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[[File:Ravaged Beach.jpg|thumb|alt=The crash site at the Ravaged Beach|The crash site at the Ravaged Beach]]
{{Location page
{{Relative location
| prefix = The
|region = Wilderness
| name = Ravaged Beach
|location = Ravaged Beach
| alt name =
|south    = River Chionthar
| image = Ravaged Beach.jpg
|north    = Roadside Cliffs
| image description = The crash site at the Ravaged Beach
|west    = Nautiloid Wreck
| act = one
|east    = River Chionthar
| summary = This is the [[location]] the player character arrives at immediately after the events of the [[Prologue]].
| region prefix = the
| region = Wilderness
|north    = Emerald Grove
|east    = Dank Crypt
}}
}}
Located on the bank of the [[River Chionthar]], the '''Ravaged Beach''' is dominated by the wreck of a [[nautiloid]]. Corpses of fishermen and [[Intellect Devourer]]s dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the west sits a door to the [[Dank Crypt]], while to the north is the [[Emerald Grove]].
{{TOC|limit=3}}
 
== Overview ==
This is the [[location]] the player arrives at immediately after the events of the [[Prologue]].
 
== Navigation ==
[[File:Ravaged Beach Scenic.jpeg|thumb|alt=The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins.|The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins]]
[[File:Ravaged Beach Scenic.jpeg|thumb|alt=The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins.|The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins]]
=== Related locations ===
Located on the bank of the [[River Chionthar]], the Ravaged Beach is dominated by wreckage from the [[Nautiloid]] crash. Corpses of anglers and {{CharLink|Intellect Devourer|intellect devourers}} dot the area. Several makeshift docks line the coast, but both them and the fishing boats that used them have been destroyed. To the east is an ancient door leading to the [[Dank Crypt]]. To the north is the [[Emerald Grove]].
* [[Wilderness]]
* [[Nautiloid Wreck]]
* [[Overgrown Ruins]]
** [[Dank Crypt]]


=== Waypoints ===
=== Western beach ===
This location contains the following {{SmIconLink|Waypoint Map Icon.png|Waypoint}}:
{{CharLink|Astarion}} can be recruited near the Nautiloid Wreck at {{Coords|170|288}}. After speaking with Astarion, the party can interact with a nearby {{CharLink|Scared Boar}}. West of this area, along the far side of the beach, is a hidden [[Harpers|Harper]] cache at {{coords|143|281}}. The cache can be retrieved by jumping down the ledges near the water at {{coords|168|263}}. Passing a {{Ability check|Nature|10}} near the cache reveals deep grooves around a scuffed rock, indicating it was previously moved. A character with sufficient [[Strength]] can move the rock to reveal a chest with minor loot, including a {{SmRarityItem|Harper's Map}} and {{SmRarityItem|Harper's Notebook}}.
*Overgrown Ruins {{Coords|276|29}}


==Notable characters==
=== Eastern beach ===
=== Companions ===
{{SmIconLink|Waypoint Map Icon.png|Waypoint}}: Overgrown Ruins {{Coords|276|298}}<br>
*{{CharLink|Shadowheart}} can be found unconscious on the ground if she was freed from the pod during the [[Prologue]], or attempting to gain entry to the nearby [[Dank Crypt]] if she was not freed. Either way, she can be invited to join the party after speaking with her.
The player character begins [[Act One]] on the beach. {{CharLink|Shadowheart}} is either unconscious on the beach or attempting to open an ancient door next to the Overgrown Ruins waypoint. The door leads to the [[Dank Crypt]], which can be accessed by passing a {{Ability check|Sleight of Hand|20}} or by entering through the [[Chapel Entrance]] or [[Refectory]]. Several corpses are also scattered along the eastern beach, which can be spoken to with {{SAI|Speak with Dead}}.
*If {{CharLink|Lae'zel}} died on the [[Nautiloid]], her body can be found not far from where you wake up and be revived, allowing you to recruit her slightly early.


