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==Companion Approval==
==Companion Approval==


Interaction: Argument between [Aradin] and [Zevlor] after the first goblin assualt on the [Emerald Grove]
Interaction: Argument between [[Aradin]] and [[Zevlor]] after the first goblin assualt on the [[Emerald Grove]]


*[Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF."  
*[Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF."  

Revision as of 16:46, 9 September 2023

Aradin
Aradin-thumbnail.jpg
Stats
Level 3

STR

15
(+2)

DEX

14
(+2)

CON

14
(+2)

INT

12
(+1)

WIS

12
(+1)

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race [[Human Human|Human Human]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 28
Creature AC Icon.png  AC 16
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 60kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Class Fighter Fighter
Location Druid Grove
3D Model
Aradin Model.png

Aradin is a side character in Baldur's Gate 3. Aradin and his adventuring party are searching for a treasure called The Nightsong.

Background

Aradin, alongside his other fellow adventurers, were offered a huge sum of money by a wizard in Baldur's Gate in exchange for a treasure called The Nightsong.

Their quest brought them to the Shattered Sanctum, underneath the Goblin Camp. Aradin's crew partnered up with the archdruid Halsin to attempt to infiltrate into the Shattered Sanctum, who had his own, different, reasons for wanting to go.

They failed, which left half of Aradin's crew dead and the druid Halsin either captured or dead. Aradin and his two remaining companions, Barth and Remira, fled to the Druid Grove with goblins in hot pursuit.

Chapter One

Aradin can be first encountered outside the Druid Grove, begging to be let in before the goblins chasing him arrive. As the player approaches, the goblins attack before Aradin can be let inside and combat begins. If Aradin survives the combat, he confronts Zevlor inside the Druid Grove and, depending on the players dialog choices and ability checks, his group will be found drinking in the grove or depart the grove.

If he departs, he can later be found outside the Blighted Village X: 84 Y: 411 among the bodies of his fallen companions; if not, he will stay in the Druid Grove. In either location, Aradin will tell the player he is giving up on his quest to find the Nightsong and will offer what he knows if the player is interested. This gives the player the quest Find the Nightsong.

Chapter Three

If alive, Aradin will be found arguing with an Animated Armour outside Sorcerous Sundries the Lower City.


Companion Approval

Interaction: Argument between Aradin and Zevlor after the first goblin assualt on the Emerald Grove

  • [Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF."
Gale approves +8 Shadowheart approves +1 Karlach approves +1 Wyll approves +1
  • Stand back and watch:
Shadowheart approves +1
  • [Melee Attack] - Take a swing at the tiefling
Laezel approves +1 Wyll disapproves -1 Karlach disapproves -1
  • [Persuasion] - "More violence won't bring back those of you lost. Stop and think"
Shadowheart approves +1 Wyll approves +1 Karlach approves +1

Related Quests


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