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(Created page with "{{PageSeo | description = You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces while not Blinded, Deafened, or Incapacitated. Barbarians gain Danger Sense at level 2. |image = Danger Sense Icon.png }} frameless|right You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces while not Blinded, Deafened, or Incapacitated. == Description == You sense when things aren...")
 
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{{PageSeo
{{Passive feature page
| description = You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces while not Blinded, Deafened, or Incapacitated.  Barbarians gain Danger Sense at level 2.
| summary = '''Danger Sense''' is a [[Barbarian]] passive feature that gives you [[Advantage]] on Dexterity [[Saving Throws]] against traps, [[Spells]], and [[Surface|surfaces]] as long as you aren't [[Blinded]] or [[Incapacitated (Condition)|Incapacitated]].
|image = Danger Sense Icon.png
| description = You sense when things aren't as they should be.  
}}
[[File:Danger Sense Icon.png|frameless|right]]


You have [[Advantage]] on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]] while not Blinded, Deafened, or Incapacitated.
You have {{Advantage}} on {{Saving Throw|Dexterity}}s, such as against traps, [[Spells]], and [[Surface|surfaces]].  


== Description ==
To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}.
You sense when things aren't as they should be. You have {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]]. To gain this benefit, you can't be [[Blinded (Condition)|Blinded]], Deafened, or [[Incapacitated (Condition)|Incapacitated]].
| brief = Advantage on DEX saves against traps, spells, surfaces. Cannot be Blind or Incapacitated.
 
| image = Danger Sense.webp
== Progression ==
| icon = Danger Sense Icon.webp
* Learns at level 2: {{Class|Barbarian}}
| additional =  
 
| condition =
[[Category:Passive Features]]
| condition duration =  
| condition save =  
| class learns at level 2 = Barbarian
| used by creatures = Bedi, Manglin' Abby, Shiv Dahlia
| notes =
}}
==Notes==
*Similar to the '''[[Dungeon Delver]]''' feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on '''all''' Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.
{{BarbarianNavbox}}

Latest revision as of 08:11, 29 July 2024

Danger Sense.webp

Danger Sense is a Barbarian passive feature that gives you Advantage on Dexterity Saving Throws against traps, Spells, and surfaces as long as you aren't Blinded or Incapacitated.

Description

You sense when things aren't as they should be.

You have Advantage Icon.png Advantage on Dexterity saving throws, such as against traps, Spells, and surfaces.

To gain this benefit, you can't be Blinded Blinded or Incapacitated Incapacitated.

How to learn

Classes:

Used by creatures: Bedi, Manglin' Abby, and Shiv Dahlia

Notes[edit | edit source]

  • Similar to the Dungeon Delver feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on all Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.