Rage: Wolf Heart: Difference between revisions
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'''Rage: Wolf | {{ActionPage | ||
| type = classaction | |||
| summary = '''Rage: Wolf Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat. | |||
| | | description = Enter a {{Cond|Rage: Wolf Heart|Rage}} so inciting it spurs on your allies. | ||
| extra description = You can use {{SAI|Inciting Howl}}, and your allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}} of you. | |||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
| image = Rage Wolf Heart.webp | |||
| cost = bonus, rage | |||
| concentration = | |||
| damage = | |||
| damage2 = | |||
| attack roll = | |||
| recharge = | |||
| duration = | |||
}} | | range = self | ||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
You can use | | additional = | ||
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | |||
Rage ends early if you | | condition = Rage: Wolf Heart | ||
| condition duration = 10 | |||
| condition2 = Rage Impeded | |||
{{ | | condition2 duration = Permanent | ||
| class learns at level 3 = Wildheart | |||
| notes = | |||
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9. | |||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
}} | |||
{{BarbarianNavbox}} | |||
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Latest revision as of 03:18, 28 April 2024
Rage: Wolf Heart is a Wildheart Barbarian bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat.
Description
Enter a so inciting it spurs on your allies.
You can use , and your allies have Advantage on melee Attack rolls against enemies within 2 m / 7 ft of you.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Condition: Rage: Wolf Heart
Duration: 10 turns
- Can use Advantage on melee Attack rolls against enemies within 2 m / 7 ft. and allies have
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.