Cargo query

Jump to navigation Jump to search

Showing below up to 100 results in range #501 to #600.

View ( | ) (20 | 50 | 100 | 250 | 500)

{{{page}}} [[{{{page}}}|Guiding Bolt]]

The next Attack roll made against this creature has Advantage Icon.png Advantage.

{{{page}}} [[{{{page}}}|Haemorrhaged]]

  • The target takes 1d6Damage TypesPiercing damage at end of turn.

{{{page}}} [[{{{page}}}|Hag Pregnancy]]

The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.

{{{page}}} [[{{{page}}}|Hag's Pawn]]

  • Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.

{{{page}}} [[{{{page}}}|Hag's Trickery]]

  • Is this Ethel - or an illsuion?

{{{page}}} [[{{{page}}}|Half-Orcish Fury]]

  • The next time the affected entity is Downed Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.

{{{page}}} [[{{{page}}}|Halfling Luck]]

{{{page}}} [[{{{page}}}|Hallucinating]]

{{{page}}} [[{{{page}}}|Hamstrung]]

{{{page}}} [[{{{page}}}|Hands Off, Petal]]

  • Ethel disapproves, dearie.
  • Disadvantage Icon.png Disadvantage on Wisdom Checks.
  • Take 2d4Damage TypesPsychic damage when condition is received.

{{{page}}} [[{{{page}}}|Happy]]

{{{page}}} [[{{{page}}}|Harm]]

  • Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
  • This condition is a Disease

{{{page}}} [[{{{page}}}|Harmonised]]

  • Affected entity's melee weapon attacks deal additional damage equal to its Charisma Modifier (min.1).

{{{page}}} [[{{{page}}}|Harrowed]]

{{{page}}} [[{{{page}}}|Haste Spores]]

{{{page}}} [[{{{page}}}|Hastened]]

{{{page}}} [[{{{page}}}|Haunted Approach]]

{{{page}}} [[{{{page}}}|Haunting Aura]]

{{{page}}} [[{{{page}}}|Healing Incense]]

  • Affected entity regains 1d4hit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.

{{{page}}} [[{{{page}}}|Healing Incense Aura]]

  • Applies Healing Incense Healing Incense to affected entity and allies within  Range: 10 m / 30 ft, regaining 1d4hit points per turn.

{{{page}}} [[{{{page}}}|Healing Pearl]]

  • At the start of its turn, this mushroom keeping Auntie Ethel alive regains all its hit points unless some effect prevents it from restorative healing.

{{{page}}} [[{{{page}}}|Healing Radiance]]

  • Allies within 3m / 10ft will regain Proficiency Bonus + Paladin Level + Charisma Modifierhit points at the start of the Paladin's next turn.

{{{page}}} [[{{{page}}}|Heart of Stone]]

{{{page}}} [[{{{page}}}|Heartform Mapped]]

{{{page}}} [[{{{page}}}|Heartform Terror: Ceremorphosis]]

  • Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.

{{{page}}} [[{{{page}}}|Heartform Terror: Spider]]

  • This creature has twisted its form into one of your fears.

{{{page}}} [[{{{page}}}|Heartform Terror: Wolf]]

  • This Sharran knows your fears and has twisted its form into one of them.

{{{page}}} [[{{{page}}}|Heat]]

  • Engulfed by a vengeful fire. Takes 1d4Damage TypesFire damage each turn, but can use Heat Convergence Heat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra Damage TypesFire damage on their next fire spell or attack.
  • Heat has a maximum Duration: 7 turns.

{{{page}}} [[{{{page}}}|Heat Metal]]

  • Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
  • Metal weapons are dropped if the creature holding it fails their initial Saving throw.
  • If the creature is touching the heated metal item, they receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.
  • Each subsequent turn, if the creature is still touching the metal, the spellcaster can use Reapply Heat Metal Reapply Heat Metal to deal another 2d8Damage TypesFire damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon).

{{{page}}} [[{{{page}}}|Heat Metal: Reapply Damage]]

Creature can reapply the damage dealt by the heated metal.

{{{page}}} [[{{{page}}}|Heavily Encumbered]]

{{{page}}} [[{{{page}}}|Heavily Obscured]]

  • Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.

{{{page}}} [[{{{page}}}|Hellfire Cambion]]

{{{page}}} [[{{{page}}}|Hellfire Curse]]

{{{page}}} [[{{{page}}}|Hellish Sphere]]

  • Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6Damage TypesFire. On a successful save, they still take half damage.

{{{page}}} [[{{{page}}}|Hellish Sphere]]

  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take
    D6 Fire.png 6d6 (6~36) Damage TypesFire damage
    damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

{{{page}}} [[{{{page}}}|Her Voice: Commanding]]

D6 Psychic.png 1d6 (1~6) Damage TypesPsychic damage
  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6Damage TypesPsychic damage at the end of its turn.

{{{page}}} [[{{{page}}}|Heroic]]

{{{page}}} [[{{{page}}}|Heroism]]

{{{page}}} [[{{{page}}}|Hexed: Charisma]]

{{{page}}} [[{{{page}}}|Hexed: Constitution]]

{{{page}}} [[{{{page}}}|Hexed: Dexterity]]

{{{page}}} [[{{{page}}}|Hexed: Intelligence]]

{{{page}}} [[{{{page}}}|Hexed: Strength]]

{{{page}}} [[{{{page}}}|Hexed: Wisdom]]

{{{page}}} [[{{{page}}}|Hide in Plain Sight]]

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

{{{page}}} [[{{{page}}}|Hideous Laughter]]

{{{page}}} [[{{{page}}}|Hiding]]

  • Affected entity is invisible to enemies until it crosses their cone of sight.
  • The entity has Advantage Icon.png Advantage on all Attack rolls.

{{{page}}} [[{{{page}}}|High Spirits]]

  • The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom Saving throw when using the amulet's power, or become Hysterical Hysterical.

{{{page}}} [[{{{page}}}|Hill Giant's Might]]

  • The mountains quake! Strength increased to 21.

{{{page}}} [[{{{page}}}|Hoarding Energy]]

  • Ansur is gathering energy while airborne and is Resistant to all damage.

{{{page}}} [[{{{page}}}|Hold Person]]

{{{page}}} [[{{{page}}}|Holy Fire]]

  • Takes 1~4Damage TypesRadiant damage per turn.

{{{page}}} [[{{{page}}}|Holy Rebuke]]

  • Affected entity is protected by a vengeful aura.
  • Attackers take 1d4Damage TypesRadiant damage when they hit the entity with a melee attack.

{{{page}}} [[{{{page}}}|Horde Breaker]]

  • Creature is open to a follow-up attack.

{{{page}}} [[{{{page}}}|Houndmaster's Prey]]

{{{page}}} [[{{{page}}}|Human Versatility]]

  • Mundane pluckiness grants the affected entity Proficiency in all skills until the next Long Rest due to the wily resourcefulness now bubbling within it.

{{{page}}} [[{{{page}}}|Hunger of Hadar]]

D6 Cold.png 2d6 (2~12) Damage TypesCold damage

D6 Acid.png 2d6 (2~12) Damage TypesAcid damage
DC 12  Dexterity saving throw
  • Standing near a portal to the dark between the stars, infested with unknown horrors.
  • Takes 2d6Damage TypesCold damage at the start of their turn, and possibly 2d6Damage TypesAcid damage at the end of their turn, as long as they are in the area
  • They are Blinded Blinded and the area is Difficult Terrain Difficult Terrain.

{{{page}}} [[{{{page}}}|Hunger of Hadar]]

  • A sphere of cold blackness, teeming with unknown horrors.
  • Creatures starting their turn in the area take 2d6Damage TypesCold. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid.
  • The area is Difficult Terrain Difficult Terrain, and creatures within are Blinded Blinded.

{{{page}}} [[{{{page}}}|Hungover]]

You have Disadvantage Icon.png Disadvantage on Dexterity and Charisma Checks.

You tell yourself 'I'm never drinking again'. You're a liar.

{{{page}}} [[{{{page}}}|Hunt Completed]]

  • Can use a bonus action to reapply Hunter's Mark to another target.

{{{page}}} [[{{{page}}}|Hunted]]

  • Yurgir can interrupt this creature's attacks and spells once per round with a Blinding Ambush Blinding Ambush while it is Hunted.

{{{page}}} [[{{{page}}}|Hunter's Mark Quarry]]

  • Affected entity suffers an additional 1d6Damage TypesWeapon damage if the spellcaster hits it with a weapon attack.

{{{page}}} [[{{{page}}}|Hypnotic Gaze]]

{{{page}}} [[{{{page}}}|Hypnotised]]

{{{page}}} [[{{{page}}}|Hysterical]]

  • Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?

{{{page}}} [[{{{page}}}|Icy Cloud]]

  • A sheet of frigid air dealing 10d6Damage TypesCold to all that walk through it.
  • Affected entities can make a DC 16  Constitution saving throw to take half damage instead.

{{{page}}} [[{{{page}}}|Impaled]]

  • A ghoul's spike prevents this creature from moving.

