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Evasion: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Evasion''' is a {{Class|Monk}} and {{Class|Rogue}} passive feature that makes you receive less damage from spells or effects that require a | | summary = '''Evasion''' is a {{Class|Monk}} and {{Class|Rogue}} passive feature that makes you receive less damage from spells or effects that require a {{Saving Throw|Dexterity}}. | ||
| description = Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful | | description = Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful {{Saving Throw|Dexterity}}, it deals no damage if you succeed, and only half damage if you fail. | ||
| image = Evasion.webp | | image = Evasion.webp | ||
| class learns at level 7 = Monk, Rogue | | class learns at level 7 = Monk, Rogue |
Revision as of 15:54, 12 March 2024
Evasion is a and passive feature that makes you receive less damage from spells or effects that require a Dexterity saving throw.
Description
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.
How to learn
Notes
- This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply.
- Although the description references "certain spells", this applies to any effect that allows a Dexterity saving throw to halve the damage, including things that are not spells such as Smokepowder Satchels.