Portent is a Divination School Wizard passive feature which offers the user glimpses into the future. They gain two random Portent Dice which they can use as a Reaction to substitute into Attack Rolls and Saving Throws rolled in range.
Description
Your dreams grant you glimpses that let you influence the future.
After each Long Rest, the user gains two random Portent Dice. During the day, they can use their reaction to change the die of any Attack Roll or Saving Throw rolled near them to one of their Portent Dice.
Each Portent Die can only be used once; unused Portent Dice are lost at the end of the day.
Portent can only change a die in the favour of the caster and their allies.
- Attack rolls can only be changed from a miss to a hit for allies, and from a hit to a miss for enemies.
- Saving throws can only be changed from a fail to a success on allies, and from a success to a fail on enemies.
Portent counts creatures marked
yellow as allies.
- This means that if the user initiates combat by attacking an enemy marked as yellow, the user cannot change the target's saving throw from succeeding to failing, only the opposite. Be careful as the game may prompt for this.
Details
Recharge: Long rest
Grants:
How to learn
Classes:
- Class level 2: Divination School
Notes
- The available Portent Dice and their values appear on the reactions tab of the user's spellbook, and over the hotbar on the right side.
- Spending a Portent Die is done as a reaction, but does not consume a
Reaction.
- The value shown in the reaction window shows the current roll including modifiers, but Portent Dice replace the value before modifiers. This is why the reaction window may say something like "Rolled 17, needs 18", but the user can change it to a 15 and still succeed because they have a bonus of +3. In the reaction window, the user can hover over the number to see what they rolled, and what the modifiers are.
- Portent Die can cause an attack to become a critical hit if its value is in the user's critical hit range.
- The user can long rest or partial rest to replace their portent dice with a new full set.
- gives its user an extra portent die each long rest, and a Prophecy each short rest to refresh one.
Bugs
- Does not work on Concentration saving throws.