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Stone Guard Orgarth and MorghalMorghal guard the entrance to Grymforge in Act One.

Deep gnomes, mostly. Easy to feed, fat thumbs for digging.

Involvement edit

Act One edit

Orgarth and MorghalMorghal greet the party when they arrive at Grymforge the first time. Morghal demands money from the party as a fee because NereNere still has not paid the duergar of Clan Flameshade. The party can refuse to pay without serious consequences.

Orgarth is loyal to Clan Flameshade. Should the party conspire with BrithvarBrithvar against Nere, he joins them against the drow and duergar cultists.

Combat edit

Attacks and abilities edit

Action SurgeAction Surge
Immediately gain an extra Action to use this turn.
Range: Self Range: Self
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  King's Knife
Damage: 5~12
1d8 + 4SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
LacerateLacerate (Action)   –  King's Knife
Damage: 5~12
1d8 + 4SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Menacing Attack (Melee)Menacing Attack (Melee) (Action + Superiority Die)   –  King's Knife
Damage: 5~12 + modifiers

Possibly Frighten Frighten your target. They'll have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls and be unable to move.

WIS SaveWIS Save
Range: Normal weapon range Range: Normal weapon range
Pommel StrikePommel Strike (Bonus Action)   –  King's Knife
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Short rest Recharge: Short rest
Rush AttackRush Attack (Action)   –  King's Knife
Damage: 5~8
1d4 + 4PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
ThrowThrow (Action)   –  Javelin
Damage: 5~10
1d6 + 4PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 18 m / 60 ft Range: 18 m / 60 ft
ThrowThrow (Action)   –  Smokepowder Bomb
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Tactician only edit

ShoveShove (Bonus Action)

Try to push your target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.

The shove distance depends on your Strength and the target's weight.

Range: 1.5 m / 5 ft Range: 1.5 m / 5 ft

Allies edit

Loot edit

Related quests edit

Gallery edit