Wild Magic: Intangible Spirit (Activate): Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Fix use of Template:Distance.)
mNo edit summary
 
(3 intermediate revisions by the same user not shown)
Line 7: Line 7:
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
| damage = amount: 1d6, type: Force
| damage = 1d6
| damage type = Force
| save = DEX
| save = DEX
| aoe = radius
| aoe = radius
| aoe m = 2
| aoe m = 2
| aoe ft = 7
| aoe ft = 7
| condition = Wild Magic: Intangible Spirit
| condition duration = 10
| class learns at level 3 = Wild Magic Barbarian
| class learns at level 3 = Wild Magic Barbarian
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}

Latest revision as of 19:16, 15 May 2024

Wild Magic Intangible Spirit.webp

Wild Magic: Intangible Spirit is a special Wild Magic Barbarian free action that is randomly used when you trigger a Wild Magic roll. It allows you to summon a spectral flumph that explodes at the end of your turn, dealing damage in an area.

Description

Summon a spectral flumph. The flumph explodes at the end of your turn, dealing 1d6Damage TypesForce damage to each creature within 2 m / 7 ft.

Properties

Cost:
Bonus action
Damage:
D6 Force.png 1d6 (1~6) Damage TypesForce damage
Details:
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
DEX Save

How to learn

Classes: