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Wild Magic: Weapon Infusion: Difference between revisions

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{{ActionPage
{{ActionPage
| summary = '''Wild Magic: Weapon Infusion''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic Barbarian}}.  
| summary = '''Wild Magic: Weapon Infusion''' is a special [[Wild Magic Barbarian]] free action that is randomly used when you trigger a [[Rage: Wild Magic|Wild Magic]] roll. It boosts your weapon, dealing additional Force damage and returns to your hand when thrown.
| description = Magic infuses your weapon. It deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn.
| description = Magic infuses your weapon. It deals an additional {{DamageText|1d6|Force}} damage and gains the {{Light}} and {{Thrown}} properties.
| extra description = If you throw your weapon, it reappears in your hand at the end of your turn.
| image = Wild Magic Weapon Infusion.webp  
| image = Wild Magic Weapon Infusion.webp  
| condition = Wild Magic: Weapon Infusion
| condition = Wild Magic: Weapon Infusion
| condition duration = 10
| condition duration = 10
| class learns at level 1 = Wild Magic Barbarian
| class learns at level 3 = Wild Magic Barbarian
| notes =  
| notes =  
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}

Latest revision as of 10:21, 29 July 2024

Wild Magic Weapon Infusion.webp

Wild Magic: Weapon Infusion is a special Wild Magic Barbarian free action that is randomly used when you trigger a Wild Magic roll. It boosts your weapon, dealing additional Force damage and returns to your hand when thrown.

Description

Magic infuses your weapon. It deals an additional 1d6Damage TypesForce damage and gains the Light (weapon property) Light and Thrown Thrown properties.

If you throw your weapon, it reappears in your hand at the end of your turn.


Condition: Wild Magic: Weapon Infusion

Wild Magic: Weapon Infusion Wild Magic: Weapon Infusion

Duration: 10 turns

  • Magic infuses this weapon. Until the end of the barbarian's Rage, it deals an additional 1d6Damage TypesForce damage and gains the Light (weapon property) Light and Thrown Thrown properties. If thrown, it immediately reappears in the barbarian's hand.

How to learn

Classes: