Danger Sense: Difference between revisions
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{{ | {{Passive feature page | ||
{{ | | summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you [[Advantage]] on Dexterity [[Saving Throws]] against traps, [[Spells]], and [[Surface|surfaces]] as long as you aren't [[Blinded]] or [[Incapacitated (Condition)|Incapacitated]]. | ||
| | | description = You sense when things aren't as they should be. | ||
| | |||
You have {{Advantage}} on {{Saving Throw|Dexterity}}s against traps, [[Spells]], and [[Surface|surfaces]]. | |||
To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}. | |||
| image = Danger Sense.webp | |||
| icon = Danger Sense Icon.webp | |||
To gain this benefit, you can't be | | additional = | ||
| condition = | |||
== | | condition duration = | ||
| condition save = | |||
| class learns at level 2 = Barbarian | |||
[[ | | notes = | ||
}} | |||
==Notes== | |||
*Similar to the '''[[Dungeon Delver]]''' feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on '''all''' Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out. | |||
{{BarbarianNavbox}} |
Latest revision as of 19:38, 22 April 2024
Danger Sense is a Barbarian passive feature that gives you Advantage on Dexterity Saving Throws against traps, Spells, and surfaces as long as you aren't Blinded or Incapacitated.
Description
You sense when things aren't as they should be.
You have Advantage on Dexterity saving throws against traps, Spells, and surfaces.
To gain this benefit, you can't be or .
How to learn
Classes:
- Class level 2: Barbarian
Notes[edit | edit source]
- Similar to the Dungeon Delver feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on all Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.