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Wild Magic: Weapon Infusion: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Weapon Infusion''' is a special | | summary = '''Wild Magic: Weapon Infusion''' is a special [[Wild Magic Barbarian]] free action that is randomly used when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. It boosts your weapon, dealing additional Force damage and returns to your hand when thrown. | ||
| description = Magic infuses your weapon. It deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. If | | description = Magic infuses your weapon. It deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. | ||
| extra description = If you throw your weapon, it reappears in your hand at the end of your turn. | |||
| image = Wild Magic Weapon Infusion.webp | | image = Wild Magic Weapon Infusion.webp | ||
| condition = Wild Magic: Weapon Infusion | | condition = Wild Magic: Weapon Infusion |
Latest revision as of 10:21, 29 July 2024
Wild Magic: Weapon Infusion is a special Wild Magic Barbarian free action that is randomly used when you trigger a Wild Magic roll. It boosts your weapon, dealing additional Force damage and returns to your hand when thrown.
Description
Magic infuses your weapon. It deals an additional 1d6Force damage and gains the Light and Thrown properties.
If you throw your weapon, it reappears in your hand at the end of your turn.
Condition: Wild Magic: Weapon Infusion
How to learn
Classes:
- Class level 3: Wild Magic Barbarian