Diving Strike: Difference between revisions
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{{WeaponActionPage | |||
| summary = '''Diving Strike''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Eagle Heart}}, allowing you to leap down on a target dealing damage and knocking them prone. | |||
'''Diving Strike''' is | | description = Leap down unto a foe below you, dealing normal weapon damage and knocking them {{Cond|Prone}}. | ||
You do not take Falling damage. You must be at least {{Distance|m=1.5|ft=5}} above your target. | |||
Available only when {{Cond|Rage|Raging}}. | |||
| image = Diving Strike.webp | |||
| controller icon = Diving Strike Icon.webp | |||
| icon = Diving Strike Unfaded Icon.webp | |||
| damage = weapon | |||
| cost = action | |||
| range = jump | |||
| attack roll = yes | |||
| recharge = | |||
| condition = Prone | |||
| condition save = | |||
| | | condition duration = 2 | ||
| | | class learns at level 3 = Wildheart | ||
| | | notes = | ||
* Any effects that boost jump range like the [[Athlete]] [[Feats|feat]] or {{SAI|Enhance Leap}} will apply to '''Diving Strike''' as well. | |||
* A stack of two [[Crate|crates]] is sufficient to get the required {{Distance|m=1.5|ft=5}} height advantage against a target on level ground. | |||
}} | |||
{{BarbarianNavbox}} | |||
* A | |||
Revision as of 19:41, 18 April 2024
Diving Strike is a Wildheart Barbarian action only available while using , allowing you to leap down on a target dealing damage and knocking them prone.
Description
Leap down unto a foe below you, dealing normal weapon damage and knocking them .
You do not take Falling damage. You must be at least 1.5 m / 5 ft above your target.
Available only when .
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- Range: range
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
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