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Thudd is a Flameshade duergar who can be found in Grymforge during Act One.
Drugnin' True Soul getting himself trapped. Let him suffocate, if the Absolute can't save him.
Thudd

Involvement edit

Act One edit

Thudd is loyal to Clan Flameshade. If siding with BrithvarBrithvar, he fights with the party against NereNere.

Combat edit

Attacks and abilities edit

Concussive SmashConcussive Smash (Action)   –   Greatclub
Damage: 4~11
1d8 + 3BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
EnlargeEnlarge (Action + Level 2 Spell Slot)
Make a creature larger. Its weapons deal an extra 1d4 damage. It has Advantage Icon.png Advantage on Strength Checks and Saving throws.
Range: 9 m / 30 ft Range: 9 m / 30 ft
Main Hand AttackMain Hand Attack (Action)   –   Greatclub
Damage: 4~11
1d8 + 3BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
RageRage (Bonus Action + Rage Charge)

Deal 2 extra damage with melee and improvised weapons, and throwing.

Gain Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

Range: Self Range: Self
Reckless AttackReckless Attack (Action)
Damage:
Normal weapon damage

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

Range: Normal weapon range Range: Normal weapon range
TenacityTenacity (Reaction)   –   Greatclub
Damage: 3

When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

ThrowThrow (Action)   –   Javelin
Damage: 4~9
1d6 + 3PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Loot edit

Related quests edit

Gallery edit