Rage: Eagle Heart: Difference between revisions
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{{ up to date | | {{ up to date | 2024-01-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky. | | summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky. | ||
| description = | | description = Enter a {{SAI|Rage: Eagle Heart|Rage}} that makes you near untouchable. | ||
You can use {{SAI|Diving Strike}}. | |||
Foes also have {{Disadvantage}} on {{SAI|Opportunity Attack|Opportunity Attacks}} against you, and you can use {{SAI|Dash}} as a bonus action. | Foes also have {{Disadvantage}} on {{SAI|Opportunity Attack|Opportunity Attacks}} against you, and you can use {{SAI|Dash}} as a bonus action. | ||
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| notes = | | notes = | ||
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9. | * This variant of {{SAI|Rage}} does not receive a damage increase at level 9. | ||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Revision as of 05:35, 5 January 2024
Template:Up to date
Rage: Eagle Heart is a Wildheart Barbarian bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
Description
Enter a
that makes you near untouchable.You can use
Foes also have . Disadvantage on against you, and you can use as a bonus action.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Variants
Condition: Rage: Eagle Heart
Duration: 10 turns
- Can use Bonus action, and foes have Disadvantage on . as a
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.