Greymon: Difference between revisions

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{{Infobox statistics|str=19|dex=12|con=16|int=10|wis=12|cha=14|level=5|name=Corsair Greymon|type=humanoid|amour_class=12|hit_points=58|hit_points_tactician=75|weight_kg=75|weight_lb=150|resistant1=Poison|feature1_name=Duergar Resilience|feature2_name=Dwarven Resilience|feature3_name=Extra Attack|feature4_name=Opportunity Attack|feature5_name=Sunlight Sensitivity|feature6_name=Superior Darkvision|armour_class=12|feature3_mode=Balanced|str_save_proficiency=yes|con_save_proficiency=yes|initiative=1|feature1_mode=Balanced|feature1_description=Advantage against Illusions, Charmed, and Paralysed|race=Duergar|size=Medium|image=Greymon.PNG|feature2_mode=Balanced|feature2_description=Advantage against Poison & Resistance to Poison damage|feature4_description=Automatically attack an enemy moving out of reach|feature4_mode=Balanced|feature5_mode=Balanced|feature5_description=While in sunlight, Disadvantage on Attack Rolls and Perception Checks|feature6_mode=Balanced|feature6_description=See in the dark up to 24m/80ft|proficiency_bonus=3|feature3_description=Make an extra attack|imagesize=200px}}
{{Infobox statistics|str=19|dex=12|con=16|int=10|wis=12|cha=14|level=5|name=Corsair Greymon|type=humanoid|amour_class=12|hit_points=58|hit_points_tactician=75|weight_kg=75|weight_lb=150|resistant1=Poison|feature1_name=Duergar Resilience|feature2_name=Dwarven Resilience|feature3_name=Extra Attack|feature4_name=Opportunity Attack|feature5_name=Sunlight Sensitivity|feature6_name=Superior Darkvision|armour_class=12|feature3_mode=Balanced|str_save_proficiency=yes|con_save_proficiency=yes|initiative=1|feature1_mode=Balanced|feature1_description=Advantage against Illusions, Charmed, and Paralysed|race=Duergar|size=Medium|image=Greymon.PNG|feature2_mode=Balanced|feature2_description=Advantage against Poison & Resistance to Poison damage|feature4_description=Automatically attack an enemy moving out of reach|feature4_mode=Balanced|feature5_mode=Balanced|feature5_description=While in sunlight, Disadvantage on Attack Rolls and Perception Checks|feature6_mode=Balanced|feature6_description=See in the dark up to 24m/80ft|proficiency_bonus=3|feature3_description=Make an extra attack|imagesize=200px|action1_name=Disarming Attack (Melee)|action1={{DamageText|1d12+4|Slashing}} + {{DamageText|1d8|Slashing}}. DC 13 STR save to avoid {{cond|Disarmed}}.|action2_mode=Balanced|action1_mode=Balanced|action2_name=Main Hand Attack|action2={{DamageText|1d12+4|Slashing}}
Using {{RarityItem|Greataxe}}.|action3_name=Lacerate|action3_mode=Balanced|action3={{DamageText|1d12+4|Slashing}}. DC 15 CON save to avoid {{cond|Bleeding}}}}


'''Corsair Greymon''' is a [[Duergar]] [[trader]] who can be found at the [[Grymforge]].
'''Corsair Greymon''' is a [[Duergar]] [[trader]] who can be found at the [[Grymforge]].

Revision as of 19:13, 4 January 2024

Corsair Greymon is a Duergar trader who can be found at the Grymforge.

Act One

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player will have to pass a check or attack Greymon and his crew. Passing a DC 15 Athletics check to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea, while initiating combat with the surviving Duergars; this will also garner approval from Lae'zel and Astarion.

If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere.

Notable items sold

Shop

Corresponds to UND_KC_Trader_Weapons.