==Related quests==
=== Nautiloid Wreck ===
* [[Remove the Parasite]]
The Nautiloid Wreck contains several injured enemies. The southern section is guarded by three intellect devourers at {{coords|230|271}}. In the northern region, a {{CharLink|Mind flayer (nautiloid wreck)|dying mind flayer}} is crushed by debris at {{coords|180|320}}. Killing the mind flayer earns [[File:Inspiration Icon.png|20x20px|link=]] [[Inspiration|To Sleep, Perchance to Dream, Tentacled Dreams]] for the [[Haunted One]].
* [[Explore the Ruins]]


== Speak with Dead ==
=== Roadside Cliffs ===
There are a few dead characters that can provide insights about the crash and the Mind Flayers.
{{SmIconLink|Waypoint Map Icon.png|Waypoint}}: Roadside Cliffs {{Coords|222|326}}<br>
The Roadside Cliffs sprawl north of the Nautiloid Wreck and south of the Emerald Grove. This area is littered with broken [[goblin]] traps, suggesting the presence of a nearby camp. Interacting with the waypoint reveals {{CharLink|Gale}}, who needs a hand after his wizardry escape from the Nautiloid went awry. [[The Dark Urge]] has unique interactions with Gale's protruding hand. If fantasizing about hacking off his hand, the Dark Urge will actually do so, killing Gale and precluding his recruitment as a companion. Giving in or resisting the urge earns [[File:Inspiration Icon.png|20x20px|link=]] [[Inspiration|Indulge Thine Appetites]] or [[File:Inspiration Icon.png|20x20px|link=]] [[Inspiration|Subdue Thine Appetites]] for the Haunted One, respectively. Additionally, {{CharLink|Lae'zel}} can recruited at {{coords|242|370}}, where she is being held captive by [[tiefling]]s. A buried chest and shovel are at {{coords|202|386}}, which can be used to unearth hidden loot.


=== Abducted Nobleman ===
=== Harper outpost ===
Located where the [[Intellect Devourer|Intellect Devourers]] are lurking.
Tucked away high in the Roadside Cliffs, a Harper outpost features a watchtower with loot. A small spider-filled crevice is at {{coords|160|373}}, which contains a {{SmRarityItem|Spider Egg Sac}} and gold. Next to the firecamp, a skeleton can be looted to obtain a {{SmRarityItem|Silver Pendant}}.
{{Coords|230|271}}
'''Player:''' Who are you?


* Abducted Nobleman: Francis... merchant... selling pottery...
=== Emerald Grove environs ===
{{SmIconLink|Waypoint Map Icon.png|Waypoint}}: Emerald Grove Environs {{Coords|246|424}}<br>
When the party approach the Emerald Grove, {{CharLink|Aradin Beno|Aradin}} and his fellow mercenaries are fleeing from a band of goblins, attempting to enter the Grove before they are ambushed. When they fail to pass through the gate, {{CharLink|Wyll}} leaps from the ramparts into the fray. If all allied defenders survive, [[File:Inspiration Icon.png|20x20px|link=]][[Inspiration|No One Left Behind]] is granted for [[soldier]]s. After the battle, the party gain entry into the Grove.


'''Player:''' What happened to you?
=== Overgrown Ruins ===
{{Main|Overgrown Ruins}}
At {{Coords|285|305}} a locked ({{Ability Check|Sleight of Hand|20}}) door is found, leading into the trapped sarcophagus room of the [[Dank Crypt]]. If she was not freed from the pod in the [[Prologue]], {{CharLink|Shadowheart}} can be found here, attempting to gain entry.


* '''Abducted Nobleman:''' Guiding my cart...shadow fell... tentacle grabbed me...
== Waypoints ==
* '''Abducted Nobleman:''' Took me here.. put something in my eye...
This location contains the following {{SmIconLink|Waypoint Map Icon.png|Waypoints}}:
** '''Player:''' Do you know why any of us were taken?
* {{WpCo|Emerald Grove Environs|246|424}}
*** '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all...
* {{WpCo|Overgrown Ruins|276|298}}
**** '''Player:''' They put something in my eye too. Can we get rid of it?
* {{WpCo|Roadside Cliffs|222|326}}
***** '''Abducted Nobleman:''' Find healer...
***** '''Abducted Nobleman:''' ...or die... it'll leave...


'''Player:''' How did you die?
== Related locations ==
* {{Loc|Nautiloid Wreck}}
* {{Loc|Overgrown Ruins}}
** {{SubLoc|Dank Crypt}}
* {{Loc|Wilderness}}


* '''Abducted Nobleman:''' Fire... screaming... then ''crunch.'' Nothing...
== Characters ==
 
=== Companions ===
'''Player:''' Do you have anything valuable?
* If {{CharLink|Lae'zel}} died on the [[Nautiloid]], her body is on the Ravaged Beach and she can be revived and recruited early.
 
* {{CharLink|Shadowheart}} can be found unconscious on the beach if she was freed from the pod during the [[Prologue]]. If she was not freed from the pod, she can be found attempting to gain entry to the nearby [[Dank Crypt]]. In both scenarios, she can be invited to join the party or ignored.
* '''Abducted Nobleman:''' They took me... took everything...
 
=== Dead Fisher (Male) ===
Located north of the where the player wakes up.  
{{Coords|296|253}}
 
'''Player:''' Who are you?
 
* '''Dead Fisher:''' Marcus... Fisherman...
** '''Player:''' What were you doing here?
*** '''Dead Fisher:''' Saw the crash... came quick... try'n to help folk...
 
'''Player:''' How did you die?
 
* '''Dead Fisher:''' Brains... didn't see 'em comin'...
** '''Player:''' Why didn't you notice the brains?
*** '''Dead Fisher:''' Woman... beautiful... couldn't look away...
**** '''Player:''' Where did the woman go?
***** '''Dead Fisher:''' Went west... other followed... couldn't help 'emselves...
 
'''Player:''' Were there any other survivors?
 
* '''Dead Fisher:''' Elf... ran north... up the beach...
 
=== Dead Fisher (Female) ===
Located just south of the Overgrown Ruins [[Waypoint]].
{{Coords|284|281}}
'''Player:''' Who are you?
 
* '''Dead Fisher:''' Ellie... fisherwoman... Elturel...
** '''Player:''' Elturel? Are we close to the city?
*** '''Dead Fisher:''' No... upriver... too far...


'''Player:''' How did you die?
=== Available to Speak with Dead ===
* {{MdCharLink|Ellie|icon=Portrait_Ghost.png}} (Dead Fisher) - south of the Overgrown Ruins waypoint {{Coords|284|281}}
* {{MdCharLink|Francis|icon=Portrait_Ghost.png}} (Abducted Nobleman) - near the Intellect Devourers {{Coords|230|271}}
* {{MdCharLink|Marcus (dead fisher)|Marcus|icon=Portrait_Ghost.png}} (Dead Fisher) -  north of the where the player character wakes up {{Coords|296|253}}


* '''Dead Fisher:''' Chased elf... brains chased me...
== Loot ==
=== East Ravaged Beach ===
* {{MdRarityItem|Perfumed Letter}} on the Mangled Fisher {{Coords|296|270}}
* {{MdRarityItem|Potion of Healing}} in a pouch {{Coords|286|245}}
* {{MdRarityItem|Shanties for the Bitch Queen}} on the dock {{Coords|308|267}}


== Notable loot ==
=== West Ravaged Beach ===
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* {{MdRarityItem|Thieves' Tools}} in a wooden crate {{Coords|200|250}}
* {{RarityItem|Thieves' Tools}} in a crate on the beach
* Harper's cache at {{Coords|143|281}}
* {{RarityItem|Potion of Healing}} in a Pouch {{Coords|286|245}}
** {{MdRarityItem|Harper's Map}}
* {{RarityItem|Shanties for the Bitch Queen}} on the dock {{Coords|308|267}}
** {{MdRarityItem|Harper's Notebook}}
* {{RarityItem|Perfumed Letter}} on the Mangled Fisher {{Coords|296|270}}
** {{MdRarityItem|Potion of Speed}} - 2x
** A small amount of [[Gold]] and [[Valuables#Gemstones|Gemstones]]


=== Hidden treasure ===
=== Nautiloid Wreck ===
[[File:Cartilaginous Chest on Ravaged Beach.jpg|thumb|The Cartilaginous Chest. The Ancient Door is visible in the background.]]
* {{MdRarityItem|Rapier}} from an Abducted Nobleman {{Coords|230|271}}
On a stone arch overlooking the Ancient Door is a Cartilaginous Chest containing:
* Random loot from a cartilaginous chest {{Coords|234|261}}
* {{RarityItem|Garnet Ring}}
* Random loot from dead mind flayers {{Coords|180|320}}/{{Coords|210|300}}/{{Coords|215|275}}/{{Coords|230|260}}
* {{RarityItem|Elixir of Fire Resistance}}
* {{RarityItem|Caustic Bulb}}
* Also rewards 30 [[Experience]].


=== Emerald Grove Environs ===
* {{MdRarityItem|Gloves of Power}} dropped by {{CharLink|Za'krug}}
=== Ingredients ===
=== Ingredients ===
Ingredients for [[Alchemy]] that can be found in this location:
Ingredients for [[Alchemy]] that can be found in this location:
* {{RarityItem|Mergrass}} (3)
* {{MdRarityItem|Belladonna}} - 2x
* {{RarityItem|Belladonna}} (2)
* {{MdRarityItem|Mergrass}} - 3x


{{clear}}
=== Hidden Treasure ===
[[File:Cartilaginous Chest on Ravaged Beach.jpg|thumb|The cartilaginous chest. The ancient door is visible in the background.]]
On a stone arch overlooking the ancient door is a cartilaginous chest at {{Coords|272|277}}. The chest can be accessed by jumping down from the cliffs near {{Coords|255|300}}.


== Location remarks ==
* {{MdRarityItem|Caustic Bulb}}
(Player comes near the end of a dock that looks over the Chiontar.)
* {{MdRarityItem|Elixir of Fire Resistance}}
* "Fresh water. There must be a settlement somewhere nearby."
* Random common [[Rings|Ring]]


==Other information==
== Related quests ==
* At the northern end of the beach, at the base of the cliff, is an '''Ancient Door''' that can be unlocked with a {{SkillCheck|Sleight of Hand|20}}. This door leads to the [[Dank Crypt]] dungeon. If the party fails to pick the lock, the [[Dank Crypt]] can still be accessed from the [[Chapel Entrance]] or from the [[Bedchamber]].
* {{Quest|Explore the Ruins}}
* The Dead Fishers can be talked to using the spell {{SAI|Speak with Dead}}. The Mangled Fishers and Abducted Commoners, however, cannot.
* {{Quest|Find a Cure}}


{{Ravaged Beach}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
{{NavWilderness|nocat=1}}

Latest revision as of 12:57, 16 February 2025

Wilderness
Emerald Grove
Ravaged Beach Dank Crypt
The Ravaged Beach is a Location within the Wilderness in Act One of Baldur's Gate 3. This is the location the player character arrives at immediately after the events of the Prologue.

Overview[edit | edit source]

The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins.
The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins

Located on the bank of the River Chionthar, the Ravaged Beach is dominated by wreckage from the Nautiloid crash. Corpses of anglers and Intellect Devourer intellect devourers dot the area. Several makeshift docks line the coast, but both them and the fishing boats that used them have been destroyed. To the east is an ancient door leading to the Dank Crypt. To the north is the Emerald Grove.

Western beach[edit | edit source]

Astarion Astarion can be recruited near the Nautiloid Wreck at X: 170 Y: 288. After speaking with Astarion, the party can interact with a nearby Scared Boar Scared Boar. West of this area, along the far side of the beach, is a hidden Harper cache at X: 143 Y: 281. The cache can be retrieved by jumping down the ledges near the water at X: 168 Y: 263. Passing a DC 10 Nature check near the cache reveals deep grooves around a scuffed rock, indicating it was previously moved. A character with sufficient Strength can move the rock to reveal a chest with minor loot, including a Harper's Map and Harper's Notebook.

Eastern beach[edit | edit source]

Waypoint Waypoint: Overgrown Ruins X: 276 Y: 298
The player character begins Act One on the beach. Shadowheart Shadowheart is either unconscious on the beach or attempting to open an ancient door next to the Overgrown Ruins waypoint. The door leads to the Dank Crypt, which can be accessed by passing a DC 20 Sleight of Hand check or by entering through the Chapel Entrance or Refectory. Several corpses are also scattered along the eastern beach, which can be spoken to with Speak with Dead Speak with Dead.

Nautiloid Wreck[edit | edit source]

The Nautiloid Wreck contains several injured enemies. The southern section is guarded by three intellect devourers at X: 230 Y: 271. In the northern region, a Mind flayer (nautiloid wreck) dying mind flayer is crushed by debris at X: 180 Y: 320. Killing the mind flayer earns Inspiration Icon.png To Sleep, Perchance to Dream, Tentacled Dreams for the Haunted One.

