character, or a DC 15 Stealth check for all others). If successful, they hear Dalyria and Petras discussing their master, the pending ritual and Astarion's disappearance. Regardless of the roll result, the player character gets involved in the dialogue, and a carefully chosen bluff helps to fish the necessary information out of the heedless couple.

Second floor[edit | edit source]

Up a ladder on the second floor at X: -12 Y: 87 is an attic with a red-outlined wardrobe at X: -17 Y: 82 which can be opened with the Flowery Key. However, if the party have not obtained the key, they may lockpick the door with a DC 25 Sleight of Hand check roll, or use the backdoor to the outer balcony at X: -29 Y: 80, which is neither locked nor red-outlined, and thus available from outside by most means of spatial movement. The room inside, by several interior details and documents (like Bloodstained Note and Open Hand Temple Plans), may be identified as the Dolor serial killer's hideout.

A successful DC 10 Perception check followed by a DC 10 Investigation check allows the party to find bloody spots near the bed and find Ffion Goldgrind Ffion Goldgrind's body. Using Speak with Dead Speak with Dead on her provides the party with some information on the serial murders. Several items here can be interacted with to gain more information about the Open Hand Temple murders. In particular, picking up a copy of the Bloodstained Parchment from the table to the right of the entrance is necessary to progress the Solve the Open Hand Temple Murders Solve the Open Hand Temple Murders quest. Also, the room can be looted for some poisons and alchemical ingredients to derive them.

Related locations[edit | edit source]

Wyrm's Crossing Wyrm's Crossing

Characters[edit | edit source]

Outside the building[edit | edit source]

Loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Related quests[edit | edit source]

Related literature[edit | edit source]

Notes[edit | edit source]

  1. In some cases, even DayLight effects of items unequipped but still present in the inventory can make vampire spawns disappear