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Flurry of Blows: Topple: Difference between revisions
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| save dc = weapon action | | save dc = weapon action | ||
| additional = * Equivalent to two normal unarmed attacks. | | additional = * Equivalent to two normal unarmed attacks. | ||
* Affected by {{ | * Affected by {{Pass|Martial Arts: Deft Strikes}}, scaling with your level. | ||
* Affected by {{ | * Affected by {{Pass|Martial Arts: Dextrous Attacks}}, scaling with your Strength or Dexterity, whichever is higher. | ||
| higher levels = | | higher levels = | ||
* Damage at Monk level 3: | * Damage at Monk level 3: |
Latest revision as of 10:00, 29 July 2024
Flurry of Blows: Topple is a Way of the Open Hand Monk class action. It is an enhanced variant of that can potentially knock a target .
Description
Punch twice in quick succession and potentially knock the target
.Properties
- Cost:
- Bonus action + Ki Point
- Damage:
- 1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
- + 1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- DEX Save (Weapon action DC)
- Equivalent to two normal unarmed attacks.
- Affected by , scaling with your level.
- Affected by , scaling with your Strength or Dexterity, whichever is higher.
At Higher Levels
- Damage at Monk level 3:
1d6 (1~6) + Strength or Dexterity modifier Bludgeoning
+ 1d6 (1~6) + Strength or Dexterity modifier Bludgeoning
- Damage at Monk level 9:
1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
+ 1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
Condition: Prone
Duration: 1 turn
Weapon action DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Way of the Open Hand
Notes
- The Saving throw for this attack is rolled against the attacker's weapon action DC given by:
- Weapon action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier
- The Saving throw is rolled when the second punch lands. If it misses, the target cannot be knocked even if the first punch lands.
- This attack does not trigger .
- Additional sources of Bonus action such as or may be used to execute this attack multiple times per turn.
- This attack is affected by all bonuses that apply to regular unarmed attacks, such as , , or .