Way of Shadow: Difference between revisions
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* !Must be [[Invisible (Condition)|Invisible]] or [[Hiding (Condition)|Sneaking]] | * !Must be [[Invisible (Condition)|Invisible]] or [[Hiding (Condition)|Sneaking]] | ||
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*{{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]]{{InfoBlob|{{DamageInfo | 1d8 | Physical | modifier = Dexterity or Strength}} + {{DamageInfo | 3d8 | Psychic}}}} | |||
{{InfoBlob|{{action}} + {{SmallIcon|Monk_Ki_Icon.png}} 3 Ki Points}} | |||
'''Shadow Strike: Unarmed''': Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves. | '''Shadow Strike: Unarmed''': Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves. | ||
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* {{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]]{{InfoBlob|{{DamageInfo | 1d8 | Bludgeoning | modifier = Dexterity or Strength}} + {{DamageInfo | 3d8 | Psychic}}}} | |||
{{InfoBlob|{{action}} + {{SmallIcon|Monk_Ki_Icon.png}} 3 Ki Points}}<!--Monk Navbox--> | |||
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Revision as of 01:40, 11 August 2023
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You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.Way of Shadow is one of the subclasses of Monk. It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.
Subclass Features
Level 3
Shadow Arts: Hide: Hide from enemies by succeeding Stealth Checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Shadow Arts: Pass Without Trace: Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.
10 m / 33 ft
Duration: Until Long rest
Concentration
Action +
2 Ki PointsShadow Arts: Darkness: Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
Duration: 10 turns
Range: 18 m / 60 ft
5 m / 17 ft
Concentration
Action +
2 Ki PointsShadow Arts: Darkvision: Grant a creature the ability to see into the dark out to a
Range: 12 m / 40 ft.
Duration: Until Long rest
Melee: 1.5 m / 5 ft
Action +
2 Ki PointsShadow Arts: Silence: Create a sound-proof sphere. All within are Silenced and Immune to
Thunder damage.
- !Using this spell might turn targets hostile
Duration: 100 turns
Range: 18 m / 60 ft
Concentration
Action +
2 Ki PointsCantrip: Minor Illusion: Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.
Duration: 10 turns
Range: 18 m / 60 ft
Action
Level 5
Cloak of Shadows: Wrap yourself in shadows to become Invisible if you are obscured.
- !Area must be Lightly or Heavily Obscured.
- !invisibility ends early if you attack, cast another spell, take an action, or take damage.
Action
Duration: 10 turns
- Target: Self
Level 6
Shadow Step: Teleport from shadow to shadow. Afterwards, you have Advantage on your next melee
Attack roll.
- Shadow Step(Condition): Affected entity has
Advantage on your next melee
Attack roll.
Duration: 1 turn
- !Area must be Lightly or Heavily Obscured.
Bonus action
Range: 18 m / 60 ft
Level 11
Shadow Strike: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- !Must be Invisible or Sneaking
Range: 9 m / 30 ft
Attack Roll
+1d8 (1~8) + Dexterity or Strength modifier
Physical damage
3d8 (3~24)
Psychic damage
Action +
3 Ki Points
Shadow Strike: Unarmed: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- !Must be Invisible or Sneaking
Range: 9 m / 30 ft
Attack Roll
+1d8 (1~8) + Dexterity or Strength modifier
Bludgeoning damage
3d8 (3~24)
Psychic damage
Action +
3 Ki Points
Monk | |
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