Condition |
Effects |
[[{{{page}}}|Absorbed Essence: Illasera]]
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[[{{{page}}}|Absorbed Essence: Sendai]]
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[[{{{page}}}|Aid]]
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- Hit point maximum increased by 5hit points.
- Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.
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[[{{{page}}}|Arcane Ward]]
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- Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.
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[[{{{page}}}|Armour of Agathys]]
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Gained x Temporary Hit Points . If hit with a melee attack, the attacker takes x Cold damage and this effect ends.
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[[{{{page}}}|Aspect of the Elk]]
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- Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.
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[[{{{page}}}|Aspect of the Elk Aura]]
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- Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.
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[[{{{page}}}|Aspect of the Stallion]]
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[[{{{page}}}|Aspect of the Wolf]]
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[[{{{page}}}|Aspect of the Wolf Aura]]
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[[{{{page}}}|Aura of Courage]]
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- Can't be Frightened within 3 m / 10 ft of the spellcaster.
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[[{{{page}}}|Aura of Courage]]
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- The paladin and any nearby allies can't be Frightened.
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[[{{{page}}}|Aura of Devotion]]
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- Can't be Charmed within 3 m / 10 ft of the spellcaster.
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[[{{{page}}}|Aura of Devotion]]
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- The paladin and any nearby allies can't be Charmed.
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[[{{{page}}}|Aura of Hate]]
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- Deals an additional +Charisma modifier to damage dealt with melee weapons within 3 m / 10 ft of the spellcaster.
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[[{{{page}}}|Aura of Hate]]
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- The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.
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[[{{{page}}}|Aura of Murder]]
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[[{{{page}}}|Aura of Murder]]
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[[{{{page}}}|Aura of Protection]]
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[[{{{page}}}|Aura of Protection]]
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[[{{{page}}}|Aura of Terror]]
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- Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving throws while within 3 m / 10 ft of the spellcaster.
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[[{{{page}}}|Aura of Terror]]
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[[{{{page}}}|Aura of Warding]]
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- Resistant to damage from spells within 3 m / 10 ft of the spellcaster.
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[[{{{page}}}|Aura of Warding]]
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- The paladin and any nearby allies have Resistance to damage from spells.
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[[{{{page}}}|Avatar of Tyranny]]
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[[{{{page}}}|Barkskin]]
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[[{{{page}}}|Beacon of Hope]]
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[[{{{page}}}|Bear's Endurance]]
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[[{{{page}}}|Bend Luck: Ability Check Bonus]]
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- Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Ability Checks.
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[[{{{page}}}|Bend Luck: Ability Check Penalty]]
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- Wild magic has twisted the affected entity's fate. It gained a -1d4 penalty to Ability Checks.
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[[{{{page}}}|Bless]]
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[[{{{page}}}|Blessing of the Trickster]]
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Has Advantage on Stealth Checks.
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[[{{{page}}}|Blink]]
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- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6 m / 20 ft. When combat ends, so does this effect.
Grants:
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[[{{{page}}}|Blinked to the Ethereal Plane]]
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- Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
- At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.
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[[{{{page}}}|Blurred]]
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- Attackers have Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.
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[[{{{page}}}|Bolstering Magic: Boon]]
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[[{{{page}}}|Brand of the Silverlight]]
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- This creature's weapon attacks deal an additional 5d8Radiant damage.
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[[{{{page}}}|Bull's Strength]]
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[[{{{page}}}|Channel Divinity: Cloak of Shadows]]
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
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[[{{{page}}}|Cloak of Shadows]]
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[[{{{page}}}|Continual Flame]]
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- Enveloped in flames that produce no heat and never seem to die out.
- Identical to the effect of Light
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[[{{{page}}}|Countercharm]]
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[[{{{page}}}|Darkvision]]
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- Can see in the dark out to the range of 24 m / 80 ft.
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[[{{{page}}}|Darkvision]]
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- Can see in the dark out to the range of 12 m / 40 ft.
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[[{{{page}}}|Defensive Flourish]]
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[[{{{page}}}|Detect Thoughts]]
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- Can read the thoughts of certain creatures while talking to them.
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[[{{{page}}}|Detecting Presence]]
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[[{{{page}}}|Disguise Self]]
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- Appearance is entirely changed.
