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Orin/Combat: Difference between revisions
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{{Infobox | {{Infobox creature | ||
| name = Orin the Red | | name = Orin the Red | ||
| image = Edward-vanderghote-orin.webp | | image = Edward-vanderghote-orin.webp | ||
| size = Medium | | size = Medium | ||
| type = Humanoid | | type = Humanoid | ||
| | | ac = 20 | ||
| | | hp = 145 | ||
| | | t hp = 208 | ||
| | | weight kg = 75 | ||
| hidden level = 12 | |||
| | |||
| str = 18 | | str = 18 | ||
| dex = 22 | | dex = 22 | ||
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| wis = 16 | | wis = 16 | ||
| cha = 19 | | cha = 19 | ||
| | |||
| | | dex save prof = yes | ||
| int save prof = yes | |||
| initiative = +7 | | initiative = +7 | ||
| | | t conditions = Legendary Resistance: Incapacitation | ||
| | |||
| passives = | |||
Darkvision, | |||
Fast Hands, | |||
Evasion, | |||
Uncanny Dodge, | |||
Reliable Talent, | |||
Perfect Sentry, | |||
Magic Resistance, | |||
Immutable Form, | |||
Exploit Weakness @ Bloodthirst, | |||
Improved Critical @ Bloodthirst, | |||
Crimson Weapon @ Crimson Mischief, | |||
Prey Upon the Weak @ Crimson Mischief, | |||
Ambusher (+1) @ Studded Leather Armour +2, | |||
Superior Padding (-1) @ Studded Leather Armour +2, | |||
| | | t passives = | ||
Darkvision, | |||
Fast Hands, | |||
Evasion, | |||
Uncanny Dodge, | |||
Reliable Talent, | |||
Perfect Sentry, | |||
Magic Resistance, | |||
Immutable Form, | |||
Exploit Weakness @ Bloodthirst, | |||
Improved Critical @ Bloodthirst, | |||
Crimson Weapon @ Crimson Mischief, | |||
Prey Upon the Weak @ Crimson Mischief, | |||
Ambusher (+1) @ Studded Leather Armour +2, | |||
Superior Padding (-1) @ Studded Leather Armour +2, | |||
Legendary Action: Murderous Retort | |||
}} | }} | ||
Revision as of 00:00, 23 April 2024
Orin | Combat |
Orin | |||||||||||||
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Large Monstrosity | |||||||||||||
Stats | |||||||||||||
Armour Class | 18 | ||||||||||||
Hit points |
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Movement speed | 10 m (30 ft) | ||||||||||||
Weight | 400 kg (800 lb) | ||||||||||||
Initiative | +4 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
| Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form. | ||||||||||||
| Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Cannot be moved by any external forces. | ||||||||||||
Tactician | +10 to your next saving throw against being Incapacitated. You can use this 3 times. | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| You receive less damage from spells or effects that require a DEX save. | ||||||||||||
| You gain an extra Bonus action. | ||||||||||||
| Immune to having your form changed. +5 to saving throws against being Banished. | ||||||||||||
Honour | Use a Legendary Action to immediately strike back at your attacker. | ||||||||||||
| Advantage on saving throws against spells and other magical effects. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Cannot be Surprised. | ||||||||||||
| Ability checks with proficient skills have a floor of 10. | ||||||||||||
| You can make two additional attacks after attacking with your main hand weapon. | ||||||||||||
| When an attack hits you, you only take half the usual damage. |
This page focuses on Orin's behavior during turn-based combat gameplay.
Attacks and abilities
Slayer Form
- All Slayer attacks and abilities. (See Slayer#Attacks_and_Abilities)
Humanoid Form
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-04-23. If multiple days have passed since, this template should be removed. |
Allies
- Death's Head of Bhaal Fustian
- Invoker of Bhaal Hivune
- Reaper of Bhaal Liya
- Reaper of Bhaal Snirr
- Reaper of Bhaal Ogga
- Reaper of Bhaal Hiila
- Reaper of Bhaal Eglantine
- Reaper of Bhaal Dhoria
- Boon of Bhaal (Only while Reapers of Bhaal are chanting)
Encounters
Regular Encounter
Orin can be fought at the Bhaal Temple in the Undercity Ruins. For the fight, she will take the form of the Slayer (see Slayer for a list of its attacks). Orin will begin the fight with either 7 stacks of on Balanced difficulty or 12 stacks of on Tactician difficulty. These stacks are refreshed by Boon of Bhaal at the end of every round, so long as at least 1 Reaper of Bhaal is still chanting.
The 6 Reapers of Bhaal start the battle with and will continually chant to activate Boon of Bhaal, which is represented by the giant skull over the Chamber's door. The Reapers of Bhaal do not directly participate in the fight until either Orin is defeated or their chanting is disrupted by conditions such as , , , , or .
If Orin didn't kill her kidnapping victim during the dialogue before the fight, they will be trapped on an Altar in the center of the room. A successful DC 25 Sleight of Hand check can lockpick their chains and allow them to join the fight on your side.
Prior to the fight, if the player uses Helena Anchev's corpse they can discover that she betrayed Orin on Sarevok's orders. If you tell Orin this and then taunt her further by succeeding a DC 25 Deception check, DC 25 Persuasion check, or DC 25 Religion check, Orin will completely break down. Bhaal will then forcibly transform her into the Slayer Form, and give her the unique buff .
onIn Honour mode, she will have Legendary Resistance against being incapacitated. The Boon of Bhaal gains a legendary action Bhaal's Edict - if Orin did not use her own legendary actions this turn, the Boon of Bhaal will force Bhaal's Edict upon one of your party members. If that party member is unable to kill another creature, they will die upon ending their turn.
in her slayer form, allowing her to use as a reaction once per round. She will also haveDark Urge Encounter (The Duel)
As the Dark Urge, the player will be able to agree to a duel against Orin. The duel will separate you from your companions. Orin will not be granted the Unstoppable feature during the duel and the Boon of Bhaal will not be active. Dying during the duel will not result in an immediate game over, but will impact the personal story of the Dark Urge. Your allies will then start fighting the normal version of the encounter against Orin and her cultists. While Orin will not heal any damage done to her in the duel, she will gain the Unstoppable feature she normally has.
Depending on your choices in Act 2, Orin will have different forms that you can fight against.
If you have been granted the Slayer form, then Orin will fight in her humanoid form. Note that when conversing before the fight, the Urge will have the opportunity to transform into the Slayer through dialogue. If this option is taken, they will be able to transform an additional time during combat (if the form is removed), rather than having to wait for a long rest. While in humanoid form, Orin will dual-wield Crimson Mischief and Bloodthirst. She will also gain one stack of Murderous Strikes per successful hit. After gaining five stacks of Murderous Strikes, she will lose all stacks and be able to use her Deathbringer's Assault to attack seven times. In Honour mode, Orin will use Deathbringers Assault for her reaction with Murderous Retort when it becomes available.
If you do not have the Slayer Form, then Orin will fight in her Slayer form. Her version is different from your own slayer form as it does not function like a Wildshape or Polymorph - reducing her to 0 hit points will kill her. She will also not be able to use opportunity attacks as the slayer during the duel.
Achievements
Notes
- Orin's Slayer form has higher stats than the version used by the Dark Urge.
- While the player needs to read Regarding the Slayer as The Dark Urge in order to use in their Slayer form, Orin's version automatically has that ability.