Cargo query
Showing below up to 100 results in range #501 to #600.
The next Attack roll made against this creature has Advantage.
The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.
- Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.
- Is this Ethel - or an illsuion?
[[{{{page}}}|Half-Orcish Fury]]
- The next time the affected entity is , it instead drops to 1 hit point thanks to the relentless will roiling in its veins.
- The luck of the smallfolk grants the affected entity Advantage on Skill Checks until its next Long Rest.
- Creature is hallucinating. It has Disadvantage on Ability Checks, wanders around uncontrollably, and can't take Action or reactions.
- Movement Speed reduced by 50%.
- Removed by healing.
[[{{{page}}}|Hands Off, Petal]]
- Ethel disapproves, dearie.
- Disadvantage on Wisdom Checks.
- Take 2d4Psychic damage when condition is received.
- Astarion's vampiric hunger has been temporarily sated. +1 to all Attack Rolls, Saving Throws, and most Ability Checks.
- Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
- This condition is a Disease
- Affected entity's melee weapon attacks deal additional damage equal to its Charisma Modifier (min.1).
- The affected entity is psychically oppressed by a powerful ghost. It has Disadvantage on Charisma and Wisdom Saving throws.
- Target gains +2 to Armour Class and Advantage on Dexterity Saving throws.
- Target's Movement Speed is doubled.
- Target gains an additional Action.
- Target gains +2 to Armour Class and Advantage on Dexterity Saving throws.
- Target's Movement Speed is increased by 9 m / 30 ft.
- Target gains an additional Action.
- When the condition ends, target becomes and is unable to move or take Actions for 1 turn.
[[{{{page}}}|Haunted Approach]]
- This creature's Movement Speed and jump distance is halved while within 3 m / 10 ft of a Cursed Skull
- Nearby creatures will be afflicted with Phantasmal Force.
[[{{{page}}}|Healing Incense]]
- Affected entity regains 1d4hit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.
[[{{{page}}}|Healing Incense Aura]]
- Applies to affected entity and allies within Range: 10 m / 30 ft, regaining 1d4hit points per turn.
- At the start of its turn, this mushroom keeping Auntie Ethel alive regains all its hit points unless some effect prevents it from restorative healing.
[[{{{page}}}|Healing Radiance]]
- Allies within 3m / 10ft will regain Proficiency Bonus + Paladin Level + Charisma Modifierhit points at the start of the Paladin's next turn.
- Gain Resistance to Poison until next Long Rest.
[[{{{page}}}|Heartform Mapped]]
- The affected entity's , , , , , , or Heart has been mapped and punished by Viconia.
[[{{{page}}}|Heartform Terror: Ceremorphosis]]
- Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.
[[{{{page}}}|Heartform Terror: Spider]]
- This creature has twisted its form into one of your fears.
[[{{{page}}}|Heartform Terror: Wolf]]
- This Sharran knows your fears and has twisted its form into one of them.
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next fire spell or attack.
- Heat has a maximum Duration: 7 turns.
- Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
- Metal weapons are dropped if the creature holding it fails their initial Saving throw.
- If the creature is touching the heated metal item, they receive Disadvantage on Attack rolls and Ability Checks.
- Each subsequent turn, if the creature is still touching the metal, the spellcaster can use 2d8Fire damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon). to deal another
[[{{{page}}}|Heat Metal: Reapply Damage]]
Creature can reapply the damage dealt by the heated metal.
[[{{{page}}}|Heavily Encumbered]]
- Carrying far too much weight.
- Movement Speed heavily reduced, and you can no longer climb or Jump. You also have Disadvantage on Ability Checks and Attack Rolls, as well as Strength, Dexterity, and Constitution Saving Throws.
[[{{{page}}}|Heavily Obscured]]
- Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.
[[{{{page}}}|Hellfire Cambion]]
- This cambion's attacks deal Hellfire damage, ignoring Resistance and Immunity to Fire damage.
- Hellfire roiling within this creature gives it Disadvantage on Strength, Dexterity, and Constitution Saving throws.
- Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6Fire. On a successful save, they still take half damage.
- Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6 (6~36) Fire damagedamage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save
[[{{{page}}}|Her Voice: Commanding]]
- Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6Psychic damage at the end of its turn.
- Affected entity has gained 10 temporary hit points and is .
- Can't be .
- Receive 5 temporary hit points per turn.
[[{{{page}}}|Hexed: Charisma]]
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Charisma Checks.
[[{{{page}}}|Hexed: Constitution]]
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Constitution Checks.
[[{{{page}}}|Hexed: Dexterity]]
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Dexterity Checks.
[[{{{page}}}|Hexed: Intelligence]]
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Intelligence Checks.
[[{{{page}}}|Hexed: Strength]]
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Strength Checks.
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Wisdom Checks.
[[{{{page}}}|Hide in Plain Sight]]
- Affected entity is invisible. It has Advantage on Attack Rolls. It has a +10 bonus to Stealth Checks.
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.
[[{{{page}}}|Hideous Laughter]]
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- At the end of its turn or when it takes damage, the entity can try to shake off the effect.
- Affected entity is invisible to enemies until it crosses their cone of sight.
- The entity has Advantage on all Attack rolls.
- The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom Saving throw when using the amulet's power, or become .
[[{{{page}}}|Hill Giant's Might]]
- The mountains quake! Strength increased to 21.
[[{{{page}}}|Hoarding Energy]]
- Ansur is gathering energy while airborne and is Resistant to all damage.
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity have Advantage.
- Attacks against the entity are always Critical Hits if the attacker is within Range: 3 m / 10 ft.
- Affected entity automatically fails all Strength and Dexterity Saving throws.
- At the end of each turn, the affected entity makes a Wisdom Saving throw. On a successful save, the condition is removed.
- Affected entity is protected by a vengeful aura.
- Attackers take 1d4Radiant damage when they hit the entity with a melee attack.
- Creature is open to a follow-up attack.
[[{{{page}}}|Houndmaster's Prey]]
- Affected entity receives -3 to its Armour Class
- Affected entity suffers an additional 1d6Physical from attack hits.
- When a Houndmaster's dog (Zina, Gordis, Rocky) hits the target, it gains , gaining 30 Temporary Hit Points.
[[{{{page}}}|Human Versatility]]
- Mundane pluckiness grants the affected entity Proficiency in all skills until the next Long Rest due to the wily resourcefulness now bubbling within it.
[[{{{page}}}|Hunger of Hadar]]
- Standing near a portal to the dark between the stars, infested with unknown horrors.
- Takes 2d6Cold damage at the start of their turn, and possibly 2d6Acid damage at the end of their turn, as long as they are in the area
- They are and the area is .
[[{{{page}}}|Hunger of Hadar]]
- A sphere of cold blackness, teeming with unknown horrors.
- Creatures starting their turn in the area take 2d6Cold. Creatures ending their turn in the area possibly take 2d6Acid.
- The area is , and creatures within are .
You have Disadvantage on Dexterity and Charisma Checks.
You tell yourself 'I'm never drinking again'. You're a liar.
- Can use a bonus action to reapply Hunter's Mark to another target.
- Yurgir can interrupt this creature's attacks and spells once per round with a while it is Hunted.
[[{{{page}}}|Hunter's Mark Quarry]]
- Affected entity suffers an additional 1d6Weapon damage if the spellcaster hits it with a weapon attack.
- Can't move or take actions, bonus actions, or reactions.
- Spellcaster has Advantage on Ability Checks in dialogue.
- Removed upon taking damage.
- Duration can be extended with
- Can't Move or take Actions, Bonus Actions, or Reactions.
- Removed by taking damage, being Shoved, or Helped.
- Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?
- A sheet of frigid air dealing 10d6Cold to all that walk through it.
- Affected entities can make a DC 16 Constitution saving throw to take half damage instead.
- A ghoul's spike prevents this creature from moving.
[[{{{page}}}|Impenetrable slumber]]
- This individual is under the influence of copious sleeping draughts. It is impossible to wake them.
