Ice Knife: Difference between revisions

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| granted by items =  Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest
| granted by items =  Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest
| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface.
| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface.
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an [[Ice Surface]]. On miss, the shard of ice still explodes.
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice (surface)}} surface. On miss, the shard of ice still explodes.
 
| extra description = This spell can be cast while you are {{Cond|Silenced}}.
This spell can be cast while you are {{Cond|Silenced}}.
| cost = action, spell1
| cost = action, spell1
| attack roll = yes
| attack roll = yes
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| aoe m = 2
| aoe m = 2
| aoe ft = 7
| aoe ft = 7
| area = [[Ice Surface]]
| area = Ice (surface)
| area category = surface
| area shape = radius
| area range m = 2
| area range m = 2
| area range ft = 7
| area range ft = 7
| area duration = 2
| area duration = 2
| area condition = Difficult terrain
| area condition 2 = Prone
| area condition 3 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes = * Creatures on an [[Ice Surface]] will fall {{Cond|Prone}} on failing a [[Dexterity]] {{SavingThrow}}.
| notes = * Creatures on an [[Ice Surface]] will fall {{Cond|Prone}} on failing a [[Dexterity]] {{SavingThrow}}.

Latest revision as of 09:44, 6 May 2024

For the equivalent Way of the Four Elements Monk spell, see Blade of Rime Blade of Rime.
Ice Knife.webp

Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.

Description

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing damage
+
D6 Cold.png 2d6 (2~12) Damage TypesCold damage
Details
Attack roll (On Miss: The shard of ice still explodes.)
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Creates Area: Ice (surface)

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6Damage TypesCold damage for each Spell Slot Level above 1st.

Area: Ice (surface)

Ice Ice

Duration: 2 turns

AoE: 2 m / 7 ft (UNKNOWN SHAPE)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

DC 12  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Classes:

Feats:

Granted by the following items:

Notes

Visuals

External Links[edit | edit source]