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Flurry of Blows: Topple: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| image = Flurry of Blows Topple.webp | | image = Flurry of Blows Topple.webp | ||
| summary = '''{{PAGENAME}}''' is a | | summary = '''{{PAGENAME}}''' is a [[Way of the Open Hand]] Monk class action. It is an enhanced variant of {{SAI|Flurry of Blows}} that can potentially knock a target {{Cond|Prone}}. | ||
| description = Punch twice in quick succession and potentially knock the target {{SAI|Prone (Condition)|Prone}}. | | description = Punch twice in quick succession and potentially knock the target {{SAI|Prone (Condition)|Prone}}. | ||
| cost = bonus, ki | | cost = bonus, ki | ||
Line 30: | Line 30: | ||
:{{InfoBlob|1=Weapon action DC = 8 + [[Proficiency Bonus]] + [[Strength]] or [[Dexterity]] modifier}} | :{{InfoBlob|1=Weapon action DC = 8 + [[Proficiency Bonus]] + [[Strength]] or [[Dexterity]] modifier}} | ||
* The {{Saving throw}} is rolled when the second punch lands. If it misses, the target cannot be knocked {{Cond|Prone}} even if the first punch lands. | * The {{Saving throw}} is rolled when the second punch lands. If it misses, the target cannot be knocked {{Cond|Prone}} even if the first punch lands. | ||
* This attack {{em|does not}} trigger {{ | * This attack {{em|does not}} trigger {{Pass|Extra Attack}}. | ||
* Additional sources of {{action|bonus}} such as {{SAI|Wholeness of Body}} or {{ | * Additional sources of {{action|bonus}} such as {{SAI|Wholeness of Body}} or {{Pass|Fast Hands}} may be used to execute this attack multiple times per turn. | ||
* This attack is affected by all bonuses that apply to regular unarmed attacks, such as {{ | * This attack is affected by all bonuses that apply to regular unarmed attacks, such as {{Pass|Manifestation of Body}}, {{Pass|Manifestation of Soul|Soul}}, or {{Pass|Manifestation of Mind|Mind}}. | ||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} |
Revision as of 09:59, 29 July 2024
Flurry of Blows: Topple is a Way of the Open Hand Monk class action. It is an enhanced variant of that can potentially knock a target .
Description
Punch twice in quick succession and potentially knock the target
.Properties
- Cost:
- Bonus action + Ki Point
- Damage:
- 1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
- + 1d4 (1~4) + Strength or Dexterity modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- DEX Save (Weapon action DC)
- Equivalent to two normal unarmed attacks.
- Affected by , scaling with your level.
- Affected by , scaling with your Strength or Dexterity, whichever is higher.
At Higher Levels
- Damage at Monk level 3:
1d6 (1~6) + Strength or Dexterity modifier Bludgeoning
+ 1d6 (1~6) + Strength or Dexterity modifier Bludgeoning
- Damage at Monk level 9:
1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
+ 1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
Condition: Prone
Duration: 1 turn
Weapon action DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Way of the Open Hand
Notes
- The Saving throw for this attack is rolled against the attacker's weapon action DC given by:
- Weapon action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier
- The Saving throw is rolled when the second punch lands. If it misses, the target cannot be knocked even if the first punch lands.
- This attack does not trigger .
- Additional sources of Bonus action such as or may be used to execute this attack multiple times per turn.
- This attack is affected by all bonuses that apply to regular unarmed attacks, such as , , or .