Rage: Bear Heart (Condition): Difference between revisions

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| properties =
| properties =
UnavailableInActiveRoll
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End Rage
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| notes =
* The bonus damage does not increase to 3 at level 9 like the normal version of {{Cond|Rage}}.
* The bonus damage does not increase to 3 at level 9 like the normal version of {{Cond|Rage}}.
* The resistance component of this effect is not impeded by heavy armour.
* The resistance component of this effect is not impeded by heavy armour.
}}
}}

Latest revision as of 00:21, 8 May 2024

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Properties

Status IDStack ID: RAGE

Status groupsStatus groups: SG_RageSG_RemoveOnRespec

Loses duration: end of turn

Stack priority: 2

More properties:

Grants:

Notes

  • The bonus damage does not increase to 3 at level 9 like the normal version of Rage Rage.
  • The resistance component of this effect is not impeded by heavy armour.

Conditions with the same stack ID

Conditions with the stack ID RAGE, only one of these can be applied at the same time:

Condition Effects

Frenzied (Condition) Frenzied

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Rage (Condition) Rage

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

Rage (Boar) (Condition) Rage

Rage: Bear Heart (Condition) Rage: Bear Heart

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage: Eagle Heart (Condition) Rage: Eagle Heart

Rage: Elk Heart (Condition) Rage: Elk Heart

Rage: Tiger Heart (Condition) Rage: Tiger Heart

Rage: Wolf Heart (Condition) Rage: Wolf Heart

Sources of Rage: Bear Heart