{{{page}}} [[{{{page}}}|Impenetrable slumber]]

  • This individual is under the influence of copious sleeping draughts. It is impossible to wake them.

{{{page}}} [[{{{page}}}|In Surgery]]

  • Unable to move while strapped onto the operating gurney.

{{{page}}} [[{{{page}}}|Incapacitated]]

{{{page}}} [[{{{page}}}|Inciting Howl]]

  • Movement Speed increased by 3 m / 10 ft.

{{{page}}} [[{{{page}}}|Incubating]]

Skeletal involucre will explode on its next turn, dealing 6~27Damage TypesNecrotic damage and birthing a necromite.

{{{page}}} [[{{{page}}}|Incubus Charmed]]

  • You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.

{{{page}}} [[{{{page}}}|Induced Rage]]

  • The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.

{{{page}}} [[{{{page}}}|Inevitable Resolve]]

  • Any effect controlling or incapacitating this creature will cease at the end of its next turn.

{{{page}}} [[{{{page}}}|Infected]]

{{{page}}} [[{{{page}}}|Infectious Greed]]

The affected entity's attacks deal an additional 6d6Damage TypesPiercing damage in the presence of Helsik.

Additionally, it has Advantage Icon.png Advantage on Attack rolls against targets marked by Promise of Wealth Promise of Wealth.

{{{page}}} [[{{{page}}}|Infernal Burning]]

{{{page}}} [[{{{page}}}|Infernal Fury]]

  • The hatred and pain of a captured soul fuels Karlach's infernal machine.
  • Her weapon and unarmed attacks deal an additional 1d4Damage TypesFire damage when she is Raging Raging or when her Hit Points drop below 25%.

{{{page}}} [[{{{page}}}|Infernal Legion]]

  • You are one, you are legion, without personality or individuality - born only to fight.
  • When within 20m / 67ft of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.

{{{page}}} [[{{{page}}}|Infernal Stun]]

This creature cannot move or act, and Raphael can Soul Drain Soul Drain it at will.

Dexterity saving throw with difficulty class 16 on balanced, and 18 on tactician. The stun immunity from Helm of Balduran does not protect against infernal stun.

{{{page}}} [[{{{page}}}|Infested]]

  • Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.
  • When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
  • Removed by fire or acid.
  • Doesn't harm ettercaps or spiders.
  • At the start of your turn, you can make a new Saving Throw to try and remove the infection.

{{{page}}} [[{{{page}}}|Infiltration Expertise]]

  • Appearance is entirely changed.

{{{page}}} [[{{{page}}}|Ingested Poisoned Beer]]

  • Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
  • Affected entity takes 1d6+6Damage TypesPoison damage per turn, for 10 turns.

{{{page}}} [[{{{page}}}|Inoculated: Basic Poison]]

{{{page}}} [[{{{page}}}|Inoculated: Crawler Mucus]]

{{{page}}} [[{{{page}}}|Inoculated: Drow Poison]]

{{{page}}} [[{{{page}}}|Inoculated: Malice]]

  • You succeeded on a Saving throw against Malice and can't be affected by it.

{{{page}}} [[{{{page}}}|Inquisitor's Might]]

{{{page}}} [[{{{page}}}|Insanity's Kiss]]

  • Hostile to all other creatures for the condition's duration.

{{{page}}} [[{{{page}}}|Insect Plague]]

{{{page}}} [[{{{page}}}|Insect Plague]]

{{{page}}} [[{{{page}}}|Inspiring Resolve]]

{{{page}}} [[{{{page}}}|Instinctive Charm: Unaffected]]

{{{page}}} [[{{{page}}}|Instrument of Loss: Bonesaw]]

  • The Surgeon can use its implement to Bonesaw Bonesaw a patient.

{{{page}}} [[{{{page}}}|Instrument of Loss: Leech]]

  • The Surgeon can use its implement to Leech Leech a patient.

{{{page}}} [[{{{page}}}|Instrument of Loss: Syringe]]

  • The Surgeon can use its implement to Inject Inject a patient.

{{{page}}} [[{{{page}}}|Instrument of Loss: Trepan]]

  • The Surgeon can use its implement to Trepan Trepan a patient.

{{{page}}} [[{{{page}}}|Invisible]]

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

View ( | ) (20 | 50 | 100 | 250 | 500)

Modify query

View wikitext
{{#cargo_query:
tables=conditions
|fields=name, icon, effects
|order by=name
|format=template
|offset=500
|limit=100
|default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr>
|template=ConditionsTableRow
|named args=yes
}}