Condition |
Effects
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Abjure Enemy: Frightened
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Coerced
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- Forced to fight for Nere and takes 1d6Psychic each turn.
- Ends upon taking any non-Psychic damage.
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Command: Flee
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Command: Halt
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Compelled Duel
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- Cannot attack creatures other than the spellcaster.
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Compelled to Duel
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Confused
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- Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor
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Confused Stupor
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- Too confused to act - affected entity wastes its turn doing nothing.
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Crown of Madness
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- Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
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Demonspirit Madness
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- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13 Wisdom saving throw. On a successful save, the condition is removed.
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Ether-Essence Slumber
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- A deep, dream-ridden sleep has overcome the creature , induced by judicious ingesting of Ether.
- The creature cannot move or act.
- The creature automatically fails Strength and Dexterity Saving throws.
- Attack rolls against the creature have Advantage
- Removed by taking damage or being Shoved.
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Frozen
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Infernal Stun
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This creature cannot move or act, and Raphael can Soul Drain it at will.
Dexterity saving throw with difficulty class 16 on balanced, and 18 on tactician.
The stun immunity from Helm of Balduran does not protect against infernal stun.
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Lethargic
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Consumed by exhaustion in the aftermath of Haste.
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Lured
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- Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
- Affected target gets a DC 13 Wisdom saving throw on their turn.
- Being attacked or Shoved will remove the condition.
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Madness
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- Hostile to everyone in the vicinity.
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Malefic Possession
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- The affected entity acts according to the Possessing ghost's will and takes 4d8Necrotic damage each turn until it dies or is Turned.
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Mind Mastery
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- Forced to make a weapon attack against one of its allies by a duergar mind master.
- Ends after the attack, or when hit.
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Missing Pets
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Pacified
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- Incapacitated. Can't move or take actions, bonus actions, or reactions.
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Potion of Angelic Slumber
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- Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.
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Resisted the Song
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Succeeded a Saving throw against the harpy's Luring Song and is immune to the effects for 2 turns.
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Ritual Chant: Bhaal's Power Word Kill
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- As part of the challenge to enter the temple, the Farslayer has begun chanting. It can cast Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 183ft / 55m makes its enemies invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
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Shadow Possession
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- Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4Necrotic damage.
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Stricken with Crawler Mucus
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Stricken with Drow Poison
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Surprised
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Turned
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- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft of that creature.
- It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
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