Roadside Cliffs[edit | edit source]

Waypoint Waypoint: Roadside Cliffs X: 222 Y: 326
The Roadside Cliffs sprawl north of the Nautiloid Wreck and south of the Emerald Grove. This area is littered with broken goblin traps, suggesting the presence of a nearby camp. Interacting with the waypoint reveals Gale Gale, who needs a hand after his wizardry escape from the Nautiloid went awry. The Dark Urge has unique interactions with Gale's protruding hand. If fantasizing about hacking off his hand, the Dark Urge will actually do so, killing Gale and precluding his recruitment as a companion. Giving in or resisting the urge earns Inspiration Icon.png Indulge Thine Appetites or Inspiration Icon.png Subdue Thine Appetites for the Haunted One, respectively. Additionally, Lae'zel Lae'zel can recruited at X: 242 Y: 370, where she is being held captive by tieflings. A buried chest and shovel are at X: 202 Y: 386, which can be used to unearth hidden loot.

Harper outpost[edit | edit source]

Tucked away high in the Roadside Cliffs, a Harper outpost features a watchtower with loot. A small spider-filled crevice is at X: 160 Y: 373, which contains a Spider Egg Sac and gold. Next to the firecamp, a skeleton can be looted to obtain a Silver Pendant.

Emerald Grove environs[edit | edit source]

Waypoint Waypoint: Emerald Grove Environs X: 246 Y: 424
When the party approach the Emerald Grove, Aradin Beno Aradin and his fellow mercenaries are fleeing from a band of goblins, attempting to enter the Grove before they are ambushed. When they fail to pass through the gate, Wyll Wyll leaps from the ramparts into the fray. If all allied defenders survive, Inspiration Icon.pngNo One Left Behind is granted for soldiers. After the battle, the party gain entry into the Grove.

Overgrown Ruins[edit | edit source]

Main article: Overgrown Ruins

At X: 285 Y: 305 a locked ( DC 20 Sleight of Hand check) door is found, leading into the trapped sarcophagus room of the Dank Crypt. If she was not freed from the pod in the Prologue, Shadowheart Shadowheart can be found here, attempting to gain entry.

Waypoints[edit | edit source]

This location contains the following Waypoints Waypoints:

  • caption = Emerald Grove Environs Emerald Grove Environs X: 246 Y: 424
  • caption = Overgrown Ruins Overgrown Ruins X: 276 Y: 298
  • caption = Roadside Cliffs Roadside Cliffs X: 222 Y: 326

Related locations[edit | edit source]

Characters[edit | edit source]

Companions[edit | edit source]

  • If Lae'zel Lae'zel died on the Nautiloid, her body is on the Ravaged Beach and she can be revived and recruited early.
  • Shadowheart Shadowheart can be found unconscious on the beach if she was freed from the pod during the Prologue. If she was not freed from the pod, she can be found attempting to gain entry to the nearby Dank Crypt. In both scenarios, she can be invited to join the party or ignored.

Available to Speak with Dead[edit | edit source]

  • Ellie Ellie (Dead Fisher) - south of the Overgrown Ruins waypoint X: 284 Y: 281
  • Francis Francis (Abducted Nobleman) - near the Intellect Devourers X: 230 Y: 271
  • Marcus (dead fisher) Marcus (Dead Fisher) - north of the where the player character wakes up X: 296 Y: 253

Loot[edit | edit source]

East Ravaged Beach[edit | edit source]

West Ravaged Beach[edit | edit source]

Nautiloid Wreck[edit | edit source]

  • Rapier from an Abducted Nobleman X: 230 Y: 271
  • Random loot from a cartilaginous chest X: 234 Y: 261
  • Random loot from dead mind flayers X: 180 Y: 320/X: 210 Y: 300/X: 215 Y: 275/X: 230 Y: 260

Emerald Grove Environs[edit | edit source]

Ingredients[edit | edit source]

Ingredients for Alchemy that can be found in this location:

Hidden Treasure[edit | edit source]

The cartilaginous chest. The ancient door is visible in the background.

On a stone arch overlooking the ancient door is a cartilaginous chest at X: 272 Y: 277. The chest can be accessed by jumping down from the cliffs near X: 255 Y: 300.

Related quests[edit | edit source]