Condition |
Effects
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Abjure Enemy: Frightened
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Acid
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Ambushed
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- Taking damage or being Helped ends this condition.
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Bhaal's Murderous Mark
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- Affected entity's death grants a +1 Armour Class bonus to the Slayer.
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Black Tentacles
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- Restrained by dark tendrils. Affected entity can't move and takes 3d6Bludgeoning damage per turn.
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Brewed-Up Bellyglummer
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Burning Fiercely
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- Takes 1d10Fire damage per turn.
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Cheater's Folly
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- Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.
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Chest Trauma
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Chilled
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Cloud of Daggers
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- Takes 4d4Slashing per turn.
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Cocooned
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Colour Spray
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- Attack Rolls against Blinded creatures have Advantage.
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Command: Flee
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Command: Grovel
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Confused
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- Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor
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Confused Stupor
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- Too confused to act - affected entity wastes its turn doing nothing.
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Crown of Madness
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- Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
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Demonspirit Madness
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- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13 Wisdom saving throw. On a successful save, the condition is removed.
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Distracted
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Not paying any attention to their surroundings.
The distractor's allies have Advantage on their next Attack Roll against the creature.
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Eyebite: Sickened
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Fetid Aura
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- All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6Acid per turn.
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Frozen
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Garrotted
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- Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6Bludgeoning damage per turn.
- Both the entity and the garrotter can't move until the condition ends.
- If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.
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Harm
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- Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
- This condition is a Disease
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Hellfire Curse
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Hideous Laughter
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Holy Fire
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- Takes 1~4Radiant damage per turn.
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Houndmaster's Prey
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Hunter's Mark Quarry
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- Affected entity suffers an additional 1d6Weapon damage if the spellcaster hits it with a weapon attack.
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Hysterical
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- Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?
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Infernal Burning
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Madness
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- Hostile to everyone in the vicinity.
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Maimed
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Miasmic Mists Aura
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- At the start of Cazador's turns, this creature may become Blinded and take 3~18Necrotic while within 4 m / 13 ft of the vampire.
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Missing Pets
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Moonbeam
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- Creature is engulfed by ghostly flames that dead 2~20Radiant damage per turn. On a successful save, the creature still takes half damage.
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Moonbeam
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- Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10Radiant. On a successful save, targets still take half damage.
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Moonfire
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- The blessing of Dame Aylin's divine mother deals 2d10Radiant to foes that come within 3 m / 10 ft of her or start their turn there.
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Muddy
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- Affect entity is covered in hardened mud and its Movement Speed is halved.
- Removes Burning and the entity becomes Resistant to Fire damage.
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Murderous Dagger Cloud
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- Takes 6d4Piercing per turn.
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Nature's Wrath
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Necromantic Restraints
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- Affected entity can't move.
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Oily Sup
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Pacified
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- Incapacitated. Can't move or take actions, bonus actions, or reactions.
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Phantasmal Force
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Haunted by an echo of the last thing that attacked them.
- Takes 1d6Psychic damage each turn.
- When the target takes damage from another source, Phantasmal Force changes to that damage type.
- At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.
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Pinched
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- Take 1d4Piercing damage at the beginning of each turn and Movement Speed is reduced by Range: 3 m / 10 ft.
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Poisonous Fumes
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Rampart Aura
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Roiling Hellfire
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6d6 (6~36) Fire damage
- Flames from the heart of Avernus engulf this entity, inflicting 6d6Fire damage per turn.
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Sacrificial Lamb
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- Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
- If Cazador draws power from all the spawns bound this way three times, he will ascend.
- Grants resistance to all damage types.
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Sapped
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Target has been psionically drained.
- Incapacitated
- Unconsicous
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Sapping Curse
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This cursed energy drains vitality of anyone who dares get closer.
- Any creature within range of the affected entity gains the condition Vitality Drain, and takes 4d6+4Necrotic per turn. Take half damage on succeeding DC 8 Wisdom saving throw.
- Target is cursed.
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Searing Smite
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Shadow Possession
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- Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4Necrotic damage.
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Shar-Stricken
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- The Lady of Loss Hexes you, causing a temporary lapse in your agility.
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Shocked
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Shocking Grasp
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Singing Sword: Shriek
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- Affected entity has 1d4 penalty to all[See Notes] Saving throws. When it is attacked, it takes an additional 1d4Thunder damage.
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Spiteful Suffering
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Static Discharge Aura
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- All constructs near Bernard deal an additional 1d6+2Lightning to weapon attacks. All others take 2d8Lightning each turn.
- When the condition ends, Bernard is Stunned for 2 turns.
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Stricken with Crawler Mucus
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Stricken with Malice
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Turned
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- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft of that creature.
- It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
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Turned to Gold
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- Turned to gold. Can't move or take actions, bonus actions, or reactions.
- At the end of each turn, the affected entity makes a DC 17 Constitution saving throw to end this condition.
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Vitality Drain
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The dead girl's Sapping Curse is draining your vitality.
- Affected entity takes takes 4d6+4Necrotic per turn. Take half damage on succeeding a DC 8 Wisdom saving throw.
- Doubled movement cost.
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Vow of Enmity
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Wild Magic: Burning
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- Takes 1d6Fire damage at the start of each turn.
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