Rage: Eagle Heart: Difference between revisions
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| summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky. | |||
| summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} | | description = Enter a {{SAI|Rage: Eagle Heart|Rage}} that makes you near untouchable. | ||
| description = | |||
You can use {{SAI|Diving Strike}}. | |||
Rage ends early if you | Foes also have {{Disadvantage}} on {{SAI|Opportunity Attack|Opportunity Attacks}} against you, and you can use {{SAI|Dash}} as a bonus action. | ||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
| image = Rage Eagle Heart.webp | | image = Rage Eagle Heart.webp | ||
| cost = bonus, rage | | cost = bonus, rage | ||
Line 21: | Line 21: | ||
| save = | | save = | ||
| additional = | | additional = | ||
| | | higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | ||
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart | |||
| condition = Rage: Eagle Heart | | condition = Rage: Eagle Heart | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition2 = Rage Impeded | | condition2 = Rage Impeded | ||
| condition2 duration = Permanent | | condition2 duration = Permanent | ||
| class learns at level | | class learns at level 3 = Wildheart | ||
| notes = | | notes = | ||
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9. | |||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Revision as of 16:40, 9 March 2024
Rage: Eagle Heart is a Wildheart Barbarian bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
Description
Enter a
that makes you near untouchable.You can use
Foes also have . Disadvantage on against you, and you can use as a bonus action.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Variants
Condition: Rage: Eagle Heart
Duration: 10 turns
- Can use Bonus action, and foes have Disadvantage on . as a
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.