Rage: Elk Heart: Difference between revisions
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{{ActionPage | |||
| summary = '''Rage: Elk Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their elk-like anger to increase their movement speed and charge into enemies. | |||
'''Rage: Elk Heart''' is a | | description = Enter a {{Cond|Rage: Elk Heart|Rage}} that grants you extraordinary swiftness. | ||
| extra description = You can use {{SAI|Primal Stampede}}, and your [[movement speed]] increases by {{distance|m=4.5|ft=15}}. | |||
= | | warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | ||
| image = Rage Elk Heart.webp | |||
| cost = bonus, rage | |||
You can use | | concentration = | ||
| damage = | |||
Rage ends early if you | | damage2 = | ||
| attack roll = | |||
== | | recharge = | ||
| duration = | |||
| range = self | |||
'' | | aoe = | ||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| additional = | |||
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | |||
| | | condition = Rage: Elk Heart | ||
| {{ | | condition duration = 10 | ||
| condition2 = Rage Impeded | |||
| condition2 duration = Permanent | |||
* [[ | | class learns at level 3 = Wildheart | ||
| notes = | |||
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9. | |||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
}} | |||
{{BarbarianNavbox}} | |||
Latest revision as of 03:18, 28 April 2024
Rage: Elk Heart is a Wildheart Barbarian bonus action. This ability allows them to use their elk-like anger to increase their movement speed and charge into enemies.
Description
Enter a that grants you extraordinary swiftness.
You can use , and your movement speed increases by 4.5 m / 15 ft.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Condition: Rage: Elk Heart
Duration: 10 turns
- Movement speed increased by 4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.