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[[{{{page}}}|Divine Favour]]
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- Your weapons deal an additional 1d4Radiant damage.
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[[{{{page}}}|Divine Guardian]]
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Protected by a paladin's divine essence. Resistant to all damage.
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[[{{{page}}}|Divine Sense]]
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[[{{{page}}}|Duergar Antidote]]
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[[{{{page}}}|Eagle's Splendour]]
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[[{{{page}}}|Elemental Affinity: Acid Resistance]]
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[[{{{page}}}|Elemental Affinity: Cold Resistance]]
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[[{{{page}}}|Elemental Affinity: Fire Resistance]]
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[[{{{page}}}|Elemental Affinity: Lightning Resistance]]
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[[{{{page}}}|Elemental Affinity: Poison Resistance]]
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[[{{{page}}}|Elemental Weapon: Acid]]
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[[{{{page}}}|Elemental Weapon: Cold]]
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[[{{{page}}}|Elemental Weapon: Fire]]
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[[{{{page}}}|Elemental Weapon: Lightning]]
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[[{{{page}}}|Elemental Weapon: Thunder]]
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[[{{{page}}}|Elixir of Barkskin]]
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[[{{{page}}}|Elixir of Darkvision]]
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- Can see in the dark up to 12 m / 40 ft.
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[[{{{page}}}|Elixir of The Colossus]]
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[[{{{page}}}|Endless Rage]]
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- Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
- Deal an additional 1d4Physical damage with weapon attacks (damage type inherited from equipped weapon)
- Suffer 1d4Psychic damage per turn
- Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.
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[[{{{page}}}|Enlarged]]
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[[{{{page}}}|Entropic Ward]]
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- Missed an attack on a warlock. The warlock has Advantage on their next Attack roll against the affected entity.
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[[{{{page}}}|Expeditious Retreat]]
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[[{{{page}}}|False Life]]
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[[{{{page}}}|Feather Fall]]
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[[{{{page}}}|Fiendish Resilience: Acid]]
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[[{{{page}}}|Fiendish Resilience: Bludgeoning]]
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[[{{{page}}}|Fiendish Resilience: Cold]]
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[[{{{page}}}|Fiendish Resilience: Fire]]
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[[{{{page}}}|Fiendish Resilience: Force]]
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[[{{{page}}}|Fiendish Resilience: Lightning]]
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[[{{{page}}}|Fiendish Resilience: Necrotic]]
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[[{{{page}}}|Fiendish Resilience: Piercing]]
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[[{{{page}}}|Fiendish Resilience: Poison]]
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[[{{{page}}}|Fiendish Resilience: Psychic]]
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[[{{{page}}}|Fiendish Resilience: Radiant]]
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[[{{{page}}}|Fiendish Resilience: Slashing]]
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[[{{{page}}}|Fiendish Resilience: Thunder]]
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[[{{{page}}}|Fire Shield: Chill]]
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- Wreathed in ice-cold flames.
- Sheds light in a 3m / 10ft radius.
- Has Resistance to Fire damage.
- Deals 2d8Cold damage to anyone who hits with a melee attack.
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[[{{{page}}}|Fire Shield: Warm]]
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- Wreathed in scorching flames.
- Sheds light in a 3m / 10ft radius.
- Has Resistance to Cold damage.
- Deals 2d8Fire damage to anyone who hits with a melee attack.
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[[{{{page}}}|Flight]]
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- Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.
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[[{{{page}}}|Freedom of Movement]]
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[[{{{page}}}|Frenzied]]
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- Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Cannot cast or concentrate on spells.
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[[{{{page}}}|Frenzied Spores]]
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- Glut has increased hit points and Strength. It has access to more spore spells.
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[[{{{page}}}|Gaseous Form]]
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[[{{{page}}}|Ghastly Fume]]
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The affected entity's foul stench creates a pungent cloud that Nauseates all creatures around it.
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[[{{{page}}}|Great Weapon Master: Bonus Attack]]
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[[{{{page}}}|Greater Invisibility]]
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- Entity has Advantage on Attack rolls. Attack Rolls against it have Disadvantage
- When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
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[[{{{page}}}|Guidance]]
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[[{{{page}}}|Guided Strike: Active]]
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[[{{{page}}}|Half-Orcish Fury]]
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- The next time the affected entity is Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.
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[[{{{page}}}|Hastened]]
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