Way of Shadow: Difference between revisions

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(Use Template:Level_header for class/subclass progression level headers)
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{{Level header|3}}
{{Level header|3}}


* '''{{SAI|Minor Illusion|c=16}} (Cantrip):''' Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are {{Cond|Silenced}}.
; {{SAI|Minor Illusion|c=16}} (Cantrip)
: Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are {{Cond|Silenced}}.


==== Shadow Arts ====
==== Shadow Arts ====
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|-
|-
|{{SAI|Shadow Arts: Pass Without Trace|w=40|c=16}}
|{{SAI|Shadow Arts: Pass Without Trace|w=40|c=16}}
!{{R|ki|2|icononly=yes}}
|{{R|ki|2|icononly=yes}}
|Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to [[Ability Check|Stealth Checks]]. Equivalent to the spell [[Pass Without Trace]].
|Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to [[Ability Check|Stealth Checks]]. Equivalent to the spell [[Pass Without Trace]].
|-
|-
|{{SAI|Shadow Arts: Darkness|w=40|c=16}}
|{{SAI|Shadow Arts: Darkness|w=40|c=16}}
!{{R|ki|2|icononly=yes}}
|{{R|ki|2|icononly=yes}}
|Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. Equivalent to the spell [[Darkness]].
|Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. Equivalent to the spell [[Darkness]].
|-
|-
|{{SAI|Shadow Arts: Darkvision|w=40}}
|{{SAI|Shadow Arts: Darkvision|w=40}}
!{{R|ki|2|icononly=yes}}
|{{R|ki|2|icononly=yes}}
|Grant a creature the ability to see into the dark out to a range of {{Range|m=12|ft=40}}. Equivalent to the spell [[Darkvision]].
|Grant a creature the ability to see into the dark out to a range of {{Range|m=12|ft=40}}. Equivalent to the spell [[Darkvision]].
|-
|-
|{{SAI|Shadow Arts: Silence|w=40|c=16}}
|{{SAI|Shadow Arts: Silence|w=40|c=16}}
!{{R|ki|2|icononly=yes}}
|{{R|ki|2|icononly=yes}}
|Create a sound-proof sphere. All within are {{Cond|Silenced}} and [[Damage Types|Immune]] to{{DamageType|Thunder}} damage. Equivalent to the spell [[Silence]].
|Create a sound-proof sphere. All within are {{Cond|Silenced}} and [[Damage Types|Immune]] to{{DamageType|Thunder}} damage. Equivalent to the spell [[Silence]].
|}
|}
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{{Level header|5}}
{{Level header|5}}


==== {{SAI|Cloak of Shadows|w=40}} ====
; {{SAI|Cloak of Shadows|w=40}}
* Wrap yourself in shadows to become {{Cond|Invisible}} if you are [[Obscured]].
: Wrap yourself in shadows to become {{Cond|Invisible}} if you are [[Obscured]].
* Invisibility ends early if you attack, cast a spell, take an action, or take damage.
: Invisibility ends early if you attack, cast a spell, take an action, or take damage.


{{Level header|6}}
{{Level header|6}}


==== {{SAI|Shadow Step|w=40}} ====
; {{SAI|Shadow Step|w=40}}
* Teleport from shadow to shadow. Afterwards, you have {{Advantage}} on your next melee {{Attack Roll}}.
: Teleport from shadow to shadow. Afterwards, you have {{Advantage}} on your next melee {{Attack Roll}}.
* Both the origin and the destination must be at least Lightly Obscured to use this skill.
: Both the origin and the destination must be at least Lightly Obscured to use this skill.


{{Level header|11}}
{{Level header|11}}


==== {{SAI|Shadow Strike|w=40}} ====
; {{SAI|Shadow Strike|w=40}}
* Use an {{Action}} and {{R|ki|3}} to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
: Use an {{Action}} and {{R|ki|3}} to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
* Deals an extra {{DamageText|3d8|Psychic}} damage in addition to your weapon's damage.
: Deals an extra {{DamageText|3d8|Psychic}} damage in addition to your weapon's damage.


==== {{SAI|Shadow Strike: Unarmed|w=40}} ====
; {{SAI|Shadow Strike: Unarmed|w=40}}
* Use an {{Action}} and {{R|ki|3}} to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
: Use an {{Action}} and {{R|ki|3}} to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
* Deals an extra {{DamageText|3d8|Psychic}} damage in addition to your unarmed strike damage.
: Deals an extra {{DamageText|3d8|Psychic}} damage in addition to your unarmed strike damage.


==External Links==  
==External Links==  

Revision as of 23:25, 15 May 2024

You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.
Class Monk Shadow Badge Icon.png
Class Monk Shadow Badge Icon.png
You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.

Way of Shadow is one of the subclasses of Monk. It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.

Subclass Features

Monk's default armour
This subclass obtains all the features from its base class, Monk, in addition to its unique features outlined below.

Level 3

Minor Illusion Minor Illusion (Cantrip)
Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced Silenced.

Shadow Arts

Ability Ki Points Description
Shadow Arts: Hide Shadow Arts: Hide Use a Bonus action to hide from enemies by succeeding Stealth Checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Shadow Arts: Pass Without Trace Shadow Arts: Pass Without Trace 2 Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. Equivalent to the spell Pass Without Trace.
Shadow Arts: Darkness Shadow Arts: Darkness 2 Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. Equivalent to the spell Darkness.
Shadow Arts: Darkvision Shadow Arts: Darkvision 2 Grant a creature the ability to see into the dark out to a range of  Range: 12 m / 40 ft. Equivalent to the spell Darkvision.
Shadow Arts: Silence Shadow Arts: Silence 2 Create a sound-proof sphere. All within are Silenced Silenced and Immune toDamage TypesThunder damage. Equivalent to the spell Silence.

Level 5

Cloak of Shadows Cloak of Shadows
Wrap yourself in shadows to become Invisible Invisible if you are Obscured.
Invisibility ends early if you attack, cast a spell, take an action, or take damage.

Level 6

Shadow Step Shadow Step
Teleport from shadow to shadow. Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.
Both the origin and the destination must be at least Lightly Obscured to use this skill.

Level 11

Shadow Strike Shadow Strike
Use an Action and 3Ki Points to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
Deals an extra 3d8Damage TypesPsychic damage in addition to your weapon's damage.
Shadow Strike: Unarmed Shadow Strike: Unarmed
Use an Action and 3Ki Points to teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
Deals an extra 3d8Damage TypesPsychic damage in addition to your unarmed strike damage.

External Links