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Prophecy

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Prophecies are a mechanic associated with Divination School wizards after unlocking Expert Divination Expert Divination at level 6.

After short resting, wizards with Expert Divination will receive a randomly selected prophecy from the list below for each spent Portent Dice. These prophecies are simple tasks which, when fulfilled, will replenish a spent Portent Die with a new random value. They will be shown as conditions that persist until their conditions are fulfilled or a long rest. Short resting with unfulfilled prophecies will not replace them with new prophecies.

List of prophecies[edit | edit source]

Prophecy: Burn After Reading Prophecy: Burn After Reading
Prophecy: Frosty Reception Prophecy: Frosty Reception
Prophecy: Shocking Revelation Prophecy: Shocking Revelation
Prophecy: Thunderous Applause Prophecy: Thunderous Applause
Prophecy: Forceful Insistence Prophecy: Forceful Insistence
Prophecy: Grave Fate Prophecy: Grave Fate
Prophecy: Venomous Words Prophecy: Venomous Words
Prophecy: Headache Prophecy: Headache
Prophecy: Holy Epiphany Prophecy: Holy Epiphany
Prophecy: Melting Pot Prophecy: Melting Pot
Prophecy: A Blunt Tool Prophecy: A Blunt Tool
Prophecy: A Little Prick Prophecy: A Little Prick
Prophecy: Cutting Edge Prophecy: Cutting Edge
Prophecy: Guarded Prophecy: Guarded
Prophecy: A Little Help Prophecy: A Little Help
Prophecy: Predictable Prophecy: Predictable
Prophecy: Spellbinding Prophecy: Spellbinding
Prophecy: Evocative Prophecy: Evocative
Prophecy: Feign Surprise Prophecy: Feign Surprise
Prophecy: Dead Right Prophecy: Dead Right
Prophecy: Changes Prophecy: Changes
Prophecy: Well-Read Prophecy: Well-Read
Prophecy: Delivering Alms Prophecy: Delivering Alms
Prophecy: Reap Rewards Prophecy: Reap Rewards
  • Dealing the killing blow to an enemy will result in a new a Portent Die after taking a short rest.