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Rage: Bear Heart: Difference between revisions

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{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ActionPage
| type = classaction
| summary = '''Rage: Bear Heart ''' is a [[Wildheart]] [[Barbarian]] bonus action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
| summary = '''Rage: Bear Heart ''' is a {{Class|Wildheart}} Bonus Action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
| description = Enter a {{Cond|Rage: Bear Heart|Rage}} that makes you tough enough to stand up to any punishment.
 
| extra description = You can use {{SAI|Unrelenting Ferocity}}, and have Resistance to all damage types except {{DamageType|Psychic}} damage.
{{NoExcerpt|''This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.''}}
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
| description = Go into a {{Cond|Rage}} that makes you tough enough to stand up to any punishment.
 
You can use {{SAI|Unrelenting Ferocity}}, and have [[Damage Types#Resistance|Resistance]] to all damage types except psychic damage.
 
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| image = Rage Bear Heart.webp
| image = Rage Bear Heart.webp
| cost = rage:1, bonus
| cost = bonus, rage
| concentration =  
| concentration =  
| damage =  
| damage =  
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| save =
| save =
| additional =  
| additional =  
| higherlevels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
| condition = Rage: Bear Heart
| condition = Rage: Bear Heart
| condition duration = 10
| condition duration = 10
| condition2 = Rage Impeded
| condition2 = Rage Impeded
| condition2 duration = Permanent
| condition2 duration = Permanent
| class learns at level 1 = Barbarian
| class learns at level 3 = Wildheart
| notes =  
| notes =  
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
* This is the only Wildheart Rage variant that receives bonus damage on weapon attacks using an ability score other than [[Strength]]. The other variants only work with Strength-based attacks (i.e. not [[finesse]] weapons using [[Dexterity]]).
* The damage resistance component {{em|does not}} get impeded by wearing heavy armour unlike all other variants.
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}

Latest revision as of 06:30, 29 July 2024

Rage Bear Heart.webp

Rage: Bear Heart is a Wildheart Barbarian bonus action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.

Description

Enter a Rage Rage that makes you tough enough to stand up to any punishment.

You can use Unrelenting Ferocity Unrelenting Ferocity, and have Resistance to all damage types except Damage TypesPsychic damage.

Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].

Condition: Rage: Bear Heart

Rage: Bear Heart Rage: Bear Heart

Duration: 10 turns

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • This variant of Rage Rage does not receive a damage increase at level 9.
  • This is the only Wildheart Rage variant that receives bonus damage on weapon attacks using an ability score other than Strength. The other variants only work with Strength-based attacks (i.e. not finesse weapons using Dexterity).
  • The damage resistance component does not get impeded by wearing heavy armour unlike all other variants.