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'''Hold Person''' is a [[Spells#2nd Level Spells|Level 2]] Enchantment Spell. This spell allows spellcasters to paralyse a targeted creature. A paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Clench of the North Wind}}.}}


[[Category:Spells]][[Category:Level 2 Spells]][[Category:Enchantment Spells]]
{{SpellPage
| name = Hold Person
| image = Hold Person.webp
| level = 2
| school = Enchantment
| ritual =
| classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
| class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Circle of the Land:Arctic and Forest
| class learns at level 5 = Oath of Vengeance
| class learns at level 7 = Arcane Trickster
| class learns at level 8 = Eldritch Knight
| summary = This spell allows spellcasters to hold a target [[humanoid]] in place. The affected creature is unable to move and act and is much more susceptible to attacks.
| description = Hold a humanoid enemy still. They can't [[Movement Speed|Move]], [[Action|Act]], or [[Reaction (Resource)|React]]. Attacks from within {{Range|m=3|ft=10}} are always [[Critical Hit]]s.


[[File:Hold Person Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
At the end of each turn, the affected creature can make a [[Wisdom]] {{SavingThrow}} to end this condition.  
| title = <div style="font-size:105%; font-family:Georgia;">''"Paralysed a humanoid creature, making it unable to move and act. At the end of each turns, the creature can try to free itself."''</div>
| cost = action, spell2
----
| attack roll =
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
| damage =
----
| damage modifier =
| Range = 18m / 60ft
| damage type =
| School = Enchantment
| damage save =
| Concentration = Required
| damage save effect =
| Condition = [[Condition#Hold Person|Hold Person]]
| damage per =
| Saving Throw = [[Wisdom]]
| extra damage =
| Duration = 10 turns
| extra damage modifier =  
| Class = [[Bard]], [[Cleric]], [[Druid]], [[Sorcerer]], [[Warlock]], [[Wizard]]
| extra damage type =
}}]]
| extra damage save =
 
| extra damage save effect =
== Description ==
| extra damage per =
Paralyse a humanoid creature, making it unable to move and act.
| concentration = yes
 
| save = WIS
At the end of each turns, the creature can try to free itself.
| range = ranged
 
| range m =
== Properties ==
| range ft =
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code>
| aoe =
 
| aoe m =
''Available to level 3 [[Bard]], [[Cleric]], [[Druid]], [[Sorcerer]], [[Warlock]] and [[Wizard]].''
| aoe ft =
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
| condition = Hold Person
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
| condition duration = 10
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
| condition save = Wisdom
 
| area =
{| role="presentation" class="wikitable"
| area category =
| <strong>[[File: Hold Person Condition Icon.png|frameless|upright=0.12]] Hold Person</strong>
| area shape =
|-
| area range m =
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}}
| area range ft =
* [[Conditions#Paralysed|Paralysed]].
| area duration =
* At the end of each turn, make a Wisdom [[Saving Throws|Saving Throw]]. On a successful save, the Condition is removed.
| area turn start damage =
|}
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| notes = Hold Person has two incantations: '''Ad Lapidē''', Latin for "to stone", and '''Non Moverē''', the Latin command "don't move!"
| video = Hold Person Visuals.mp4
}}
== External Links ==
* {{FRWiki|Hold person|long}}

Latest revision as of 16:35, 9 March 2024

For the equivalent Way of the Four Elements Monk spell, see Clench of the North Wind Clench of the North Wind.
Hold Person.webp

Hold Person is a level 2 enchantment spell. This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.

Description

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

Properties

Cost
Action + Level 2 Spell Slot
Details
WIS Save
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 2nd.

Condition: Hold Person

Hold Person Hold Person

Duration: 10 turns

Wisdom saving throw

How to learn

Classes:

Notes

Hold Person has two incantations: Ad Lapidē, Latin for "to stone", and Non Moverē, the Latin command "don't move!"

Visuals

External Links[edit | edit source]