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[[Category:Subclasses]] | |||
'''Barbarian''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. Barbarians' key ability scores are [[Strength]], [[Dexterity]], and [[Constitution]]. | '''Barbarian''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. Barbarians' key ability scores are [[Strength]], [[Dexterity]], and [[Constitution]]. | ||
== Class Information == | == Class Information == |
Revision as of 08:55, 25 February 2023
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage. |
Barbarian is one of the Playable Classes of Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. Barbarians' key ability scores are Strength, Dexterity, and Constitution.
Class Information
- Level 1 Maximum Hit Points:
12 + Constitution Modifier
- Hit points at higher levels:
7 + Constitution Modifier
- Hit points at higher levels:
- Key Ability Scores:
Strength
for improved Attack Rolls and damage with melee weapons.Dexterity
for higher Initiative and Armour Class.Constitution
for more Hit Points.
- Saving Throw Proficiencies:
Strength, Constitution
- Equipment Proficiencies:
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds.
- Skills with Proficiency (Choose 2):
Level Progression
Through experience, you acquire new power. You gain the following trait:
Level 1
- Rage
- Rage Charges: 2 (The number of times you can Rage per day. Replenished by Long Rest).
- Unarmoured Defence: Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class. Wearing Heavy Armour impedes your Rage.
Level 2
- Reckless Attack
- Danger Sense: You sense when things aren't as they should be. You have Advantage on Dexterity Saving Throws against traps, spells and surfaces. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.
Level 3
- Rage Charges: 3 (Gain an additional Rage Charge. You can now Rage more times per Long Rest).
- Choose a subclass
Berserker | Wildheart |
- Subclass Features:
Berserker | Wildheart |
---|---|
|
Level 4
- Ability Score Improvement or Feat (Choose 1):
- Improve an Ability Score by 2 or improve two Ability Scores by 1 (Ability Scores can not be raised higher than 20 using this feature).
- Choose a Feat.
- Subclass Features:
Berserker | Wildheart |
---|---|
(none) |
|
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus).
- Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Fast Movement: Your Movement Speed increases by
1.5m / 5ft
while not wearing Heavy Armour.
- Subclass Features: None at this level