- Unable to move while strapped onto the operating gurney.
- Cannot take Actions or Reactions.
- Lose Concentration, if maintaining a Concentration spell.
- Movement Speed increased by 3 m / 10 ft.
Skeletal involucre will explode on its next turn, dealing 6~27Necrotic damage and birthing a necromite.
[[{{{page}}}|Incubus Charmed]]
- You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.
- The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.
[[{{{page}}}|Inevitable Resolve]]
- Any effect controlling or incapacitating this creature will cease at the end of its next turn.
- Has Disadvantage on Constitution Saving Throws, and Constitution is reduced by 1.
[[{{{page}}}|Infectious Greed]]
The affected entity's attacks deal an additional 6d6Piercing damage in the presence of Helsik.
Additionally, it has Advantage on Attack rolls against targets marked by .
[[{{{page}}}|Infernal Burning]]
- Takes 1d4Fire damage per turn.
- CANNOT be removed with the Healing Type Potion or gaining . action, using a
- The entity affected cannot regain Hit Points
- The hatred and pain of a captured soul fuels Karlach's infernal machine.
- Her weapon and unarmed attacks deal an additional 1d4Fire damage when she is or when her Hit Points drop below 25%.
[[{{{page}}}|Infernal Legion]]
- You are one, you are legion, without personality or individuality - born only to fight.
- When within 20m / 67ft of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.
This creature cannot move or act, and Raphael can
it at will.Dexterity saving throw with difficulty class 16 on balanced, and 18 on tactician. The stun immunity from Helm of Balduran does not protect against infernal stun.
- Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.
- When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
- Removed by fire or acid.
- Doesn't harm ettercaps or spiders.
- At the start of your turn, you can make a new Saving Throw to try and remove the infection.
[[{{{page}}}|Infiltration Expertise]]
- Appearance is entirely changed.
[[{{{page}}}|Ingested Poisoned Beer]]
- Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
- Affected entity takes 1d6+6Poison damage per turn, for 10 turns.
[[{{{page}}}|Inoculated: Basic Poison]]
- You succeeded on a Saving throw against and can't be affected by it.
[[{{{page}}}|Inoculated: Crawler Mucus]]
- You succeeded on a Saving throw against and can't be affected by it.
[[{{{page}}}|Inoculated: Drow Poison]]
- You succeeded on a Saving throw against and can't be affected by it.
[[{{{page}}}|Inoculated: Malice]]
- You succeeded on a Saving throw against Malice and can't be affected by it.
[[{{{page}}}|Inquisitor's Might]]
- Affected character's weapon attacks deal an additional + Charisma Ability Score Modifier Radiant damage.
- Affected character's weapon attacks can enemies for 1 turn.
[[{{{page}}}|Insanity's Kiss]]
- Hostile to all other creatures for the condition's duration.
- Movement speed halved. Disadvantage on Perception Checks.
- Affected entity takes 4d10Piercing damage per turn.
- Affected entity can make a Constitution saving throw against the caster's Spell Save DC to take half damage instead.
- Swarming, biting locusts fill the air. They deal 4d10Piercing per turn, make the area , and impose Disadvantage on Perception Checks.
[[{{{page}}}|Inspiring Resolve]]
- Affected entity has been fortified by courageous words, granting it temporary hit points.
[[{{{page}}}|Instinctive Charm: Unaffected]]
- Cannot be affected by Long Rest. until after a
[[{{{page}}}|Instrument of Loss: Bonesaw]]
- The Surgeon can use its implement to a patient.
[[{{{page}}}|Instrument of Loss: Leech]]
- The Surgeon can use its implement to a patient.
[[{{{page}}}|Instrument of Loss: Syringe]]
- The Surgeon can use its implement to a patient.
[[{{{page}}}|Instrument of Loss: Trepan]]
- The Surgeon can use its implement to a patient.
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
{{#cargo_query: tables=conditions |fields=name, icon, effects |order by=name |format=template |offset=500 |limit=100 |default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr> |template=ConditionsTableRow |named args=yes }}